ME 1 better than ME 2?
#151
Posté 17 janvier 2011 - 09:04
#152
Posté 17 janvier 2011 - 09:06
#153
Posté 17 janvier 2011 - 09:07
Eh, I thought that you were better than that. I guess that I was wrong. While ME2's inventory was an overraction to ME1's, this has to stop.Babli wrote...
Inventory? In Mass Effect 2?
Modifié par Phaedon, 17 janvier 2011 - 09:07 .
#154
Posté 17 janvier 2011 - 09:08
Phaedon wrote...
I don't know what you think of the second's inventory. Saying that it was absent is irresponsible.Barbarossa2010 wrote...
Certainly something that must be in the eye of the beholder for sure.
Okay, I'll step away now, since I'm irresponsible. Wasn't really looking for a fight or a debate on symantics. Just wanted to gain a little further insight as to AlanC9's thoughts. As it is, Splinter Cell, HALO Reach, Army of Two, and even COD MW2 havemassive "inventories" compared to ME2. That is merely an opinion and every bit as valid as any other's out there. If that's irresponsible, and you feel a great need to defend ME2's inventory, then feel free to think and do so. Have a pleasant day.
#155
Posté 17 janvier 2011 - 09:08
There is no inventory. Just some selections screens on Normandy.Phaedon wrote...
Eh, I thought that you were better than that. I guess that I was wrong. While ME2's inventory was an overraction to ME1's, this has to stop.Babli wrote...
Inventory? In Mass Effect 2?
#156
Posté 17 janvier 2011 - 09:10
The only thing that was missing compared to ME1's inventory, actually, was squaddie armour and idividualized upgrades. Were those major parts? Yes. Was there an inventory? Yes.Babli wrote...
There is no inventory. Just some selections screens on Normandy.
#157
Posté 17 janvier 2011 - 09:15
It was clear in ME2 they wanted to emphasize the squad based Action RPG combat system based on Armor, Barriers, and Shields. This adds more strategy to the battles.
ME2 is obviously better polished so I can't say ME1 is better, but I would say ME2 lacked in a particular area. ME1 allowed you to acquire and assign armor for your squad, but ME2 nixes this feature.
While I don't mind the weapon upgrade system as a way to minimize loot, they should have maintained the armor interface of the first game. Maybe ME3 will correct this shortcoming.
#158
Posté 17 janvier 2011 - 09:18
This, sums up my opinion nicely.RarelessAltima wrote...
ME1 and ME2 are both great games. The story in ME1 is a much larger tale whereas ME2 is more contained. So it makes sense in ME2 for things to be more streamlined and move at a quicker pace.
It was clear in ME2 they wanted to emphasize the squad based Action RPG combat system based on Armor, Barriers, and Shields. This adds more strategy to the battles.
ME2 is obviously better polished so I can't say ME1 is better, but I would say ME2 lacked in a particular area. ME1 allowed you to acquire and assign armor for your squad, but ME2 nixes this feature.
While I don't mind the weapon upgrade system as a way to minimize loot, they should have maintained the armor interface of the first game. Maybe ME3 will correct this shortcoming.
#159
Posté 17 janvier 2011 - 09:19
What? You are simplifying things. Again. I see that discussion with you is pointless. Good day, I should go.Phaedon wrote...
The only thing that was missing compared to ME1's inventory, actually, was squaddie armour and idividualized upgrades.Babli wrote...
There is no inventory. Just some selections screens on Normandy.
#160
Posté 17 janvier 2011 - 09:34
Yeah, please return to have a more reasonable discussion when you stop using 'you are oversimplifying things' just because you prefered ME1. I liked ME2 a lot more than ME1. I do realize some of it's flaws, and while ME1 is often viewed through rose-tinted glasses, a fact is a fact. I accept them and want them fixed in ME3.Babli wrote...
What? You are simplifying things. Again. I see that discussion with you is pointless. Good day, I should go.
Taking extreme stances, nitpicking and being biased most of the time just because this community finds it acceptable, is not okay. And yes, this applies to me as well, since I have done that in the past as well.
Concerning the inventory argument-
ME2 did have an inventory system. A decentralized one, yes, split in 3 selection screens. The 'weapon storages' throughout ME2 should have been more in quantity, and allow you to change your armour as well. Idividualized upgrades, if done right, would be a very good addition, squad armour is very important. ME1's inventory suffered from 2 things: a)Pointless items that were all the same b)Flawed progression
Concerning the ME1vs2 argument-
That's totally subjective. Taking extreme stances, again, 'lol ME1 sucked zomg' or 'lolzomg Mac Walters is a joke, I can write better ololol' is plain immature. However, you are entitled to your opinion, as far as you remain rational. Nitpicking, I am against, mostly, because the way it's been applied here is in the form of non-constructive criticism.
#161
Posté 17 janvier 2011 - 09:53
Thats obvious.Phaedon wrote...
