I do not agree with this, which is why I guess we have different opinions on the matter as a whole. Of course it's not even close to being the same, strong feeling as when you're having a toddler of your own. But the same goes for LIs. It's not like I don't feel anything when I talk to Alistair, but my boyfriend doesn't get jealous from me playing the game eitherMlaar wrote...
why would you want pregnacy in the game? for a roleplay aspect!! nonesence you do not gain an emotional tie to the child it does not instill any paternal/maternal instincts within you
Pregnancy?
#301
Posté 31 janvier 2011 - 01:05
#302
Guest_Nadia73_*
Posté 31 janvier 2011 - 01:07
Guest_Nadia73_*
I can see it now...
Femshep: "Damn it!!! I wish we weren't in this firefight right now... I'm craving pickles wicked bad!!"
Femshep screams and yells, takes down rest of enemies, yelling to Liara and Miranda that they were taking too long with the killing.
Liara: "You need to calm down, honey, it's all right..."
Femshep: "Are you kidding?! It's not all right!!! I have to pee and the kid is kicking like a Krogan!"
I would actually be for it, but think how difficult it would be for Femshep/FemWarden to be waddling around, 6 months pregs!
It would have to take place after the story was complete... a little 'story' after the story. Also, what happens if the child would be in danger as well? I'm sure Bioware talked about this amongst the devs a bit but it's just too complicated to include- too many variables. Or maybe they're waiting until ME 3/DA 3 to spring pregs on us
IMO, it would be so cute to see some kid crawling around the Normandy and everybody cooing over it
good topic
#303
Posté 31 janvier 2011 - 01:08
Nadia73 wrote...
IMO, it would be so cute to see some kid crawling around the Normandy and everybody cooing over it:lol:
Until a reaper or something similar breaks the normandy in half, again.
Modifié par Count Viceroy, 31 janvier 2011 - 01:10 .
#304
Guest_Nadia73_*
Posté 31 janvier 2011 - 01:13
Guest_Nadia73_*
Count Viceroy wrote...
Nadia73 wrote...
IMO, it would be so cute to see some kid crawling around the Normandy and everybody cooing over it:lol:
Until a reaper or something similar breaks the normandy in half, again.
Wow that's depressing to think about... thanks for bringing it up.
#305
Posté 31 janvier 2011 - 02:12
Modifié par Lintanis, 31 janvier 2011 - 02:12 .
#306
Posté 31 janvier 2011 - 02:16
Nadia73 wrote...
Wow that's depressing to think about... thanks for bringing it up.:lol:
Yeah sorry, it's kind of what I do.
#307
Posté 31 janvier 2011 - 02:32
Cazlee wrote...
I'm not so sure. Take the Witcher, for example. Despite the small amount of fatherly interactions we had with (Alvin?) people felt emotional attachment to him... he's just a helpless little kid afterall.
What people? The whole "be fatherly to Alvin to get laid by girl of choice" deal was poorly contrived and irritating. I seriously hope there's nothing like that in TW2.
Modifié par Reaverwind, 31 janvier 2011 - 02:40 .
#308
Posté 31 janvier 2011 - 02:36
#309
Posté 22 février 2011 - 03:21
#310
Posté 22 février 2011 - 03:24
silly
#311
Posté 28 février 2011 - 10:15
#312
Posté 28 février 2011 - 10:21
#313
Posté 28 février 2011 - 10:44
And thank God! (says the atheist, but nevermind, you get the point)David Gaider wrote...
Okay, to make this short:
Could we do player pregnancy? Sure.
Did we? No. Child-rearing is not one of the adventures you will embark upon.
If an NPC gets pregnant, bears a child, etc, it's great, we see the progression of time.
If it happens in a novel, it's an interesting addition.
But when I -and of course all this reflects only personal taste- play a fantasy video game, for the main character and his/her trusty companions... one of them being heavy with child while ruthlessly slaying their enemy and/or conducting dangerous magical rituals... it's a bit too much over the top for my taste.
Being pregnant and raising a child as a passive segment of the game, well, that kind of stuff can be found elsewhere, like in Sims, and it belongs there (or not, but who am I to judge a game that I've never even played?).
I'm (along a few or more people, I don't know) am simply not interested to see that bit of life in a game.
My wife is with child right now. It's one of the most compelling, intriguing, joyful and scary things that has happened to us, and yet the most natural one. But it belongs here, this thing is not really for video games. In my opinion.
#314
Posté 28 février 2011 - 10:49
If someone has played Rune Factory 2, they made the main character the father or mother, then after being married and getting a baby something happens to your character. The story shifts to the child, you will play the child and he or she must find out why their mother or father had left them.
So if Dragon Age goes like this then yes, otherwise i find it useless.
Modifié par Cless Godhard, 28 février 2011 - 10:51 .
#315
Posté 28 février 2011 - 10:52
David Gaider wrote...
DarthCaine wrote...
