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ME 1 better than ME 2?


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#201
Silentmode

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IMO so everyone doesn't get their panties in a bunch.

ME1 - Longer, deeper, main storyline with a much better defined antagonist and more varied paths in the narrative. Excellant introduction into the universe that immerses players from the very beginning. Overall, more interesting side missions than the N7 missions. More "wow" or epic scale moments like becoming a Spectre or Soveriegn invading the Citadel.

ME2 - Far superior gameplay, a better mixture and more unique set of companions, better presentation, better written and more personal dialogue, better voice acting overall. Removed superficial RPG elements from ME1 that added nothing to the game (putting skill points into weapons, the weird inventory). Much better dlc. Set the stage for ME3.

So what does this mean? Nothing really to me, I'm not saying ones better than the other I'm saying its all Mass Effect and am tired of threads that pit the two of them against eachother like their archenemies. Each one supports the other and I hope by the time ME3 has come and gone people can just look back and say that the WHOLE series was great and worth remembering.

#202
SithLordExarKun

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Ulzeraj wrote...



While the quality of ME2 is no doubt better, some environments of ME1 are somewhat artistic. I don't think there is a better word to describe it than artistic. Places like that underground road on Ilos... makes you stop and look (and take screenshots).


Im not saying ME1 is completely inferior to ME2, i DO like some areas on ME1 that i find much more armospheric than the areas in ME2. Some of them on UNC planets(a few are pretty nice, the rest not so much) and the tunnel in ilos? Yeah.

#203
Gandalf-the-Fabulous

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Ulzeraj wrote...

SithLordExarKun wrote...

bjdbwea wrote...

Graphics and sound are better in ME 2. Everything else is better in ME 1.

Opinion. Not fact.


While the quality of ME2 is no doubt better, some environments of ME1 are somewhat artistic. I don't think there is a better word to describe it than artistic. Places like that underground road on Ilos... makes you stop and look (and take screenshots).

I'm not one of those ME2 bashing zombies but ME2 has nothing like this (jpg compression degrades quality a little):

Image IPB


Errr you are going to have to explain this one to me, what exactly is it that is so special about this image and the tunnels under Ilos and how was whatever you found in them that you thought was lacking in ME2?

#204
AlanC9

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The ceiling is high?

#205
The Spamming Troll

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talis almost dead?

#206
Ulzeraj

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Maybe its personal but the picture (excluding UI and Mako) reminds me of a lot of works on science fiction.

And hey if it wasnt somewhat scenic  Liara wouldn't have a paint of a very similar place on Ilos in her appartment!

Modifié par Ulzeraj, 18 janvier 2011 - 06:02 .


#207
petipas1414

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as stand alone games, me1 is better.



when played with an me1 import, me2 is better.

#208
fLoki

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Just to add one thingy that makes Me1, for me, better then Me2, beside all the standard reasons everyone puts out.
Biotics can actually affect things, same as persons. Yey for crate pull/throw! :)
But seriously.. i missed that in Me2, if just for fun and awesomeness factor.
And yeah.. looking forward to reading an explanation how Me2 is better in that regard hehe (yup, it's a dare)

Modifié par fLoki, 18 janvier 2011 - 11:43 .


#209
Mrkew

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ME1 is definitely better. At least for my biotic.

#210
mark_luther

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Each game has their highs and their lows. As disappointing as it is that so much of the RPG elements were scooped out of ME2, how many of us miss the mandatory item deletion for carrying too much stuff, or managing what was WAY too much loot for marginal differences in gameplay?



There is a balance there, and I think they did a fine job. I think any preference you have between the games is mostly nitpicking, which is the sign of a great series.

#211
Chaos Gate

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Ulzeraj wrote...

I'm not one of those ME2 bashing zombies but ME2 has nothing like this (jpg compression degrades quality a little):

Image IPB


And I thought I was the only one who took screenshots of Ilos because I thought it was so beautiful.

#212
james1976

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Differences as I see it.  I like both games for different reasons.  ME1 was more of an RPG to me.

ME1
Longer more fulfilling story, but not enough dialogue between characters aboard ship.
Weapons and Armor could be customized by choosing type and mods.
Fewer load screens, shorter load times, and elevator banter/news reports made the rides interesting and added to immersion.
No mission complete screens, moving from one area and mission to the next went smoothly without interruption.
Planet Exploration was great!  Added to the sci-fi enviroment and made you feel like you were in this big galaxy with lots of room to explore.  Beautiful lanescapes and skies.
Decryption was used on everything...including mining? :?
More skills to customize you abilities with and present more combat choices.
Skills and Level advancement was better and more intune with traditional RPGs.
Game could be replayed with same character to reach levels above 50.
All characters carried all weapons minus grenade launcher (which you never use and throw them instead) no matter if they could excell in those weapons or not.
Weapons could overheat but were managable.
Mako infantry fighting vehicle was tough and allowed you to explore hostile conditions.
There was more party banter while on missions and walking around.
Fewer DLCs.
Shops had plenty to buy.


