The reapers are unstoppable (warning: possible spoilers)
#26
Posté 11 janvier 2011 - 09:29
#27
Posté 11 janvier 2011 - 09:34
Wizz wrote...
Mesina2 wrote...
All those civilan old ships have guns and there's 50 000 of them! I think they have chance against Reapers.
None of them has dreadnought calibre guns, I'm not even talk about modern shields, armor and engines. So they don't have chance even against fifth fleet.
50 000 ships?
No race has nearly as many ships.
#28
Posté 11 janvier 2011 - 09:35
#29
Posté 11 janvier 2011 - 09:40
Okay but seriously: There's simply no way to beat the entire reaper fleet right now. Even if we gathered all the races in the universe, throw the migrant fleet at it as cannon fodder (sorry tali and general quarian fans) and upgrade every ship with geth technology... we're not gonna win this one. But rest assured BioWare will come up with some awesome way to defeat the reapers eventually. *Please involve more thanix cannons* And if not...well it was a nice try... we humans did better against the reapers than the protheans so far, that's gotta mean something.
#30
Posté 11 janvier 2011 - 09:40
Edit: hmm someone already said what i said.
Modifié par Sashimi_taco, 11 janvier 2011 - 09:44 .
#31
Posté 11 janvier 2011 - 09:46
In ME 1 we went through the Mu relay to Ilos, in ME 2 we went through the Omega 4 relay to find the Collector base. And in ME 3 we go into Dark Space. Seems in line with the ethos of Mass Effect.
#32
Posté 11 janvier 2011 - 09:46
Sashimi_taco wrote...
I don't understand how the genophage being cured and the krogan having a lot of babies would help at all. I mean the game is going to take place like, 5 years in the future? Not enough time for there to be a difference in population. Even if there was, what are we going to do? Shoot the krogans at the reapers? They are ground forces.
Edit: hmm someone already said what i said.
And again I point at the husk problem. Did anyone watch the VGA trailer?
#33
Posté 11 janvier 2011 - 09:54
#34
Posté 11 janvier 2011 - 09:58
Pwner1323 wrote...
Sashimi_taco wrote...
I don't understand how the genophage being cured and the krogan having a lot of babies would help at all. I mean the game is going to take place like, 5 years in the future? Not enough time for there to be a difference in population. Even if there was, what are we going to do? Shoot the krogans at the reapers? They are ground forces.
Edit: hmm someone already said what i said.
And again I point at the husk problem. Did anyone watch the VGA trailer?
I don't think it was a husk. I think it was a human injected with reaper technology. It is different, trust me.
#35
Posté 11 janvier 2011 - 09:59
EpicBoot2daFace wrote...
It's dark space. Where are you gonna refuel?
They don't use fuel for all we know. Plus, they can just thrust a little and let momentum do the rest.
#36
Posté 11 janvier 2011 - 09:59
The Rachni Wars, Sovereign, Saren, Collectors, Human Reaper, the Reapers have exhausted all their plans and now realize they have no choice but to make the long haul from dark space to the milky way. This must have some sort of negative impact on them otherwise they wouldnt have bothered for over 300 years to get the Citadel Relay going. My guess is that they will still be a ridiculously devastating force, but perhaps will be weakened in some way by this journey to give the united races a small chance for victory.
I mean, making a trip from that far and doing it as fast as they will (2-3 years?), without using relay tech must be a massive energy drain.
#37
Posté 11 janvier 2011 - 10:01
Sashimi_taco wrote...
Pwner1323 wrote...
Sashimi_taco wrote...
I don't understand how the genophage being cured and the krogan having a lot of babies would help at all. I mean the game is going to take place like, 5 years in the future? Not enough time for there to be a difference in population. Even if there was, what are we going to do? Shoot the krogans at the reapers? They are ground forces.
Edit: hmm someone already said what i said.
And again I point at the husk problem. Did anyone watch the VGA trailer?
I don't think it was a husk. I think it was a human injected with reaper technology. It is different, trust me.
That's speculation on you're part. there is no evidence of such a thing anywhere. And husks ARE humans with Reaper tech. How else do you think they control them?
#38
Posté 11 janvier 2011 - 10:04
XavierHollywood wrote...
If all it takes is a few years for the Reapers to fly from dark space into the Milky Way, then why would they bother for over 300 years to get the Citadel relay open?
The Rachni Wars, Sovereign, Saren, Collectors, Human Reaper, the Reapers have exhausted all their plans and now realize they have no choice but to make the long haul from dark space to the milky way. This must have some sort of negative impact on them otherwise they wouldnt have bothered for over 300 years to get the Citadel Relay going. My guess is that they will still be a ridiculously devastating force, but perhaps will be weakened in some way by this journey to give the united races a small chance for victory.
I mean, making a trip from that far and doing it as fast as they will (2-3 years?), without using relay tech must be a massive energy drain.
The reason for the Citadel Relay is the surprise attack advantage of taking out the galaxy's leaders. If they haul it from dark space and back every time it would be like setting off a flare. The galaxy would see them coming from a mile a way (or millions in this case).
#39
Posté 11 janvier 2011 - 10:14
Mesina2 wrote...
