prazision wrote...
pixieface wrote...
I see what you're saying OP. And even if I did like the idea, which I do not, then it would still be a waste of resources to pander to a relatively minor aspect of the game when work could be put into another area, like combat or the main storyline.
I would fully support removing romances entirely if it meant the RPG system were restored to complex, traditional roots and not "mass effected", and the gameworld were as large, reactive and immersive as, say, New Vegas (which had no romances and, as far as I know, has outsold any BioWare game to date).
For the time being, however, BioWare's primary focus appears to be on relationships with party members. Mass Effect 2's plot is literally "assemble a crew and bond with them", and 2 months from release we know basically nothing about DA2's story - we know more about the companions than the plot. So if that's the focus, then it should be really focused on.
Immersion is subjective. Desiring the game to be more reactive, yeah, I can agree with that. The developers have said essentially that by focusing their vision in regards to the character choice and locations, the world can be more reactive to your choices. The setting of New Vegas never changed because of a choice you made. The only reactive part was who wanted to shoot you and what a faction said in the closing speech. Still cool, but DA2 ought to have a different flavor of reactivity in that sense.
And trust me - the story, or lack thereof, in Mass Effect 2 bothered me just as much as it did you. However, DA:O championed its companions prior to release just as much as DA2 is doing now. I suspect that we can't know too much about the story because the story is central, just as it always has been in this franchise. Learning about the companions doesn't spoil much about the plot and it also drives up hype for the game in the process. Either way, I think it's futile to drag ME2 into the argument because they were not made by the same team. If you liked the writing in Origins, it stands to reason that you will enjoy the writing in its sequel.
I think the main draw of the DA franchise is adventure - it's drawing yourself into a beautiful fantasy world where you can also feel powerful by killing bad guys and being a martyr or a hero or the ultimate jerkass in a way that reality just does not warrant. Finding romance on the side is a side-effect of the adventure. If it weren't, BioWare would be making some kind of love simulator and I highly, highly doubt the writers or the animators or the project lead or programmers or what have you will want to go down that dark and sticky path... because they are still trying to make the game they want to make.
I respect wanting to romance everyone out of curiosity or for desiring LGBT equality, but characters are characters. Once you can change their orientation on a whim, they cease to become fantasical people and instead become love simulators. Sorry. That's it. End of line. Once you go there, you might as well change their hair, their skin color, their height. They're not defined people anymore, after all. They are just simulators.
If that's the game you want, then Dragon Age is probably not right for you. Or, perhaps modding might be the better road to go down.




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