Hello
The other day I was messing around with the toolset with little to no knowledge of how it all works (in hindsight not such a brilliant idea). I was attempting some head morphs and gave up thinking I had done no harm, but later I logged into the camp-site to see Sten as a headless zombie.
Well anyway you can imagine my horror and was hoping somebody here would have the know-how to sort this all out. Help would be very much appreciated and I thank you for your time and energy.
Also: I deleted all files from my; modules>overrides, modules>overrides (My Documents one), packages overrides and packages overrides (My Documents one). I realise now that this may have also been a bad plan seeing as it did nothing at all.
Please HELP a simpleton!
Débuté par
XxCharliexX
, janv. 11 2011 08:26
#1
Posté 11 janvier 2011 - 08:26
#2
Posté 11 janvier 2011 - 08:51
Never mind, I found a sneaky headmorph file in one of the addin folders, I guess I didn't do it right.
Anybody mind if I morph this thread to be about me asking for a quick simple bullet-pointed explanation of headmorphing a party companion like sten for example?
Anybody mind if I morph this thread to be about me asking for a quick simple bullet-pointed explanation of headmorphing a party companion like sten for example?
#3
Posté 12 janvier 2011 - 02:41
Make a Qunari morph in the toolset's morph editor and post to local. Find it and rename it to qm_genfl_sten.mor. Presumably though you did that in the first place to have his head disappear. You didn't try and use a different race (like Human or Elf) did you?
#4
Posté 13 janvier 2011 - 01:13
Thank you, yes that is how I did it before and I didn't make it a different race either
What do you mean by "it" when you said "find it and rename it to qm_genfl_sten.mor"?
What do you mean by "it" when you said "find it and rename it to qm_genfl_sten.mor"?
#5
Posté 13 janvier 2011 - 02:55
The "it" is the MOR that gets posted to local. Unless you named your MRH "genfl_sten.mrh" then you would presumably need to have renamed the exported MOR as it would be named "qm_mrhfilename.mor".
Did you use any custom textures or custom parts (hair, etc)? A MOR using vanilla assets shouldn't disappear in-game.
Did you use any custom textures or custom parts (hair, etc)? A MOR using vanilla assets shouldn't disappear in-game.
#6
Posté 14 janvier 2011 - 03:07
I see, yes I did leave the posted headmorph named whatever the toolset posted it as. I can't remember what I named my toolset headmorph file (or MRH as I think you are calling it). Ok, I will try to replace the bit taken from name of the MRH file with "genfl_sten". I will be back with the results. Thanks for your help.





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