What if only Harbinger and Sovereign are only "almost unbeatable models" while others are "just tough to beat but not impossible" models?
If you get what I mean.
I've always considered this. Or maybe they were the ringleaders, and once we kill Harbinger the other Reapers will no longer be hostile...
#40
Posté 11 janvier 2011 - 10:15
#41
Posté 11 janvier 2011 - 10:19
The Reapers are invincible if we fight them on their terms, so we need to change to parameters of the fight to something we can win.
#42
Posté 11 janvier 2011 - 10:34
#43
Posté 11 janvier 2011 - 11:16
Pwner1323 wrote...
That's speculation on you're part. there is no evidence of such a thing anywhere. And husks ARE humans with Reaper tech. How else do you think they control them?
I dunno i just this idea in my head because of the latest book, where it happened. The whole time i was like, damn that would be great ground troops to fight in 3.
#44
Posté 11 janvier 2011 - 11:22
Why bother with boarding parties? That is just dumb. Just put the nuke inside the boarding craft and that Reaper will be vaporised.SandTrout wrote...
Boarding parties with demolitions charges are our most likely bet on taking our Reapers IMO. The main fleet pounds their barriers while a fighter escort gets the transport to docking position. Locally cancel out the weakened barriers to allow access, and pop out a platoon of N7s with a nuke to place on the Eezo core.
The Reapers are invincible if we fight them on their terms, so we need to change to parameters of the fight to something we can win.
#45
Posté 11 janvier 2011 - 11:25
#46
Posté 11 janvier 2011 - 11:45
1. We track down the planet of origin for the species that created the Reapers, and find something there that can beat them, likely a virus or something.
2. Harbinger (or another Reaper) talks to Shepard. We have evidence that shows that the Reapers like to explain themselves. Harbinger never got the chance while Shepard was in his base, killin his manz. Anyway, maybe one gets persuaded that we don't need salvation through destruction. Avatar becomes squadmate, anti-Reaper virus gained, and friendly Reaper makes a noble sacrifice to give us a chance.
3. Have we tried a harmless sharpened stick?
4. Reapers are people turned into giant robot gods. Maybe we find a home planet and get a biological disease and infect the Reapers. Not their machinery, but their bodies. Yeah, that sounds even more unlikely now that I've mentioned it.
5. Renegade Shepard lures them into a supernova (that he set off).
6. Renegade Shepard melts down random colonies and builds a giant Shepard robot and punches all the Reapers out.
7. The Power of Love
8. ???
I'm out of ideas, and they did get rather silly toward the end, but I'm just throwing out wild ideas.
#47
Posté 11 janvier 2011 - 11:49
Suddenly, you don't have to build a cruiser to be able to shoot like a cruiser. Sovereign got worn down by a dozen cruisers to the point where it made it's Saren gambit to take direct control: if every fighter on a fighter carrier could shoot like a cruiser...
#48
Posté 12 janvier 2011 - 12:05
#49
Posté 12 janvier 2011 - 12:11
This plan would be best. It took a few seconds of ai controlled mining [like 10 minutes of that stupid minigame] to find all the resources to build the gun from scratch. lolDean_the_Young wrote...
Put the Thannix on fighters (like it can be) and the countless civilian freighters.
Suddenly, you don't have to build a cruiser to be able to shoot like a cruiser. Sovereign got worn down by a dozen cruisers to the point where it made it's Saren gambit to take direct control: if every fighter on a fighter carrier could shoot like a cruiser...
wait, the gun would still need a very large power generator though. conservation of energy, you gota put in as much energy as you want to get out. the only benifit is that ship length can be smaller.
#50
Posté 12 janvier 2011 - 12:20
Besides the fact that Mass Effect casually violates the conservation of energy with biotics, this really isn't so much a problem. You don't need to be able to fire the Thannix continually, constantly, indefinitely. The more you have numbers, the less you need to be able to fire it.Vaenier wrote...
This plan would be best. It took a few seconds of ai controlled mining [like 10 minutes of that stupid minigame] to find all the resources to build the gun from scratch. lolDean_the_Young wrote...
Put the Thannix on fighters (like it can be) and the countless civilian freighters.
Suddenly, you don't have to build a cruiser to be able to shoot like a cruiser. Sovereign got worn down by a dozen cruisers to the point where it made it's Saren gambit to take direct control: if every fighter on a fighter carrier could shoot like a cruiser...
wait, the gun would still need a very large power generator though. conservation of energy, you gota put in as much energy as you want to get out. the only benifit is that ship length can be smaller.
So let's say a casual ship can't sustain a Thannix. Why can't it come into battle with a charge on a capacitor? Fire one. Drain batteries. Get the hell out of dodge, spend however much time for non-military ship to charge up batteries. Maybe the battle's over: maybe not.
But if you have ten civilian freighters that can shoot one Thannix shot each, you've put as much lead down range as a top-of-the-line military cruiser that fired ten times... and if a Reaper puts any focus on that cruiser, how likely is it to be able to fire ten times? You kill a cruiser before it gets a round off, you lost all ten shots. If you kill one of those ten freighters, the other nine can still shoot.
Dispersal of firepower. It has it's assets.





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