pros for ME1:
-tighter story with an expansive plot, if ME2 were as tight then Horizon would be Virmire and the game would be half as long without feeling any more empty on plot
-more atmospheric all around, the under-populated areas felt fantastic, and the music was memorable
-more interesting side mission stories, while the characters just weren't there the situations were very memorable
-a unique take on rpg mechanics and guns/armor and biotic abilities
-conversation wheel was a big step for Bioware rpg's and being more cinematic
cons for ME1:
-the mako sections were largely filler for a game that really wasn't very long (especially for an rpg)
-the inventory system was terrible, and due to the game's shorter length the player gains too many upgrades too quickly so they spend too much time micro-managing items and upgrades
-the combat was very clumsy, ridden with bugs, and some classes just weren't as balanced as others, also roll of the dice hit detection was superfluous by the end of the game anyways
-animations were super robotic, clunky and broke immersion, most conversations were also forced to be still blocked out face-to-face endeavors that lacked any organic flow (made the game feel like a made-for-tv movie)
-dialogue was clumsy and characters were always in the uncanny valley, furthermore a lot of background information was delved into at often inappropriate times that broke pacing
-graphics were largely cut & paste with the game often repeating itself over and over, same goes for level design and combat design
-while elevators were an idealistic touch they often weren't accurate (such as the elevator ride up to the Citadel Tower, which in-game wasn't that long and you never saw out into space, while near the end Sheperd shoots through the glass to get outside), they also spawned impossible-to-escape glitches on the PC and were overall mostly aggravating on the 360
-planet exploration was interesting but like level design was very repetitive with some planets feeling rushed and empty of atmosphere or interesting things to do\\\\\\\\
-populated areas felt empty and artificial, very little in the Mass Effect 1 universe felt used or lived in either
-side characters were interesting but lacked proper backstories, in addition to joining up with sheperd with no fanfare
more than anything i think the lasting impact of Mass Effect 1 was the revelation of the Reapers, the general style of the game, the cinematic quality, the aliens and ME universe in general, and the bad-ass-ness of Sheperd as a force in that universe
when looking at Mass Effect 1 and looking at what worked and what had a lasting impact, ME2 basically builds upon the successful things and leaves the unsuccessful bits behind
as for the pros and cons of ME2 i think it's probably been covered enough in this thread, what i will say is that the DLC has gone a long way of rectifying some things such as re-adding vehicle sections and giving the maps a sense of scale that ME1 had while maintaining Mass Effect 2's environment quality
i think some people would like a mixture of the two games, but i don't think anybody wants to honestly go back to ME1 standards
Modifié par 88mphSlayer, 12 janvier 2011 - 03:40 .