So, I need your help to either confirm or deny this theory by listing 4 things.
Windows Version: XP, Vista, or 7
Version format: Home, Professional, Home Basic, Ultimate etc
Bit Version: 32 or 64 bit. (If you dont know, look at the system summary in your control panel.)
Technical Competance Level (out of 10)
My theory is simple. ME and ME2 are 32bit coded software packages, designed to run on 32 bit operating systems. Windows is not the most stable OS to begin with, and trying to run a 32bit app on a 64 bit system could be all it takes for Windows to start crashing, with the blame being placed on the 32bit app, rather than Windows inability to "downshift" itself correctly.
I could be onto something, or I could just be blowing smoke out of my ass. I dont know, thats where you folks come in.
That said, before anyone starts jumping up and down demanding that Bioware/EA fix this oversight, just remember that you were the one who went out and bought the 64bit operating system, when there was a distinct lack of 64bit applications available on the market, especially when ME and ME2 werent coded in the 64bit architecture. If you were "suckered" into buying it by a smooth talking sales rep, then that too is your own fault for not being an informed consumer.
Now, please post away and let me know what versions you have, and what problems. Keep it short and sweet, as I dont plan to read any essay's.
Those of you who want to flame, send it as a PM, and I'll deal with you the same way I dealt with the others who take issue with my bluntness. With logic, reasoning, and ridicule.
Edit: Added one more requirement.
Edit2: Changed topic from "Windows 64bit to blame for the problems?" to "Windows UAC etc etc"
Modifié par Bogsnot1, 13 janvier 2011 - 11:23 .





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