Interactive Civilian wrote...
....Perhaps the way it always worked in the past was that there was only one galaxy spanning technical civilzation each time, and now there are several, making things more difficult to predict and control from what they are used to. This is pure speculation, of course. It may simply be the first time that a previous civilization was able to give some warning to the next, as the Protheans did for us. Who knows.
However, it's not surprising for the Reapers to not be very organized in their reaction to the situation. So many millions of years with never having a problem are bound to make anyone complacent and confident. 
I haven't thought how Reapers will arrive a lot but played in my mind a bit similar scenario to yours. Maybe it really is the first time when previous civilization was able to give a warning to next and perhaps it's first time when galaxy is populated with so many space faring species? Species capable also doing joint research like Thanix cannon that was result of Human and Turian reverse-engineering of technology salvaged from Sovereign. Who knows what else is being developed?
Also Reapers plan hasn't worked like usually. They are about 2000 years late from their usual reaping schedule. That's 2000 years of development for galactic races. Reapers really might be facing something they didn't expect.
ImpactedBurrito wrote...
Why are people even assuming that we are going to win over the Reapers with fighting them head-on with ships... Seriously, have you SEEN the ending of ME2? SEE all those freakin' Reapers? yeah.... umm we're going to need like a thousand Death Stars or something, jk btw.
I too doubt that fight against Reapers would be won only in space battles. I think indoctrination will play huge role in war with Reapers. They probably don't even have much if any ground forces on their own (how could troops stay alive during hibernation cycle?)
Reaper ship, though impressive can't win a war just by landing itself somewhere and uups, instant indoctrination. They can cause huge military and civilian casualties when they attack densely populated areas like cities but they can't win entire war just landing their ships here and there. Also we don't know if Reapers ship technology is suitable for orbital bombing. Maybe they need help from other species to build suitable weapons for that.
I can imagine Reapers battle plan being something like:
Go to system then scan for noteworthy race. if race = noteworthy then gather troops ie. indoctrinate
if race won't indoctrinate goto orbital bombing (if possible). if not possible goto next system
when troops strength = x goto harvest
when harvest complete return system(s) > orbital bombing.
Gameplay wise I think we might see scenarios like gathering races to fight Reaper fleet but also scenarios where we fight Reaper indoctrination centers to cut their supply of troops, rush to prevent indoctrinated troops from sabotaging alliance negotiations, defense sites and searching for technology to fight Reaper ships and indoctrination.
I think we will see space battles too but gameplay wise, how to make it interactive? Shepard chooses attack vectors from dialogue wheel? I think we may see space battles just in cut scenes.
Modifié par ZLurps, 12 janvier 2011 - 02:36 .