yoshibb wrote...
[...] I seriously wanted a game like Mass Effect my whole life. There's no needing to be saved by a man at some point, there's no senseless female emotions at random points, no pointless fanservice. It's just female Shepard kicking ass and saving the galaxy. I connected with that character more than any character I had played the past 20 years before that. [...]
Quote for truth. KOTOR turned me into a gamer-- or, let me say, someone who bought and played video games. Before that, it was all AddictingGames for me, when I was bored. Tetris, maybe. TextTwist when I was really bored. But I was a SW fan, and KOTOR grabbed into me and twisted, hard. The first time I beat KOTOR, I beat it with the game bugging up and quitting out (quite literally) every twenty minutes. It was worth it.yoshibb wrote...
It's one of the big reasons I beg for more marketing of the female counterpart. I literally almost missed playing the best game of my life.
Mass Effect (the first) turned me, in a period of two weeks, from someone who enjoyed the occasional game to a gamer. By which I mean, someone who beats games multiple times. Someone who gets into arguments about the cultural relevance and anthropological importance of the damned things. Before that, I hated shooters-- god knows why. Now, I can't seem to stop praising them.
What changed? It isn't so much that there was a female option, but that for the first time, I felt as though a game was aimed at me. Like, somewhere in that huge games market, there was something aimed at me which wasn't Diner Dash or Wedding Whatever or something else determined to pigeonhole me into spending my spare time pretending to wait tables and play dress up. Sure, they can be fun for a little while, and then you realize what someone thought you-- as a woman-- would be happiest doing in your free time, and then it just pisses you off. Nancy Drew becomes a breath of fresh air, but it's nothing next to becoming a space marine who plays bad cop while interrogating crooked Turians, or going after two-hundred year-old dragons because you can, or the sure glee of convincing someone that yes, you can handle yourself in such-and-such situation.
And for once, the game agrees with you. The game is not ignoring that you're female and pretending you're exactly the same as a male player, but saying, hey, you're a girl, and you're different, and we acknowledge that. But it doesn't matter in terms of what you can do. In game characters will, in fact, respond to what you do differently-- because they're people, and people still haven't come to terms with it. This is the big revelation. This is what makes playing a female worthwhile, just as gameplay experience. The implicit we get it, we understand what you want, and sometimes that's waiting tables, and sometimes it's pretending to be male and saving the world that way-- but it sure as f*** isn't what you want all the time.
And that's why female options are important.
Non sequitur: Kudos to whoever was saying that it's okay to explore the other side in video games, whether that be a question of sex or sexual orientation. Amen.
Edit: That... got longer than expected. >_<;; A total tl;dr on my part, oops.
Modifié par Hawksblud, 15 janvier 2011 - 06:34 .





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