Windows UAC to blame for problems?
#51
Posté 24 février 2011 - 09:53
Reported once again for personal abuse, and for the spam. Please leave this thread, as it is designed to try and find out where the problems lie in general, and not with your specific issue.
#52
Posté 24 février 2011 - 03:57
My system runs on Win7 64 Dell edition, with ATI for graphics.
My computer literacy can only be called average, at best.
#53
Posté 24 février 2011 - 11:35
#54
Posté 24 février 2011 - 11:45
#55
Posté 25 février 2011 - 01:10
Locutus_of_BORG wrote...
I get occasional random crashes. The occurances seem to become slightly more frequent the longer I run the game.
My system runs on Win7 64 Dell edition, with ATI for graphics.
My computer literacy can only be called average, at best.
This sounds like a known system resource issue... not the game.
#56
Posté 25 février 2011 - 02:48
Modifié par FortKavanagh, 25 février 2011 - 02:50 .
#57
Posté 25 février 2011 - 05:27
I have asked you to leave the thread I created to try and pinpoint the inconsistancies betwen Win7 and ME2, and to go seek the official support channels if you were unhappy with the suggestions you receive here, yet you refuse to do so. I am busy trying to help people who will actually listen to advice, I no longer have time for you.
Create your own threads and I promise I wont say a single word in them. Continue to post in my threads, and you will get reponses every time.
#58
Posté 25 février 2011 - 12:48
Modifié par FortKavanagh, 25 février 2011 - 12:54 .
#59
Posté 25 février 2011 - 10:41
#60
Posté 25 février 2011 - 10:54
#61
Posté 26 février 2011 - 01:30
FortKavanagh wrote...
I agree with you ussnorway, ATI has it's limitation (and most games recommended nVidia) and I found out a long time ago that dell computer hardware is entirely unreliable (and that also includes the software an driver that comes with them), there is a possibility that the problem is related to the system not having enough memory (RAM), I encounterd that there a number of games that uses a lot of memory and if you don't have enough there will be crashes to the game or systems, what kind of ram does Locutus_of_BORG have and how many sticks of ram an brand of ram does Locutus_of_BORG have???
As for ATI I've never had problems using ATI cards.
And, you had on 2nd page that you are using DX10, if you are then that could be your problem. Cause I thought ME used DX9.c only.
#62
Posté 26 février 2011 - 02:08
FortKavanagh wrote...
you bastard! you had my "Windows UAC to blame for problems 2.0" closed didn't you? if you haven't noticed, cirripuzzo agrees with me about you being wrong wrong wrong, we both have many apps (not only games) 32 bit coded that work perfectly under Windows 7 64 bit. With regard to ME2, he had many and many crashes when I used it under Windows XP SP3 (32 bit app under 32 bit OS!) and we had no crashes at all under Windows 7 Ultimate 64 bit (yes: 32 bit app under 64 bit OS!). This contradicts everything your very theory about crashes under Win 7 64 bit, but we agree and have to consider that every hardware is a different case (I learned the hard way). Some people may experience problems running a 32 bit app under a 64 bit OS, while some don't, AND THIS PROVES YOU ARE WRONG WRONG WRONG!!!
Nice tantrum, FortKavanagh. Way to attack the person instead of disputing the post.
Please take a break and work on whatever's really bothering you. (I sure hope it isn't this forum that honestly has you so riled.)
#63
Posté 26 février 2011 - 02:43
#64
Posté 26 février 2011 - 08:56
FortKavanagh wrote...
you bastard! you had my "Windows UAC to blame for problems 2.0" closed didn't you? if you haven't noticed, cirripuzzo agrees with me about you being wrong wrong wrong, we both have many apps (not only games) 32 bit coded that work perfectly under Windows 7 64 bit. With regard to ME2, he had many and many crashes when I used it under Windows XP SP3 (32 bit app under 32 bit OS!) and we had no crashes at all under Windows 7 Ultimate 64 bit (yes: 32 bit app under 64 bit OS!). This contradicts everything your very theory about crashes under Win 7 64 bit, but we agree and have to consider that every hardware is a different case (I learned the hard way). Some people may experience problems running a 32 bit app under a 64 bit OS, while some don't, AND THIS PROVES YOU ARE WRONG WRONG WRONG!!!
Well what did you expect? This isn't a forum for throwing around personal insults. I can't see how Bogsnot1 has been bothering you; you come into his thread, ask for his advice, and when you don't like it, you throw a tantrum saying that he won't leave you alone and act like just because Bogsnot might be wrong, he's the worst person in the world. Really, it's more like you won't leave him alone.
