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Is there an easy way to resize and scale an npc?


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#1
Sierra Westhaven

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Hi,

I used the creature wizard in the toolset to create a human female. The idea is to turn her into a statue of a goddess for my module. I've given her the right skin tone and applied a paralyze and freeze animation script to her. It works perfectly. The only problem is I can't figure out how to make her larger. I want her to be 1.5 to 2 times normal size.

When I export her from the toolset, it exports as an erf file. Is there a way to turn that erf file into a .mdl file that I can apply as a tail to appearance (Invis)Human_Female_150? I don't know how to export it as a .mdl file.

Or does anyone know of another way that I can increase the size of my creation without spending hours manipulating individual parts models? Any advice would be greatly appreciated.

#2
420

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Unfortunately you can't scale dynamic creature models (ie you can't scale PC models) the best you can do is use one of the generic human female models, Human, Female 01 - Human, Female 12.

After you set the appearance to Invisible_Human_Female_150, go to the "Appearance" tab and set the tail to the generic human female model you want.

-420

EDIT: Here is an example of a Solar henchman I created using this method:
i349.photobucket.com/albums/q387/CEP420/PDKQ6IceRoom.jpg

Modifié par 420, 11 janvier 2011 - 01:02 .


#3
WoC_Builder

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Is there a way to convert a dynamic model to a static one, and thereby make it become available for scaling?

#4
WoC_Builder

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I guess that's no. :P

#5
WebShaman

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Of course there are ways, but they are pretty work intensive. It would be much easier just to take a static model, and change it to what you want, instead of trying to convert a dynamic model. You could use the dynamic model as a reference, I guess...

#6
Pstemarie

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When I did the Enlarge spell for Nwn Enhanced I had to duplicate and rescale (to 150% - the size I settled on) over 10,000 models and create an entirely new phenotype to handle the player races.

Modifié par Pstemarie, 15 août 2011 - 12:33 .