Hi,
I used the creature wizard in the toolset to create a human female. The idea is to turn her into a statue of a goddess for my module. I've given her the right skin tone and applied a paralyze and freeze animation script to her. It works perfectly. The only problem is I can't figure out how to make her larger. I want her to be 1.5 to 2 times normal size.
When I export her from the toolset, it exports as an erf file. Is there a way to turn that erf file into a .mdl file that I can apply as a tail to appearance (Invis)Human_Female_150? I don't know how to export it as a .mdl file.
Or does anyone know of another way that I can increase the size of my creation without spending hours manipulating individual parts models? Any advice would be greatly appreciated.
Is there an easy way to resize and scale an npc?
Débuté par
Sierra Westhaven
, janv. 11 2011 12:21
#1
Posté 11 janvier 2011 - 12:21
#2
Posté 11 janvier 2011 - 12:49
Unfortunately you can't scale dynamic creature models (ie you can't scale PC models) the best you can do is use one of the generic human female models, Human, Female 01 - Human, Female 12.
After you set the appearance to Invisible_Human_Female_150, go to the "Appearance" tab and set the tail to the generic human female model you want.
-420
EDIT: Here is an example of a Solar henchman I created using this method:
i349.photobucket.com/albums/q387/CEP420/PDKQ6IceRoom.jpg
After you set the appearance to Invisible_Human_Female_150, go to the "Appearance" tab and set the tail to the generic human female model you want.
-420
EDIT: Here is an example of a Solar henchman I created using this method:
i349.photobucket.com/albums/q387/CEP420/PDKQ6IceRoom.jpg
Modifié par 420, 11 janvier 2011 - 01:02 .
#3
Posté 21 juillet 2011 - 03:49
Is there a way to convert a dynamic model to a static one, and thereby make it become available for scaling?
#4
Posté 15 août 2011 - 05:31
I guess that's no.
#5
Posté 15 août 2011 - 11:38
Of course there are ways, but they are pretty work intensive. It would be much easier just to take a static model, and change it to what you want, instead of trying to convert a dynamic model. You could use the dynamic model as a reference, I guess...
#6
Posté 15 août 2011 - 12:32
When I did the Enlarge spell for Nwn Enhanced I had to duplicate and rescale (to 150% - the size I settled on) over 10,000 models and create an entirely new phenotype to handle the player races.
Modifié par Pstemarie, 15 août 2011 - 12:33 .





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