ME2
Story focused more on the characters, but the main plot was lacking.
Armor had modular pieces as opposed to applying mod upgrades. An interesting and cool idea.  Too bad it didn't apply to weapons as well.
Instead of improving the inventory system, they gutted it leaving fewer choices for weapons and armor.
Long boring load screens that hurt the immersion.
Mission complete screens do NOT belong in RPGs!  Hurts immersion.
Paragon/Renegade Interrupts.  Nice idea for adding more choices during conversation.
No planet exploration and minerals were gathered via scanner & probe? :huh:
Bypass and Hack instead of Decryption was an improvement.
Fewer skills hurt character customization.
Level advancement was associated with completing missions.  No experience gained from kills or codexs.
Importing a character gains bonus resources and an additional ability of your choosing after you finished the suicide mission with your first character.  Little reason to go back through with the same character though.
More fluid combat but fewer skills/abilities left fewer choices in combat.
Introduction of Heavy Weapons and upgrades through research.
Thermal clip system limits number of shots fired but are universal.
Characters only carried what weapons they were skilled with.
Travelling between planets was a smoother process by allowing you to fly around and use fuel in some areas.
Hammerhead infantry fighting vehicle hovers but bumps into things and can't take a hit.
Very little party banter.
DLC characters were almost as fleshed out as the characters that came with the game.  The only thing they lacked was fliud conversations aboard the Normandy like the others.
More DLCs.
Better voice acting and character conversations aboard ship, they moved while talking instead of just standing there and that added to the experience.
Shops were sorely lacking inventory.


Both Games
Character depth, they felt as though they belonged there.  Each with their own personalities that made them appear more real and contributed to immersion.
Your characters actions and history follows him from ME1 to ME2 if you import.  Big plus for that so you continue the same story.

Modifié par james1976, 18 janvier 2011 - 03:47 .


#213
Nozybidaj

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petipas1414 wrote...

as stand alone games, me1 is better.

when played with an me1 import, me2 is better.


Yeah all those extra emails you get from your ME1 import really tip the scales there. /smirk

#214
Guest_m4walker_*

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Keep it civilized, guys. the whole topic was only about opinions, no facts, there's no way everyone feels the same about a game than the other.

read the original post.

I, personally finished for 3rd time Mass Effect yesterday, awesome game.

Today just played Mass Effect 2 (for 3rd time, too). What i can say is that the two games are a beast. both are just masterpieces. the thing is that ME1 is another story, you see things in other way, you are in traverse working for the Alliance. In ME2 you work for Cerberus and you move in the Terminus sistems. pretty nice, though it took some important things out, as the reviewers say, it went darker on the story, you cant expect the same "space opera" from the first in the second, it is "another part of the universe" in wich you are playing.

Still...the way the things have been continued in both game to make them coincide its impressive.

there are some mistakes like..."In ME1 i never pointed Conrad Verner with a gun, yet he says that i did, when playing ME2"

"When you go to the Derelict Reaper in ME2 it is almost intact, i saw that thing exploding in like 6 or 7 pieces in ME1 in the citadel."

#215
Gandalf-the-Fabulous

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Could those who are complaining about the inventory in ME2 being "Dumbed down" and "Lacking the weapon and armour options from ME1" please tell me what weapons and armour you used in ME1?

#216
Kusy

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Gandalf-the-Fabulous wrote...

Could those who are complaining about the inventory in ME2 being "Dumbed down" and "Lacking the weapon and armour options from ME1" please tell me what weapons and armour you used in ME1?


It's kind of obvious that we all used the Colossus armors because when you had them tere was no actualy better alternative (in any way). Same with the Spectre gear weaponry. But there were things between starting the game and getting Colossus - that thing is called progression. It might suprise you but it happens in every RPG - you find armor, if it's better or looks better you trash the previous one and put this new one you just found on, and you repeat that process untill you get to the best armor in the game. And even if it sounds tedious and uninteresting it's defenetly better than having everything from the start and not being able to go anywhere with it save the resprays.

#217
Gandalf-the-Fabulous

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Mr.Kusy wrote...

Gandalf-the-Fabulous wrote...

Could those who are complaining about the inventory in ME2 being "Dumbed down" and "Lacking the weapon and armour options from ME1" please tell me what weapons and armour you used in ME1?


It's kind of obvious that we all used the Colossus armors because when you had them tere was no actualy better alternative (in any way). Same with the Spectre gear weaponry. But there were things between starting the game and getting Colossus - that thing is called progression. It might suprise you but it happens in every RPG - you find armor, if it's better or looks better you trash the previous one and put this new one you just found on, and you repeat that process untill you get to the best armor in the game. And even if it sounds tedious and uninteresting it's defenetly better than having everything from the start and not being able to go anywhere with it save the resprays.


I am sorry but your post is so moronic that I am having trouble making sense of it, could you please rephrase it so that others and myself can make sense of it?

It would seem to me you arent basing your dislike of ME2 off what makes for good and interesting gameplay but rather your own warped preconceived notions of what you think an RPG should be dispite whether or not such features are well developed and fun. Tell me honestly, did you really think that constantly changing your weapons for slightly more powerful versions of the same weapons fun? Upgrading weapons is only fun when you find something cool and interesting to upgrade with however the upgrades in ME1 were only there for the sake of having an upgrade system, it wasnt fun at all.