At the end of the day, it's the budget that matters the most. IF you had a lot of budget, you could do many variations for your choices. (here) A child would be optional and a lot of people wouldn't do it, while you'd have a make a major NPC with lots of dialogue, several different apperiances etc.
But with DA2 being released so quickly and with so many things cut (you said it yourself in an interview about why no multiple origins), it's pretty obvious DA2 is done quick and cheap (unlike DAO)
Actually, even if I had the budget I'm not sure I would include players with young children.
Why? Because I don't want to potentially force the player into the position of being a bad parent. The only way to do it justice would be to make it a major plot element-- not to make it a throwaway item in Aerie's backpack. I'm not really interested in that.
You can cynically dismiss everything as being ruled by budgets and timetables if you wish, but just because something could be an option and players might have a theoretical desire for that option doesn't necessarily make it a good idea.
True and definitly agree, however might it also have to do mostly with morals and publical stand points? One of my own fav. elements within older rpg's was the ability to recruit members for my destroid base, which I then, by spending funds and choices rebuild into a living home for my party members, merchants etc.
Having the possibility to do that combined with the ability to gain a child, either by a female player character or trhough NPC and see them as infants, young children etc playing in the village or something you created would be awsome.
#316
Posté 28 février 2011 - 10:54
Not saying I want to see it or anything, but it's not terribly unreasonable.
#317
Posté 28 février 2011 - 11:10
Syrellaris wrote...
David Gaider wrote...
DarthCaine wrote...
At the end of the day, it's the budget that matters the most. IF you had a lot of budget, you could do many variations for your choices. (here) A child would be optional and a lot of people wouldn't do it, while you'd have a make a major NPC with lots of dialogue, several different apperiances etc.
But with DA2 being released so quickly and with so many things cut (you said it yourself in an interview about why no multiple origins), it's pretty obvious DA2 is done quick and cheap (unlike DAO)
Actually, even if I had the budget I'm not sure I would include players with young children.
Why? Because I don't want to potentially force the player into the position of being a bad parent. The only way to do it justice would be to make it a major plot element-- not to make it a throwaway item in Aerie's backpack. I'm not really interested in that.
You can cynically dismiss everything as being ruled by budgets and timetables if you wish, but just because something could be an option and players might have a theoretical desire for that option doesn't necessarily make it a good idea.
True and definitly agree, however might it also have to do mostly with morals and publical stand points? One of my own fav. elements within older rpg's was the ability to recruit members for my destroid base, which I then, by spending funds and choices rebuild into a living home for my party members, merchants etc.
Having the possibility to do that combined with the ability to gain a child, either by a female player character or trhough NPC and see them as infants, young children etc playing in the village or something you created would be awsome.
Think of it this way. Say that in said game your idea was implemented. In the beginning, those folks who "wanted" something like that, would be happy. Now, fast forward 6 months or a year after said game has been released. First, it would start with a few. Then those few would become many wanting "more" out of the "gift" already given to them. Now, instead of just seeing them playing in said village etc etc. Now they want to be able to interact with their children via a system sort of like Fable IIIs touch system where they can pick them up, cuddle them, hug them ad nauseum. And then eventually they'd want even more, and even more, and even more, until it was practially the Sims with some Medieval/Fantasy elements added to it.
You give people an inch on something like this, and in the end, they'll want to take a mile. So in truth, let's keep this kind of element where it belongs; In the Sims and Fable lol.
#318
Posté 28 février 2011 - 11:11
#319
Posté 28 février 2011 - 11:13
#320
Posté 28 février 2011 - 11:13
Hah, I've just realized that it's more than a month old.Russalka wrote...
Stop keeping this thread alive.
There are some really sneaky bumps around here.
#321
Posté 28 février 2011 - 11:13
Russalka wrote...
Stop keeping this thread alive.
Says the person actually taking the time to post said comment lol.
#322
Posté 28 février 2011 - 11:18
The father will do squat **** and you'll still have to go out kicking ass even if you're in your last trimester with a belly the size of a genlock. <_<
#323
Posté 28 février 2011 - 11:27
The OGB made me feel
Hearing what shepard said to liara in the shadow broker dlc made me feel
So yeah I think Bioware should install more pregnancy in their titles and also more jealousy
I love it when 2 men or women are ready to kill each other over me
#324
Posté 28 février 2011 - 11:35
Emzamination wrote...
I love it when 2 men or women are ready to kill each other over me
Me too lol. But only because after they're done I can tell them that they're both S.O.L.
Fighting to save the world is one thing, fighting over a single person's affections, I just let em go at it and then break the bad news to all parties involved afterward lol.
#325
Posté 28 février 2011 - 11:40
I would say it's possible we'll see something similar to that in Dragon Age 2, but I don't think it'll play a significant part during the game's story, i.e. we probably won't get to see/interact with our child for most of the story; maybe we'll see him/her for a second but I doubt it'll be for long.





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