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Question About The Storm Fury Build


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#1
sirrealist8

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I've just fired up the OC, and I wanted to build something that would be a dual-weild dex build, with some magic thrown in. I found this, and it seems to be perfect:
Storm Fury

It seems like this build is sceaming for Weapon Finesse. I added it via a
character editor and my 6th level Storm Fury went from having an attack bonus with dual kamas of +3/+3 to +10/+10.
Weapon Finesse could easily replace Weapon Focus: Shiruken. The shiruken weapon focus could be picked up at level 15 as the "feat of choice". This seems so obvious to me, so what am I missing here?


Thanks!

#2
kamal_

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The weapon focus shuriken is to meet one of the prerequisites of Stormlord. You would not be able to take Stormlord beginning at level 10 if you delayed it to level 15.

#3
sirrealist8

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kamal_ wrote...

The weapon focus shuriken is to meet one of the prerequisites of Stormlord. You would not be able to take Stormlord beginning at level 10 if you delayed it to level 15.


Ugh, good point. What about swapping out Extend Spell for WF? You could still get Extend Spell at 15, before its needed for Persist Spell @ 23?

#4
Arkalezth

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Extend is a must for Clerics IMO. And Persistent is good, too. If you're going to use kamas, take Finesse ASAP (level 3), and delay the following feats.

Not that Stormlord makes much sense in a kama build...you may be better focusing on either melee or ranged fighting, or using classes that are useful for both styles, at least.

#5
sirrealist8

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Arkalezth wrote...

Extend is a must for Clerics IMO. And Persistent is good, too. If you're going to use kamas, take Finesse ASAP (level 3), and delay the following feats.
Not that Stormlord makes much sense in a kama build...you may be better focusing on either melee or ranged fighting, or using classes that are useful for both styles, at least.


Yeah, I agree with delaying the ones after Finesse.

I gotta say, my char is ultra powerful. The cleric thing is to make him even more powerful with buffs and such. The reason I chose it was to have a char who isnt just point-click-kill, but could do more stratigic stuff (magic). At this point though, its just buff (or not), point-click-kill. Which brings me to my next question:

any way to make it harder than hardcore? My char is si powerful that i just kill everything, probably without even the need for other party members. Does it get harder? I just got to neverwinter, and so far I slaughter everything since adding Finesse.

#6
Arkalezth

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There's a higher difficulty level, but it's ridiculosly implemented IMO. Basically, enemies do double damage. I always play on Hardcore.

The OC is very easy, you can find several community modules with harder combat. And, obviously, some characters are more powerful than others.

Modifié par Arkalezth, 13 janvier 2011 - 08:18 .


#7
sirrealist8

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There's a higher difficulty level, but it's ridiculosly implemented IMO. Basically, enemies do double damage. I always play on Hardcore.


can you tell me how to access it?

The OC is very easy, you can find several community modules with harder combat. And, obviously, some characters are more powerful than others.


Any suggested ones?

#8
Arkalezth

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sirrealist8 wrote...

can you tell me how to access it?

In options...in gameplay or something like that? I don't have the English version. It's a slider, in the upper-left corner.

Any suggested ones?

There are LOTS of modules. I could be writing names till tomorrow. Take a look here:

nwvault.ign.com

The Hall of Fame there is a good place to start.

Modifié par Arkalezth, 13 janvier 2011 - 10:34 .


#9
kevL

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sirrealist8 wrote...

any way to make it harder than hardcore? My char is si powerful that i just kill everything, probably without even the need for other party members. Does it get harder? I just got to neverwinter, and so far I slaughter everything since adding Finesse.

If you go up to maximum difficulty in Options and the game is still easy, try the PIA, in my sig. Personally I micromanage and pause a lot, so it's my second-favorite modification (the first is spell-VFX debuffs, older vid-card here, eliminating "buff balls" as they're sometimes called)

I can say this about the PIA, 3 different people have worked it over, I've never had any difficulties with it (myself), and a fellow called Deleverator hit the nail on the head

makes combat more involved


Please read the doc. carefully, since you can honestly make your game impossible, if you don't maintain good SaveGame strategy (maybe even if you do!). There are some fights (but only one or two) that are 'hard' otherwise, and I don't consider myself a powerplayer

#10
kevL

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& prepared to be overwhelmed with modules

#11
sirrealist8

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kevL wrote...

If you go up to maximum difficulty in Options and the game is still easy, try the PIA, in my sig. Personally I micromanage and pause a lot, so it's my second-favorite modification (the first is spell-VFX debuffs, older vid-card here, eliminating "buff balls" as they're sometimes called)

I can say this about the PIA, 3 different people have worked it over, I've never had any difficulties with it (myself), and a fellow called Deleverator hit the nail on the head

makes combat more involved


Please read the doc. carefully, since you can honestly make your game impossible, if you don't maintain good SaveGame strategy (maybe even if you do!). There are some fights (but only one or two) that are 'hard' otherwise, and I don't consider myself a powerplayer


Thanks, I'll give it a shot! Yeah, I have another thread about the plethora of modules available, and how overwhelming it is. If you have a chance, please take a quick look.

#12
kevL

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sirrealist8 wrote...

Thanks, I'll give it a shot! Yeah, I have another thread about the plethora of modules available, and how overwhelming it is. If you have a chance, please take a quick look.

A look at modules? I honestly think they're all good, there've been so many over the years .. not that I've played that many (yet). I like even cheesy little ones, they have charm! Okay, I'll recommend one simply because when it came out it blew people away as to what could be achieved with NWN2 (nobody groan, pls)

Harp & Chrysanthemum

That starts at Level4 & wants MotB. To lead into it you might take a jaunt through

The Zelbross Affair

which starts at Level1 and needs no expansions. These were both made during the 'learning' era of NWN2 moduleBuilding; the quality of production coming out now is almost staggering, i'd think actually


ps. when you're at the Vault, notice there's a bar above the entries to show options like Top Rated and Full Listings.

edit - never been good at reading titles ..

Modifié par kevL, 14 janvier 2011 - 04:07 .


#13
sirrealist8

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Damn; by modules I just meant user-created changes to the game. Not new content, but more like improvements to gameplay, graphics, etc.

#14
kevL

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ah, the infamous mod / mod rivalry!



modules != modifications

i got confused too



just say, I know you don't got free time, but when you feel like it just browse through the entries I tried to categorize in Essential Add-ons, and let things jump out at ya - i got some 70+ modifics in my Override (but it wasn't easy to do, so start light eh?)