But if you honestly think there was no progression in ME2 then you are a moron, in case you diddnt notice ME2 does not give you everything from the start and you still have to find new weapons and armour peices, sure you dont find weapons and armour as frequently as you do in ME1 but when you do actually find something it is far more interesting and meaningful than it ever was in ME1.

#218
Felfenix

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Mr.Kusy wrote...

Gandalf-the-Fabulous wrote...

Could those who are complaining about the inventory in ME2 being "Dumbed down" and "Lacking the weapon and armour options from ME1" please tell me what weapons and armour you used in ME1?


It's kind of obvious that we all used the Colossus armors because when you had them tere was no actualy better alternative (in any way). Same with the Spectre gear weaponry. But there were things between starting the game and getting Colossus - that thing is called progression. It might suprise you but it happens in every RPG - you find armor, if it's better or looks better you trash the previous one and put this new one you just found on, and you repeat that process untill you get to the best armor in the game. And even if it sounds tedious and uninteresting it's defenetly better than having everything from the start and not being able to go anywhere with it save the resprays.


Except for the fact that every single gun was the exact same gun, just with different degrees of damage. There were only 4 guns in Mass Effect 1, and the "rest" of the inventory was just upgrading those 4 guns. I find having options and lateral progression far superior to linear, "uninteresting and tedious" elements, as you put it.

#219
GodWood

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In some ways ME1 is better than ME2.

In other ways ME2 is better than ME1.

#220
Jacen987

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james1976 wrote...

Differences as I see it.  I like both games for different reasons.  ME1 was more of an RPG to me.

ME1
Longer more fulfilling story, but not enough dialogue between characters aboard ship.
Weapons and Armor could be customized by choosing type and mods.
Fewer load screens, shorter load times, and elevator banter/news reports made the rides interesting and added to immersion.
No mission complete screens, moving from one area and mission to the next went smoothly without interruption.
Planet Exploration was great!  Added to the sci-fi enviroment and made you feel like you were in this big galaxy with lots of room to explore.  Beautiful lanescapes and skies.
Decryption was used on everything...including mining? :?
More skills to customize you abilities with and present more combat choices.
Skills and Level advancement was better and more intune with traditional RPGs.
Game could be replayed with same character to reach levels above 50.
All characters carried all weapons minus grenade launcher (which you never use and throw them instead) no matter if they could excell in those weapons or not.
Weapons could overheat but were managable.
Mako infantry fighting vehicle was tough and allowed you to explore hostile conditions.
There was more party banter while on missions and walking around.
Fewer DLCs.
Shops had plenty to buy.


ME2
Story focused more on the characters, but the main plot was lacking.
Armor had modular pieces as opposed to applying mod upgrades. An interesting and cool idea.  Too bad it didn't apply to weapons as well.
Instead of improving the inventory system, they gutted it leaving fewer choices for weapons and armor.
Long boring load screens that hurt the immersion.
Mission complete screens do NOT belong in RPGs!  Hurts immersion.
Paragon/Renegade Interrupts.  Nice idea for adding more choices during conversation.
No planet exploration and minerals were gathered via scanner & probe? :huh:
Bypass and Hack instead of Decryption was an improvement.
Fewer skills hurt character customization.
Level advancement was associated with completing missions.  No experience gained from kills or codexs.
Importing a character gains bonus resources and an additional ability of your choosing after you finished the suicide mission with your first character.  Little reason to go back through with the same character though.
More fluid combat but fewer skills/abilities left fewer choices in combat.
Introduction of Heavy Weapons and upgrades through research.
Thermal clip system limits number of shots fired but are universal.
Characters only carried what weapons they were skilled with.
Travelling between planets was a smoother process by allowing you to fly around and use fuel in some areas.
Hammerhead infantry fighting vehicle hovers but bumps into things and can't take a hit.
Very little party banter.
DLC characters were almost as fleshed out as the characters that came with the game.  The only thing they lacked was fliud conversations aboard the Normandy like the others.
More DLCs.
Better voice acting and character conversations aboard ship, they moved while talking instead of just standing there and that added to the experience.
Shops were sorely lacking inventory.


Both Games
Character depth, they felt as though they belonged there.  Each with their own personalities that made them appear more real and contributed to immersion.
Your characters actions and history follows him from ME1 to ME2 if you import.  Big plus for that so you continue the same story.


WoW,thats probaly the most accurate and sensible comparison,ive read of as of yet.Kudos!!:wub:

#221
Jacen987

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GodWood wrote...

In some ways ME1 is better than ME2.
In other ways ME2 is better than ME1.


Or we could just say,there equaly good and equaly different.Atleast for the open-minded.Those who expected more of "exactly the same" were disappointed.:innocent:

#222
SithLordExarKun

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m4walker wrote...

Keep it civilized, guys. the whole topic was only about opinions, no facts, there's no way everyone feels the same about a game than the other.

Then don't make threads like these. Fanatics from both sides are simply going to clash and kaboom, you got a troll thread.