I liked ME2 a lot more than ME1.
I agree with this criticism, but I cant call some selection screens an inventory. You have selection screens in a lot of games(strategy, FPS, TPS) but no one calls it an inventory there. And we had only few guns, without upgrades, and their selection wasnt different from game like..for example Hitman. Sorry, but I cant bring myself to call this an inventory. And ability to change armor only on Normandy? That was ridiculous. Even more that we didnt have helmet toogle. Not to mention that it dont even matter what armor you´re wearing in ME 2.Concerning the inventory argument-
ME2 did have an inventory system. A decentralized one, yes, split in 3 selection screens. The 'weapon storages' throughout ME2 should have been more in quantity, and allow you to change your armour as well. Idividualized upgrades, if done right, would be a very good addition, squad armour is very important. ME1's inventory suffered from 2 things: a)Pointless items that were all the same b)Flawed progression
Yes.Concerning the ME1vs2 argument-
That's totally subjective.
Mass Effect 2 is to me just TPS with some RPG elements that doeasnt really matter(talking about gameplay).
#162
Posté 17 janvier 2011 - 10:22
Barbarossa2010 wrote...
AlanC9 wrote...
Renial wrote...
I was watching a friend of mine play through ME1 and I found myself shaking my head saying to myself, "This is such a better game than ME2".
I'll see that and raise. I'm replaying ME1 right now, and I'm amazed at how much worse it is than ME2. Not just the combat and inventory systems, which I expected to stuck. Lots of little things are the surprise, like badly arranged and clunky dialogue trees.
Saying that there was an inventory system in ME2 is a bit of a stretch isn't it?
It would have been a stretch, if anyone had actually said it. I said that ME1's inventory system sucked, not that ME2 had a better inventory system.
ME2 has equipment, but not inventory. Which is just fine with me. Edit: I don't usually think that it's worthwhile to get into definitional issues, but for clarity I think we should reserve "inventory" for systems that actually have a collection of stuff that the party is lugging around about, beyond what they're equipped with
Modifié par AlanC9, 17 janvier 2011 - 10:32 .
#163
Posté 17 janvier 2011 - 10:27
I agreed with you (apart from the fact that it still is called an inventory) until you compared it to Hitman.Babli wrote...
I agree with this criticism, but I cant call some selection screens an inventory. You have selection screens in a lot of games(strategy, FPS, TPS) but no one calls it an inventory there. And we had only few guns, without upgrades, and their selection wasnt different from game like..for example Hitman. Sorry, but I cant bring myself to call this an inventory. And ability to change armor only on Normandy? That was ridiculous. Even more that we didnt have helmet toogle. Not to mention that it dont even matter what armor you´re wearing in ME 2.
I'll just ask this, how was the decentralized ME2 system different than ME1's inventory? Idividualized upgrades and squaddie armour? Is this what changes an inventory to three selection screens? I beg to differ. Also, there are better shooter examples with a selection screen than Hitman.
#164
Posté 17 janvier 2011 - 10:29
Renial wrote...
Dude, I feel you man. ME1 is rough a hell in some areas. ME2 did some to correct and polish on ME1, but my problem is that they flat out changed some much stuff in it. ME1 is rough looking/playing game that is awesome at it core and concepts. ME2 is a mediocre game with a lot of polish on the superficial parts but nothing much with things that really matter in an RPG. In my opnion at least.
And here we have the difference. I'm not really attached to the way CRPGs handle inventory in the first place, so ripping inventory out didn't bother me. (Even back in PnP I preferred the systems with less emphasis on inventory; unfortunately for me, CRPGs mostly descend from D&D.) Same thing for exploration.
So I guess you'd say that I'm not interested in the things that really matter in an RPG. So be it. We probably disagree on the definition of RPG, let alone what makes a good one. But that doesn't really matter. Whether a game is put in the box labeled "RPG" doesn't change whether or not I think it's good.
Someone way upthread said that ME2 is a good game, but not a good RPG. If that's the debate, who the hell cares?
#165
Posté 17 janvier 2011 - 10:30
Phaedon wrote...
I agreed with you (apart from the fact that it still is called an inventory) until you compared it to Hitman.Babli wrote...
I agree with this criticism, but I cant call some selection screens an inventory. You have selection screens in a lot of games(strategy, FPS, TPS) but no one calls it an inventory there. And we had only few guns, without upgrades, and their selection wasnt different from game like..for example Hitman. Sorry, but I cant bring myself to call this an inventory. And ability to change armor only on Normandy? That was ridiculous. Even more that we didnt have helmet toogle. Not to mention that it dont even matter what armor you´re wearing in ME 2.
I'll just ask this, how was the decentralized ME2 system different than ME1's inventory? Idividualized upgrades and squaddie armour? Is this what changes an inventory to three selection screens? I beg to differ. Also, there are better shooter examples with a selection screen than Hitman.
