scaling to 1920x1080?
#1
Posté 11 janvier 2011 - 05:32
Is this noraml, or is something in my settings messed up? Hopefully there'll be ss up later this evening.
#2
Posté 11 janvier 2011 - 09:30
http://img191.images...1101112219.jpg/
http://img15.imagesh...1101112221.jpg/
http://img842.images...1101112223.jpg/
#3
Posté 11 janvier 2011 - 11:47
Stensig wrote...
To mee it seems like most things just got a lot bigger, instead of actually making more room on the screen.
Sounds like you're experiencing what I believe widescreen users call "Vert-" scaling, wherein wider aspect ratios are actually smaller portions of the perspective in 4:3. (Mind you, I'm speaking purely about what is encompassed in the camera's view. It's certainly rendered natively at whatever aspect ratio you have, with higher resolutions gaining detail - or pixellation once you're past the texture's highest available res.)
According to some widescreen buffs, Vert- is supposedly an unfortunate design decision. However, I think that's speaking more to cases in which a game is designed to be played in 4:3, and when 16:9 support is added in as a secondary feature, they crop rather than add to the field of view. The ME games seem to me to be designed for 16:9, with the decision made, since 4:3 and 16:10 had to be added, to expand Field Of View vertically rather than crop the sides. (After all, third person shooters like ME need a lot of horizontal space for that "over the shoulder" camera, so I don't think cropping it down for the smaller aspect ratios would have worked too well.) If your concern is that you aren't getting the camera view Bioware wanted, I wouldn't sweat that.
I'm sure it must be weird to have what now seems like a cropped FOV after playing at a less wide aspect. If you want to change it simpy because you're used to a bigger FOV, I suppose it's possible FOV can edited in coaleseced.ini, though I can't remember seeing anything about that. If it is possible, I imagine some cutscenes might get a bit wonky, since the game was designed with a static horizontal FOV in mind.
Modifié par Kloreep, 11 janvier 2011 - 11:48 .
#4
Posté 12 janvier 2011 - 12:49
#5
Posté 12 janvier 2011 - 12:51
#6
Posté 12 janvier 2011 - 12:58
Bogsnot1 wrote...
What are your system specs? We dont even know if your rig is capable of pushing it to that res.
He's just asking if the screenshots are normal, I don't think he needs to post specs to do that.
#7
Posté 12 janvier 2011 - 01:23
#8
Guest_NewMessageN00b_*
Posté 12 janvier 2011 - 02:14
Guest_NewMessageN00b_*
They'd need to add code for physical dimension calculation, but that is a bit tricky and seems excessive.
Would be nice if they added an in-game manual scale option, though. Like... vertical and horizontal scale sliders. So you would reduce the scale on both sliders to "zoom out".
Modifié par NewMessageN00b, 12 janvier 2011 - 02:16 .
#9
Posté 12 janvier 2011 - 02:16
NewMessageN00b wrote...
Well, the monitor is bigger, it should scale with the monitor. That's how (without specially coding support for otherwise) 3D stuff works: The same stuff is displayed with more pixels (higher res).
They'd need to add code for physical dimension calculation, but that is a bit tricky and seems excessive. Would be nice if they did it with an in-game scale option.
Y'know, reading the OP again, I think you hit far closer to the mark than my blathering about aspect ratio.
#10
Guest_NewMessageN00b_*
Posté 12 janvier 2011 - 02:18
Guest_NewMessageN00b_*
Modifié par NewMessageN00b, 12 janvier 2011 - 02:19 .
#11
Posté 12 janvier 2011 - 07:11
Kloreep wrote...
NewMessageN00b wrote...
Well, the monitor is bigger, it should scale with the monitor. That's how (without specially coding support for otherwise) 3D stuff works: The same stuff is displayed with more pixels (higher res).
They'd need to add code for physical dimension calculation, but that is a bit tricky and seems excessive. Would be nice if they did it with an in-game scale option.
Y'know, reading the OP again, I think you hit far closer to the mark than my blathering about aspect ratio.I imagine this is what Stensig wanted to know.
that was idd more simple than your post, although i also got the point of your post =D
My GPU is ATI Radeon HD 4770. I'm almost certain that it's not the GPU's fault, since i run other games, including DA:O fine, with no trouble like this, in the same resolution.
So i guess its actually the game/bioware's fault?
#12
Posté 12 janvier 2011 - 08:14
ME2 runs on a modified version of the Unreal 3 engine.
DA:O runs on the Eclipse engine, and provides a very simplistic 2d isometric view.
Quick check of your card specs shows it to be a "budget" card, with 512mb ram. Dont have one to test out for myself, but I think you may be pushing it to get it to run smoothly at the desired resolution.
Some things to check:
Have you recently upgraded the video card drivers? If so, roll them back a revision or two, as often newer drivers include "tweaks" for newer games, that can bollocks up iolder games like ME2.
What is the native resolution of the monitor you are playing on? I have a 34" TV that has a lower native resolution (1380x720) than my 22" monitor ( 1600x900), and trying to play ME2 on the TV was horrendous. I ended up going back to the monitor because the bigger screen TV didnt provide anywhere near the same graphical quality as the monitor, regardless of size.
#13
Posté 12 janvier 2011 - 08:25
and im not sure why you want me to try using older drivers, and how should install them? I would think that if i try to run older drivers, it would say that an newer driver is installed, and that i cannot install older driver. But i will have a look at it when i gets home.
and i wasn't saying that DA:O and ME2 were running with same engines, i just said that there's no resolution problems in DA:O so my guess is that the problem lies with ME2.
#14
Posté 12 janvier 2011 - 10:53
#15
Posté 13 janvier 2011 - 07:07
#16
Posté 13 janvier 2011 - 08:54
Bogsnot1 wrote...
DA:O has nowhere near the GPU requirements that ME2 has. A lot of people make the assumption that because both games are made by the same company, they both run on the same graphics engine. Couldnt be further from the truth.
ME2 runs on a modified version of the Unreal 3 engine.
DA:O runs on the Eclipse engine, and provides a very simplistic 2d isometric view.
Quick check of your card specs shows it to be a "budget" card, with 512mb ram. Dont have one to test out for myself, but I think you may be pushing it to get it to run smoothly at the desired resolution.
Some things to check:
Have you recently upgraded the video card drivers? If so, roll them back a revision or two, as often newer drivers include "tweaks" for newer games, that can bollocks up iolder games like ME2.
What is the native resolution of the monitor you are playing on? I have a 34" TV that has a lower native resolution (1380x720) than my 22" monitor ( 1600x900), and trying to play ME2 on the TV was horrendous. I ended up going back to the monitor because the bigger screen TV didnt provide anywhere near the same graphical quality as the monitor, regardless of size.
Budget now, excellent mid-level in mid-2009 when released. I have the same HD4770 (slightly overclocked by myself) and I can run ME2 smoothly at 1280x1024 with 16AF/8AA. I'm sure if I lower (or turn off) AA I can run it smoothly at higher resolutions.
By the way, the "smooth framerate=true" setting in the coalesced.ini really messes up with framerate and can cause lag...





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