Curving powers around cover
#1
Posté 11 janvier 2011 - 11:21
Am I missing something? Are those people much closer to enemies so that they can get a tighter curve radius?
(Playing on PC, if that makes a difference.)
#2
Posté 11 janvier 2011 - 11:31
#3
Posté 11 janvier 2011 - 11:34
When you have an enemy behind cover, try moving your screen so that you are at the max curve of the power, yet still have the enemy targeted. You will be amazed at what you can accomplish, especially with an adept.
The only powers that I cannot curve are my squadmates - for some reason the game won't let you - even though those powers are 'channeled'.
#4
Posté 11 janvier 2011 - 11:42
Sure, I know about that. But it's not good enough if the enemy doesn't peak out.Tonymac wrote...
When you have an enemy behind cover, try moving your screen so that you are at the max curve of the power, yet still have the enemy targeted.
Well, Singularity works pretty well against enemies in cover due to its radius, but anything else doesn't.You will be amazed at what you can accomplish, especially with an adept.
#5
Posté 11 janvier 2011 - 11:58
#6
Posté 11 janvier 2011 - 12:05
#7
Posté 11 janvier 2011 - 12:25
AntiChri5 wrote...
First, how do you do it?
Just like Bogsnot said. . aim to the right, left, or high to arc your power / cast in. . . After time you will learn how to avoid most things when you do it. . Most of the time I hit the ceilings. . but out in the open, even pull with a warp can have explosive results. . . Just don't expect all powers to be able to do this though.
I guess I forgot to say. . . watch for that box like designator. . if it disappears then your cast will go streight. if it makes little arrows it mean your power locked on and will curve in. You can off aim shockwave as well, and it will tend to still hit stuff behind cover but it will not curve in.
Modifié par Element_Zero, 11 janvier 2011 - 12:28 .
#8
Posté 11 janvier 2011 - 12:28
We weren't given enough information in the op to know what advice to give.
#9
Posté 11 janvier 2011 - 12:28
#10
Posté 11 janvier 2011 - 12:33
#11
Posté 11 janvier 2011 - 12:38
Like some people here described. I.e. to achieve a maximum curve: target so that I'm just about to lose the target selection box.AntiChri5 wrote...
First, how do you do it?
The problem is not hitting my cover or something in the middle between myself and the target, but if the target is docked to cover (and stays put).
#12
Posté 11 janvier 2011 - 12:59
#13
Posté 11 janvier 2011 - 01:13
#14
Posté 11 janvier 2011 - 01:14
Like some people here described. I.e. to achieve a maximum curve: target so that I'm just about to lose the target selection box.
The problem is not hitting my cover or something in the middle between myself and the target, but if the target is docked to cover (and stays put).
Hmmm well, like most things, there is no real replacement for a ****load of experience.
I find that i only fail one in every fifteen times (if that).
#15
Posté 11 janvier 2011 - 01:35
Modifié par Bogsnot1, 11 janvier 2011 - 01:36 .
#16
Posté 11 janvier 2011 - 03:01
#17
Posté 11 janvier 2011 - 03:29
#18
Posté 11 janvier 2011 - 03:31
As far as I can tell, that doesn't work on PC.Tony Gunslinger wrote...
I've had better success when you target the enemy, cast the power, and then turn away from the enemy during the casting animation. Because when you cast, you've already locked in on the target, so the power will go there no matter what. Doing it this way can give you a much bigger arc on it.
#19
Posté 11 janvier 2011 - 06:08
I don't know about being better or not, but in some ways I liked it when (as in ME1) Shepard would glow blue with a short animation, and a singularity would appear across the room (not instant), rather than blue stuff flying from the player's hand. Just an aesthetic preference.kombra wrote...
The reason I started the thread is that I have seen people argue that curving powers are better than instant versions. IME, curving is only useful when fighting enemies that don't use cover (Singularity being an exception, since it works, even when it doesn't hit the enemy directly) and I very strongly prefer the instant versions (no travel time).
#20
Posté 11 janvier 2011 - 06:17
#21
Posté 11 janvier 2011 - 06:36
kombra wrote...
As far as I can tell, that doesn't work on PC.Tony Gunslinger wrote...
I've had better success when you target the enemy, cast the power, and then turn away from the enemy during the casting animation. Because when you cast, you've already locked in on the target, so the power will go there no matter what. Doing it this way can give you a much bigger arc on it.
I only play PC. You CAN curve your powers. Try using shift and setting up, because the insta casts are very difficult to cast AND curve in real time. (It can be done though) Especially on the harder modes where your enemy knows that they need to move fast and get under cover (as well as nook your face in if you sit there in real time trying to set up).
Pacifen or one of the others who know a lot more than I do may be able to help you.
#22
Posté 11 janvier 2011 - 06:51
Sure, that is what I'm doing. But there seems to be a different way on consoles that may allow a larger curve radius.Tonymac wrote...
I only play PC. You CAN curve your powers. Try using shift and setting up, because the insta casts are very difficult to cast AND curve in real time. (It can be done though) Especially on the harder modes where your enemy knows that they need to move fast and get under cover (as well as nook your face in if you sit there in real time trying to set up).
Pacifen or one of the others who know a lot more than I do may be able to help you.
#23
Posté 11 janvier 2011 - 07:34
Modifié par The Spamming Troll, 11 janvier 2011 - 07:35 .
#24
Posté 11 janvier 2011 - 07:58
Tonymac wrote...
Try using shift and setting up, because the insta casts are very difficult to cast AND curve in real time. (It can be done though) Especially on the harder modes where your enemy knows that they need to move fast and get under cover (as well as nook your face in if you sit there in real time trying to set up).
Insta-cast powers cannot be curved; only projectiles can do that. Squadmate powers are always instant (if you're not looking at them on screen, then you've to wait til they've finished the casting animation). Pausing makes arcing powers more difficult, I don't recommend using it.
@ OP; Curving ain't that difficult, just practice and you'll learn it soon enough. Pull has a super fast cooldown, missing occasionally isn't really bad and enemies who are hiding behind cover don't shoot at you > perfect opportunity to advance. get to a better position, target a different (non-hiding) enemy or go and introduce yourself in a more personal way (enemies can't hide if you're right in front of em).
Something else that might help: Target enemy not only on the y-axis (vertical) but also on the x-axis (horizontal); enemies hiding behind (small) crates/walls are more likely to get caught by Pull.
#25
Posté 11 janvier 2011 - 08:26





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