catabuca wrote...
You can't tell someone else what they are or are not meant to
relate to in a game. We are all not the same person, each of us brings
different things to the table when we play one of these games.
Of course I can.
In Dragon Age, you are meant to relate to the characters, and not meant to relate to killing people with axes and/or magic.
See how easy that was?
Wouldn't you know it, your whole example of being more drawn in to the game because of a romance has to do with relating to characters too.
The only fact that remains is, that the player should be hooked into the story because of more than just the romance, and that while these may provide the player with extra incentive to
caring, they are certainly not the main provider of such "Hook".
Razaroh wrote...
I never said the player was incapable of relating to the actions of the PC, there's a reason punching the reporter is so popular over at ME2. Rereading my post I should have chosen my words more carefully.
I see. No harm, no foul - but that isn't what you wrote

Couldn't it be argued that people are defined by their actions, which are influenced by their desires and feelings? Ideally, I see the two as dependent on eachother.
Certainly.
Aren't RPGs, at least Bioware RPGs, defined by the choices given to the players? Admittedly, had Bioware made so the PC would end up with Alistair or Morrigan through narrative means I would be a little less interested in the game. Others may have had loved it even more. People are different like that.
RPGs defined by the choices given to the players?
What kind of choices?
While my words were poorly chosen I maintain that romances are important, if to no one other than the player. Judging by the shear number of LI threads we get and peoples reaction to them I'd say that the romances are a pretty big hook. The biggest and most effective? No. But they certainly don't make the games worse for having them. You can even argue that those who romanced Alistair or Morrigan felt a greater impact from the story for having chosen so.
Romances are not important. Not at all.
Bioware is the only developer I can think of, who are trying to (and have) included them in all of their recent releases.
Play Divinity 2: Ego Draconis.
Play Risen.
Play The Witcher (Sex does not equal romance)
Play whatever other roleplaying game you wish. "Romance" certainly isn't important.
I'm not saying it's not an added incentive for some people to buy or game, or that it is inherently bad - but claiming it "important" is simply wrong.
Modifié par Liablecocksman, 15 janvier 2011 - 06:20 .