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Curving powers around cover


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#1
kombra

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A lot of people talk about curving powers around cover, but IME that rarely works. Usually, the cover blocks the power. I.e. enemy sits docked behind low cover, unless he stands up, the power is almost always blocked (even for stuff that's supposed to be AOE like Incinerate/Pull Field).

Am I missing something? Are those people much closer to enemies so that they can get a tighter curve radius?

(Playing on PC, if that makes a difference.)

#2
Zahe

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Some covers are really hard to curve around, bust most should be possible. Practice, practice, practice!

#3
Tonymac

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I've noticed that it does take a pretty good amount of practice. Usually pull, throw, and singularity work fairly well around corners or even cover. However, just because you can use a power around a corner, that does not mean that the power will hit - i.e. your enemy can be around a corner AND still ducking under cover. If they are under cover then you are pretty much wasting a cooldown.



When you have an enemy behind cover, try moving your screen so that you are at the max curve of the power, yet still have the enemy targeted. You will be amazed at what you can accomplish, especially with an adept.



The only powers that I cannot curve are my squadmates - for some reason the game won't let you - even though those powers are 'channeled'.

#4
kombra

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Tonymac wrote...
When you have an enemy behind cover, try moving your screen so that you are at the max curve of the power, yet still have the enemy targeted.

Sure, I know about that. But it's not good enough if the enemy doesn't peak out.

You will be amazed at what you can accomplish, especially with an adept.

Well, Singularity works pretty well against enemies in cover due to its radius, but anything else doesn't.

#5
AntiChri5

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First, how do you do it?

#6
Bogsnot1

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The further the crosshairs are away from the target, the greater the curve, and the better chance you have of getting it around or over the cover.

#7
Element_Zero

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AntiChri5 wrote...

First, how do you do it?


Just like Bogsnot said. . aim to the right, left, or high to arc your power / cast in. . . After time you will learn how to avoid most things when you do it. . Most of the time I hit the ceilings. . but out in the open, even pull with a warp can have explosive results. . . Just don't expect all powers to be able to do this though.

I guess I forgot to say. . . watch for that box like designator. . if it disappears then your cast will go streight. if it makes little arrows it mean your power locked on and will curve in. You can off aim shockwave as well, and it will tend to still hit stuff behind cover but it will not curve in.

Modifié par Element_Zero, 11 janvier 2011 - 12:28 .


#8
AntiChri5

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I am quite aware of how to do it, i was asking the OP how they did it to make sure they were doing it right.

We weren't given enough information in the op to know what advice to give.

#9
Element_Zero

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Ah sorry man

#10
AntiChri5

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No problem, i just didn't feel like typing out an explanation when i didn't know whether the OP was doing it right and simply unsatisfied wih the results.

#11
kombra

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AntiChri5 wrote...

First, how do you do it?

Like some people here described. I.e. to achieve a maximum curve: target so that I'm just about to lose the target selection box.

The problem is not hitting my cover or something in the middle between myself and the target, but if the target is docked to cover (and stays put).

#12
Bogsnot1

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It then comes down to which power, what cover, and your angle of attack. Sometimes a shallower curve is better than a deep one.

#13
kombra

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The reason I started the thread is that I have seen people argue that curving powers are better than instant versions. IME, curving is only useful when fighting enemies that don't use cover (Singularity being an exception, since it works, even when it doesn't hit the enemy directly) and I very strongly prefer the instant versions (no travel time).

#14
AntiChri5

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Like some people here described. I.e. to achieve a maximum curve: target so that I'm just about to lose the target selection box.



The problem is not hitting my cover or something in the middle between myself and the target, but if the target is docked to cover (and stays put).


Hmmm well, like most things, there is no real replacement for a ****load of experience.

I find that i only fail one in every fifteen times (if that).

#15
Bogsnot1

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Thats a different matter then. Take Jack's loyalty mission for example. 3 krogan with heavy weapons behind a veritable wall of cover. You have a better chance at using Pull to bring them out to lpay than Jack has, purely beacuse you are able to curve your power around the cover, whereas Jack, Samara, Morinth or Jacob would use theirs in a straight line, would more than likely "splash" against the cover.

