I've been a fan of this series ever since it came out. And am loving my infiltrator (and ammo powers). I think I'm on my 4th insanity run and I was just wondering if anyone else would do crazy crap with their ammo powers?
Basically I always have tuengston on my widow and my smg will switch between that and heavy disruptor with my pistol sticking to cyro. One squadmate will get cyro from team cyro and I'll usually bring along Jacob Jack Zaeed or Garrus with the heavy varients of their ammo powers.
So I always have 3 different ammo powers up. And let me tell you . . . it is amazing
Am I the only one?
Débuté par
cpanda
, janv. 11 2011 11:28
#1
Posté 11 janvier 2011 - 11:28
#2
Posté 11 janvier 2011 - 12:02
Nope. I tend to use squad cryo for when i bring along a squaddie with no ammo power of their own. Add in another squaddie with ammo powers, and myself with either AP or Warp, depending on the mission.
#3
Posté 11 janvier 2011 - 05:07
I've done something like that.. only with Warp ammo instead of Tungsten. Cyro was only activated b/c I had a spare skill point.
I've mused at using squad cryo with my Widow Infiltrator, but I feel that cryo is unsuited for 1s1k sniper builds. For my build I used Incinerate for cc and direct damage.
I've mused at using squad cryo with my Widow Infiltrator, but I feel that cryo is unsuited for 1s1k sniper builds. For my build I used Incinerate for cc and direct damage.
#4
Posté 12 janvier 2011 - 01:53
Yeah but there's just not enough ammo for the widow even if you are getting only one shot kills. I found squad cyro to be immensly useful and gives my infiltrator some crowd control which I need. I 1 also have a shotgun specced infiltrator that uses 1 to 2 points of cyro on all of his guns. The great thing with the shotgun and cyro ammo is that even if they have defenses if you strip them and one or two pellets hit they are going to be frozen. This is immensly useful because it lets me rush more offensivly and run away and reposition.
#5
Posté 12 janvier 2011 - 07:37
Disclaimer: I mostly play Soldier...On Collector missions, I usually give my squaddies Squad Warp and keep Inferno for myself on my AR. On most others, it's Squad Disruptor for them and Inferno for my AR. I always tend to keep Warp/Disruptor on my SR, in order to more easily one-shot drones and grunts, unless the mission prominently involves krogan and vorcha.
#6
Guest_Aotearas_*
Posté 12 janvier 2011 - 11:18
Guest_Aotearas_*
Whenever my class has it's own Ammo Power/s, I tend to max them out just as my Squadmates ones (if possible due to Power Unlocking conflicts). Other than Cryo Ammo and possibly Warp Ammo (from Jack), no Ammo Power gets the Squad-Evolution. Cryo-Ammo for obvious reasons, and Warp Ammo only if I don't have a fitting Ammo Power by myself (Infiltrator on Collector infested missions due to me wanting as much bonus damage as possible on my Widow for example). And I have to say that Grunt with Inferno Ammo+Mattock/Vindicator and Zaeed with Heavy Disruptor Ammo+Incisor plus me as Sentinal with Assault Armor on and Shotgun+Heavy Warp Ammo is quite the destructiveness ...
#7
Posté 13 janvier 2011 - 09:58
OH dear Neofelis that is a combo I havn't tried just because I like to have one person usually Garrus or Thane with cryo ammo on their sniper rifle. But that squad sounds like it devastates!
#8
Guest_Aotearas_*
Posté 13 janvier 2011 - 10:58
Guest_Aotearas_*
cpanda wrote...
OH dear Neofelis that is a combo I havn't tried just because I like to have one person usually Garrus or Thane with cryo ammo on their sniper rifle. But that squad sounds like it devastates!
You
have
no
frickin'
idea
how so!





Retour en haut






