[quote]s0meguy6665 wrote...
Why I care... I think romance adds a lot to making the characters feel real.[/quote]
I appreciate that viewpoint, will you care to elaborate? I often have romances feel forced, simply unrealistic or otherwise odd. I think they more often than not detract from the realism and immersion, rather than add to it.
[quote]peril wrote...
You might wanna clarify your questions a bit, then,
ifyou're actually interested in asking any. All I got from the opener was
filibuster on how romance isn't important to you -- so how could other
people possibly have different experiences?[/quote]
Regardless of what you're inferring, I am very much interested in asking questions - hence why I'm asking them. I realise many people have taken the topic to places it does not belong in the past, but I am genuinely interested in why people place such interest on romances and why (or why not) a few things would add or remove from that interest.
Would lack of romance options, for instance, be a deal-breaker? Why - or why not?
[quote]Eudaemonium wrote...
The first thing I have to say is
that if you think nerds and geeks are less into sex then you don't seem
to know many. Geek communities are one of the most
sexually-highly-charged I've actually encountered. It is, however, the
stereotype.[/quote]
It's a quite common prejudice, although all us nerds know different. No sense continuing here, as that is going off-topic, however.
[quote]Honestly though, I don't really get
the obsession, though I certainly buy into it from time to time. I
don't really understand what you're asking though. Is it why certain
people obsess over certain aspects of romancible characters and other
people other aspects? (For example, the wanting a deeper emotional
connection or the obsession over the character's sexual history or
orientation). If so, I really don't know. I mean, I'm never bothered by
sexual history in real life, let alone of a fictional character in a
video game.[/quote]
That is much of what I'm asking, yes.
[quote]shepard_lives wrote...
People are spoiled, and egotistical.
Some
want the romances to be a massive ego-stroking session (and indipendent
women with past sexual relationships aren't good for that), others just
have odd tastes (like only screwing virgins, or turning the
aforementioned indipendent women into humble Yamato Nadeshiko-ish
wives), others like to act extraordinarily picky because they think
it's cool and original.[/quote]
I guess the ego-stroking makes sense, I didn't give that much thought... But those romances are much of the reason that they feel extremely forced and unrealistic. Romances aren't anything like that in real life - so why prefer such things in digital medium? That is one of my major questions.
[quote]Me, I like the romances because they provide character development, interesting plots and some truly great lines. This
isBioware we're talking about, after all. (Some) Bioware characters * are
the only videogame characters I've ever grown truly attached to, like I
would have for book or movie characters, and the romantic plots are
definitely a part of that.
*
Okay, Bioware characters and Kreia.[/quote]
Character development? Sure. But how important is romance to you, in games? Is it a deal-breaker if it isn't there?
The question may seem trivial, but it is just the massive obsession over it in the forums, that has me thinking.
Would you consider romance-options to be so much of a plus, that you wouldn't care if a game had less companion-options due to allocating resources to romances instead?
[quote]AnnaV wrote...
The problem as I see it with all of these
romance threads (and the vast majority of them are indeed very creepy)
is that people fail to realize that the idea behind a roleplaying game
is not that your character should be an exact copy of yourself through
which you get to live out all of your romantic/sexual fantasies. This
is essentially the attitude behind every complaint that a certain
character doesn't look right, isn't gay etc. You don't like "loose
women" (a comment often directed at Isabela)? Then make a character who
does!
The point of roleplaying is to create a personality for
Hawke/the Warden and if that personality happens to match that of an
LI, playing the romance it might add to your gaming experience. If you
try to play the game with YOU as Hawke/the Warden, you're bound to be
disappointed. The game is not made to replace your real life.[/quote]
Indeed. I have little to add here, since I'm in total agreement.
[quote]There
is nothing at all wrong with romances in games. They're not weird or
creepy. I don't even think it's crazy for someone to have an innocent
"crush" on a game character - certainly no more crazy than having a
"crush" on an actor or singer. But demanding a character that you can
fantasize about is definitely weird.[/quote]
Again, I think you're just off on a tangent here - but I wish to make it clear, that I'm not judging or viewing romances in games as creepy or weird.
[quote]Romance
can add a lot of immersion and depth to films and books, and the same
goes for games. I care about them for that reason. It adds an extra
layer to the roleplaying experience if I can play that my character
falls in love, and it makes the game world feel even more interactive.
Having
said that, I would really prefer that romances were more subtle, or
even just implied. I don't care for "sex scenes" in games at all. A
fade-to-black or just a kiss would be preferable, in my opinion.
[/quote]
A lot of people share this viewpoint, from what I've gathered - my main gripe with the romances are (other than I personally do not see them as important) is that they're often poorly done. Bioware doesn't do them that great, either, if I may be so bold.
It's all about transfering emotion to the characters, I get that - but that's the hard part too, isn't it? I'm all about "If you can't do it properly or make it believable, don't do it."
In Dragon Age, it is sort-of implied that relationships develop on their own, over time - although it doesn't make any sense, in reality. If you character just picked up Oghren, for instance, and then showered him with gifts or picked all the right dialogue choices in a few conversations, he would go on-and-on about you and him has travelled together for a while.
Implying this makes the romances less unbelievable, but they just still do not seem right for me.
[quote]Lotion Soronnar wrote...
Personally, since I like immersing myself in the world when playing RPG's, anything that adds more depth and make the world feel more alive is a good addition. And companions that feel like real people are a massive boon.
Now, romance is not a requirement as far as I am concerned, but they do add more depth in way. Note that I'm not talking necessarly about player-NPC romances. Romance and relationship between NPC's can be just as good way to improve immersion and add a bit more life to the game.[/quote]
Indeed. I often find myself having no problems with the NPC-NPC romances either, it's just that including the player in them often seems extremely forced to be, and be entirely out of depth.
[quote]Interestingly enough, while I HATE ego-stroking in games (a fall of epic items falling to the feet, everyone but the hero is incompetent, all women falling for the hero, etc..), when it comes to LI's (actually, when it comes to women in general, LI or not) I prefer Aerie-Imoen-Leliana types.[/quote]
I see. While I didn't dislike Aerie, I hated Imoen (Her character coming back in every game was the worst thing of the series) - I thought Leliana was quite well done, given that there was more too her than met the eye. Her character struck me as being well thought-out, and her romance was better done, for me, than Morrigans (to give an example) - while still not adding anything exceptional to the experience, for me.
Modifié par Liablecocksman, 12 janvier 2011 - 02:51 .