I'll try to catch up with as much things as possible, but suttree kindly gave many correct infos making my "job" easier.

Urdjur wrote...
Spell changing mods: Obviously, some spells are broken, which is why a SIPS build is possible at all. I looked at Spell Revisions, but SR doesn't seem to actually nerf any of the problem spells. All clone type spells are still broken (Mislead, PI, Sim), infinite spells are still available, and invisibility/spell immunity cheese still works like a charm. I won't bother with a spell mod unless it actually balances the game and makes it more challenging, rather than simply a bit different. Any suggestions?
Clone type spells are not broken anymore within SR (no singing Mislead clone, no infinite scrolls, etc.), and infinite spells are not available anymore (PI makes the caster invisible - but I noticed you've discovered it now). Contingencies cannot be cast during game pause.
SR's main goals are balance and variety, thus if there's still any spell that is broken, in need of a serious nerf, or utterly useless, just let me know. I think we've already reached a quite great level of quality since V3, but I'm always open to discuss everything if it can help further improving the mod.
SR is made to be fully compatible with SCS. I never do something within SR without taking SCS into account.
Regarding SR/SCS spell tweaks: you shouldn't install any SCS spell tweak over SR (I think SCS automatically skips most of them when SR is installed) because we handle them in the very same way. The only exception is Breach, because SR uses Pierce Shield as anti lich/rakshasa breach-like spell, whereas SCS makes Breach affect them despite their supposed immunity. Just install the relevant SCS component over SR.
Various things on spells:
* Teleport Field will probably be improved for the next version because many players consider it too much nerfed
* Animate Dead will be granted back to mages in V4 without removing Summon Shadows
* Polymorph Self forms doesn't allow spellcasting, but Shapechange's Mind Flayer form now does
* Dimension Door can potentially broke your game if you use it unwisely. I know it (there's a reason developers removed it from the game) and that's why I thought about restricting it to Line of Sight, but most SR players are veteran players who know how to not break their game, and asked to keep it as per PnP.
Cheers
Demi
Modifié par Demivrgvs, 19 janvier 2011 - 03:45 .