Modifié par Bogsnot1, 11 janvier 2011 - 01:36 .


#16
Tony Gunslinger

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I've had better success when you target the enemy, cast the power, and then turn away from the enemy during the casting animation. Because when you cast, you've already locked in on the target, so the power will go there no matter what. Doing it this way can give you a much bigger arc on it.

#17
Arhka

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Note that some area powers, instant or homing can still penetrate through cover if it's light enough.

#18
kombra

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Tony Gunslinger wrote...

I've had better success when you target the enemy, cast the power, and then turn away from the enemy during the casting animation. Because when you cast, you've already locked in on the target, so the power will go there no matter what. Doing it this way can give you a much bigger arc on it.

As far as I can tell, that doesn't work on PC.

#19
Sailears

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kombra wrote...

The reason I started the thread is that I have seen people argue that curving powers are better than instant versions. IME, curving is only useful when fighting enemies that don't use cover (Singularity being an exception, since it works, even when it doesn't hit the enemy directly) and I very strongly prefer the instant versions (no travel time).

I don't know about being better or not, but in some ways I liked it when (as in ME1) Shepard would glow blue with a short animation, and a singularity would appear across the room (not instant), rather than blue stuff flying from the player's hand. Just an aesthetic preference.

#20
Ahglock

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Personally I mainly miss with them when they step back behind cover while the projectile is in flight. That changes the arc to where it almost always hits the cover. Usually if they are just behind cover I can hit them with a steep arc, though there are times where they seem to be in a place you can't hit.

#21
Tonymac

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kombra wrote...

Tony Gunslinger wrote...

I've had better success when you target the enemy, cast the power, and then turn away from the enemy during the casting animation. Because when you cast, you've already locked in on the target, so the power will go there no matter what. Doing it this way can give you a much bigger arc on it.

As far as I can tell, that doesn't work on PC.


I only play PC.  You CAN curve your powers.  Try using shift and setting up, because the insta casts are very difficult to cast AND curve in real time.  (It can be done though)  Especially on the harder modes where your enemy knows that they need to move fast and get under cover (as well as nook your face in if you sit there in real time trying to set up).

Pacifen or one of the others who know a lot more than I do may be able to help you.

#22
kombra

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Tonymac wrote...
I only play PC.  You CAN curve your powers.  Try using shift and setting up, because the insta casts are very difficult to cast AND curve in real time.  (It can be done though)  Especially on the harder modes where your enemy knows that they need to move fast and get under cover (as well as nook your face in if you sit there in real time trying to set up).

Pacifen or one of the others who know a lot more than I do may be able to help you.

Sure, that is what I'm doing. But there seems to be a different way on consoles that may allow a larger curve radius.

#23
The Spamming Troll

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charge allows for biotics to travel through solid materials, including your entire body and whatever gear your carrying, so why do i still have to fire my throw or pull around cover? although i do like shooting my powers just as much as i like them hitting immediately.

Modifié par The Spamming Troll, 11 janvier 2011 - 07:35 .


#24
Bozorgmehr

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Tonymac wrote...

Try using shift and setting up, because the insta casts are very difficult to cast AND curve in real time.  (It can be done though)  Especially on the harder modes where your enemy knows that they need to move fast and get under cover (as well as nook your face in if you sit there in real time trying to set up).


Insta-cast powers cannot be curved; only projectiles can do that. Squadmate powers are always instant (if you're not looking at them on screen, then you've to wait til they've finished the casting animation). Pausing makes arcing powers more difficult, I don't recommend using it.

@ OP; Curving ain't that difficult, just practice and you'll learn it soon enough. Pull has a super fast cooldown, missing occasionally isn't really bad and enemies who are hiding behind cover don't shoot at you > perfect opportunity to advance. get to a better position, target a different (non-hiding) enemy or go and introduce yourself in a more personal way (enemies can't hide if you're right in front of em).

Something else that might help: Target enemy not only on the y-axis (vertical) but also on the x-axis (horizontal); enemies hiding behind (small) crates/walls are more likely to get caught by Pull.

#25
Zahe

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Listen to Bozorgmerhr, always have good input on threads. Also I can only agree, excellently put.