As for predefined female protagonists (who are not pornographic fantasies) ... yes that would be far more appealing than a predefined male, or at least has the
possibility depending on how the character is designed and the story is told. Case in point: I don't know if anyone here remembers the old graphics adventure Legends of Kyrandia 2: Hand of Fate. It had a female protagonist who was smart, take-charge, and no one (at least as far as I remember) went "ew a gurl! gurlz cant save teh world lol" on her. So far so good.
I was annoyed by how the protagonist magically changes her clothes in every new area (the ol' stereotype of fashion-crazy women), but could live with it. However, what totally ended up ruining the game is that in the end, after solving all the puzzles, fixing all the problems, and more than once saving the ass of an utterly annoying, incompetent and smarmy guy who tagged after her acting like the wannabe hero and "protector" -- this smart, skilled, take-charge woman
leaps into the arms of this guy and gushes over him as her hero!It made zero sense, there was no reason for it, and in fact it completely lead the entire game and its protagonist ad absurdum. A game like that would (and did) annoy me a lot more than the nth lookatthissupermanlymachohe-manguy protganonist or even a Lara Croft pinup ever could. So, a set female protagonist does not equal better in my eyes, it just has the potential to be more appealing
if handled well. Big "if" there.
(But, again, if a game wants to be considered a RPG, a set female protagonist would be as annoyingly limiting and a case of "false advertising" in my eyes as a male one.)
Modifié par Korva, 12 janvier 2011 - 12:09 .