If you're going to compare ME2 to a TPS, compare it to Rainbow 6, which I feel is its closest comparison.
#166
Posté 17 janvier 2011 - 10:32
Modifié par UKStory135, 17 janvier 2011 - 10:38 .
#167
Posté 17 janvier 2011 - 10:59
Mostly. Because all we can do in ME 2´s "inventory" is to select a gun. Not even upgrade it or something. Just select. And that I can do in every shooter out there.Phaedon wrote...
I'll just ask this, how was the decentralized ME2 system different than ME1's inventory? Idividualized upgrades and squaddie armour? Is this what changes an inventory to three selection screens?
Same with armor.
All it needed were statistics, where we could see what difference in powers some upgrades do. How powerful gun is and stuff like that. But we dont get even that. For an entire game, when I played it , I didnt noticed any effects of "upgrades", and I played it on higher difficulty. In first game I always knew when I had a better gun and armor.(and not just because of statistics). Nothing like that in second game sadly.
Actually I dont care how its called. Ok, lets call it an inventory...but really sloppy one. They better make some good one in third game. As Christina Norman promised, that they will work on ritcher rpg elements, I hope they´ll make this better.
Side note: I never had a problem with inventory in first game. But once again I´m in minority here, same as with combat.
Well who is nitpicking now?Also, there are better shooter examples with a selection screen than Hitman.
Modifié par Babli, 17 janvier 2011 - 10:59 .
#168
Posté 17 janvier 2011 - 11:03
ME2 has far better gameplay and better character development.
#169
Posté 17 janvier 2011 - 11:05
Babli wrote...
Mostly. Because all we can do in ME 2´s "inventory" is to select a gun. Not even upgrade it or something. Just select. And that I can do in every shooter out there.Phaedon wrote...
I'll just ask this, how was the decentralized ME2 system different than ME1's inventory? Idividualized upgrades and squaddie armour? Is this what changes an inventory to three selection screens?
Same with armor.
Weird. I remember a panel on Mordin's lab where I could set upgrades for armor, biotics, tech and weapons. I think my version was special or something.
#170
Posté 17 janvier 2011 - 11:08
I like how you deleted next part of my post where I was talking just about that.Ulzeraj wrote...
Babli wrote...
Mostly. Because all we can do in ME 2´s "inventory" is to select a gun. Not even upgrade it or something. Just select. And that I can do in every shooter out there.Phaedon wrote...
I'll just ask this, how was the decentralized ME2 system different than ME1's inventory? Idividualized upgrades and squaddie armour? Is this what changes an inventory to three selection screens?
Same with armor.
Weird. I remember a panel on Mordin's lab where I could set upgrades for armor, biotics, tech and weapons. I think my version was special or something.
#171
Posté 17 janvier 2011 - 11:08
All Bioware needs to do is add extra weaponry and armor variants to start and throughout, and then everything will be alright. The Mass series is, or Bioware rather, is trying to be as realistic as possible when doing things...and the way they handled inventory in 2 was tastefully done and precise.
#172
Posté 17 janvier 2011 - 11:09
#173
Posté 17 janvier 2011 - 11:14
Mass 1: Story, Atmoshpere, Music (for atmoshpere), Exploration (the freedom in it)- Overall dramatic engagement in a new world.
Mass 2: Visual Appeal, Characters, Gameplay Mechanics (general), Combat (overall, revamped)-Overall, a fun experience in playing once again in the Mass Effect Universe.
Edit: When I say "Characters" in Mass 2, I mean that generally, there was more flavour, spice, etc. added in comparison to Mass 1.
Modifié par Kane-Corr, 17 janvier 2011 - 11:16 .
#174
Posté 17 janvier 2011 - 11:23
Kane-Corr wrote...
Inventory in Mass 2 is actually extremely bearable....but you have to buy all the DLC's. I know that since not everyone is like me in buying everything for Mass 2, then I can see where inventory is a problem.
How did the DLCs make things better for you? I never bought any myself, though I keep meaning to pick up LotSB.
#175
Posté 17 janvier 2011 - 11:40
+ The combat is WAY better (the cover system and the feel of the weapons are massively improved)
+ The streamlined (or lack of) inventory and such suits the faster pace of ME
+ More characters, most of whom were very enjoyable
+ Constant stream of very funny humour
+ Better graphics by a huge step
+ Less "filler" between missions
+ Paragon/Renegade interruptions are fun
- The "story planets" are less interesting than the first however
Story wise there are problems in both games. ME1 has more scope and tension, but I found it a bit boring simply because it's half a retread of Knights/Old Republic so it wasn't particularly fresh. ME2 is kind of undeveloped but it has a feel of a collection of short stories, most of which did a good job of expanding the universe.
Modifié par mellors, 17 janvier 2011 - 11:43 .





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