I personally want you off this forum. You're doing nothing but being a whiny assho!e.
#65
Posté 26 février 2011 - 11:01
cirripuzzo wrote...
Sorry, I didn't intend to attack anybody. I only stated that, on my hardware, I had more problems playing ME2 on Windows XP SP3 (32 bit) than on Windows 7 Ultimate (64 bit), now with SP1. Each piece of hardware is unique; there are billions combinations to build a PC. On Win XP SP3, ME2 crashed a lot, and I've never had a crash on Win 7. Some people may have problems using Win 7 64 bit, though. I only want to say there is no general rule; we must consider each specific case, that's all.
Interesting... was this the same (I assume older) machine or a case of you upgraded your system to a shiny new one? Sorry if you have already answered this.
Also, I don't suppose you have any error reports you could PM me for any of the XP crashes?
#66
Posté 26 février 2011 - 11:09
we all have many apps (not only games) 32 bit coded that work perfectly under Windows 7 64 bit. With regard to ME2, Fallout3, and Fallout New vegas, the other people online had many crashes when they used ME2 under Windows XP SP3 (32 bit app under 32 bit OS!) but I had no crashes at all under Windows 7 Ultimate 64 bit (yes: 32 bit app under 64 bit OS!). This contradicts everything BOGSNOT1's theory about crashes under Win 7 64 bit, but some agree with me and have to consider that every hardware is a very different case (I learned the hard way). Some people may experience problems running a 32 bit app under a 64 bit OS, while some don't, AND THIS PROVES BOGSNOT1 IS WRONG!!!
#67
Posté 26 février 2011 - 11:39
ussnorway wrote...
Interesting... was this the same (I assume older) machine or a case of you upgraded your system to a shiny new one? Sorry if you have already answered this.
Also, I don't suppose you have any error reports you could PM me for any of the XP crashes?
Same machine. I only changed the graphic card, but I played ME2 for a long time with the old one, under Win 7, with no crashes. And sorry, but I have uninstalled XP, so I cannot reproduce the crashes I had under it. I never saved error reports; I only remember my curses
Modifié par cirripuzzo, 26 février 2011 - 11:42 .
#68
Posté 27 février 2011 - 12:20
FortKavanagh wrote...
SSV Enterprise, I'm not throwing a tantrum I'm complaining, how was I supposed to know this is his forum, I did follow ed his instruction to the letter, but IT DID NOT WORK and he's not listening and only repeats himself over an over again more nastily!!!
we all have many apps (not only games) 32 bit coded that work perfectly under Windows 7 64 bit. With regard to ME2, Fallout3, and Fallout New vegas, the other people online had many crashes when they used ME2 under Windows XP SP3 (32 bit app under 32 bit OS!) but I had no crashes at all under Windows 7 Ultimate 64 bit (yes: 32 bit app under 64 bit OS!). This contradicts everything BOGSNOT1's theory about crashes under Win 7 64 bit, but some agree with me and have to consider that every hardware is a very different case (I learned the hard way). Some people may experience problems running a 32 bit app under a 64 bit OS, while some don't, AND THIS PROVES BOGSNOT1 IS WRONG!!!
So he may be wrong. That doesn't give you the right to whine and complain as if it's his fault that you are having problems in the first place. If you don't want him to repeat himself, don't keep asking!
#69
Posté 27 février 2011 - 01:03
It has nothing to do with it being a 32 bits app running on a 64 bits OS. The later is backwards compatible, and perfectly fine with 32 bits apps running on it. Of course there're some differences when running a 32 bits app, but not to the point of breaking it (I won't expand on that, you can search it on the MSDN page if you are really interested). Anyways, I've played ME2 on a 64 bits OS with both 2GB and 6GB RAM, and none of those situations gave me any trouble with the game or the DLC.
That being said, most problems are caused by drivers, a messed up installation, or conflicts with other aplications.
#70
Posté 27 février 2011 - 03:46
If you go to the first page, you will see I am the one who created this thread, and that it has also gone through a name change from "Windows 7/64 causing problems" to "Windows UAC causing problems". It gets updated as we discuss the possibilities and narrow down, or rule out what could be the cause.
If you do not like the advice thats given out, thats fine. Feel free to seek help elsewhere, namely EA supprt, as they are the ones who allegedly know all about the coding of this game. On these forums, we are just game owners who are trying to sort out problems from our end.
You have admitted to having problems with other games running on the Unreal3 engine (Fallout, Fallout NV), yet you will not consider the possibility that the fault lies with how your system is behaving. Especially how you yourself have admitted that Windows is not the most stable operating system.
The time you have taken to send me PM's filled with threats of making my life hell, swearing, and name calling, as well as posting in this thread about how wrong I am, could have been spent backing up your data, and rebuilding Windows, and getting your system back into a working state. But your wont do that, claiming you have you mid-terms coming up. If you truly have 2 mid-terms coming up, your time should be spent preparing for them, not playing games, posting on forums, or sending hate mail.
I had nothing to do with your duplicate thread being closed down, that was done by the moderators without any input from me, direct your rage towards them if you dare.
Now, if you are willing to discuss this rationally, without resorting to name calling and insults, good, and welcome. If not, then please leave.
#71
Posté 27 février 2011 - 06:52
#72
Posté 27 février 2011 - 06:59
P.S. I already told you I'm very quick to anger, but it's good to know you had nothing to do with my duplicate thread being closed down, and I already found out about the moderators doings without you giving any input to them, I will not direct my rage towards them because I already talked to them, I am willing to discuss this rationally, without resorting to name calling and insults, but I don't want any calling's and insults from you and your constant obsessions with ASUS SmartDoctor and GamerOSD, and I will not leave!!!!
#73
Posté 27 février 2011 - 07:17
#74
Posté 27 février 2011 - 08:40
According to wikipedia, Serious Sam does not run on the Unreal engine, they run on an internally developped engine called the "Serious Engine", which handles long distance rendering differently to the Unreal3 engine. Also, according the wikipedia, the games included in Unreal Anthology run on the Unreal1 and Unreal2 engines.
The Scourge Project does, however, run on the Unreal 3 engine. That said, it is worth noting that ME2 runs on a modified version of the Unreal3 engine, commonly referred to on these forums as Unreal3.5
A driver revision, is simply another version of the drivers released for video cards. When you update your drivers, you are updating the revision of the drivers you are using. The drivers i was referring to can be found on nvidia's website, direct link here:
http://www.nvidia.co...hql-driver.html
When nvidia update their video drivers, they often tweak them in ways designed to provide minor enhancements for newer games, but that can go along and cause problems with older games such as ME2.
The reason why I focussed on the ASUS software, was thus far it had been found to be the culprit for the weapons locker crash on other peoples machines, and when they disabled it, their problem went away. It just seemed strange to me that a fix that had worked for all other reports of the weapon locker crash, did not seem to be working for you.
We've received some input from a Bioware rep (Jack Lamden) in this thread, on the first page, refuting a claim that had been made by an EA tech who claimed ME2 wasnt tested under Win7. To quote Jack;
In order to get ME2 up and running on your machine, I have 2 questions. I dont know if you have answered them already in another thread, so apologies if you have and I havent seen the answers.Jack Lamden wrote...
What the representative stated is not completely accurate.solowka wrote..
interesting...got a response back from EA "Unfortunately the game is not tested on Windows 7 or 64 bit environment."
We tested on several flavors of windows XP, Vista and Win 7.
Much testing was on 32bit XP as that's what our development PCs used at the time, but we did have several test PCs that ran on various flavors of XP, Vista and Win7; one or two multi-OS pcs were set to use the 64 bit versions of the operating systems.
1) When you reinstalled ME2, did you allow DirectX9.0c to install as well? If not, please install it, as DirectX10 and 11 are not backwards compatible enough for ME2's requirements.
2) What AntiVirus software are you running? Kapersky Labs 2010/2011 is a known culprit for conflicting with Unreal3 engined games. I would recommend either Avast, AVG, or Comodo if you are looking for free anti virus packages.
If these options dont get you going, we'll have to put our thinking caps on and try and find what else could be causing the problem.
#75
Posté 27 février 2011 - 08:46
Also, Bogsnot1 is not "obsessed" with Smartdoctor and GamerOSD. He just knows from experience that those programs can cause problems with Mass Effect 2. You whining that they aren't the source of your problem isn't going to make him change is advice. Perhaps Smartdoctor and GamerOSD are just one source of several causes for the problem, all of which need to be remedied to get the game to work. Another source might be running the Nvidia 266.58 drivers, when the best drivers to run Mass Effect 2 are the 258.96 drivers. Older drivers may be better for your video card in general, since it is a couple of generations old.
Modifié par SSV Enterprise, 27 février 2011 - 08:48 .





Retour en haut






