Multi-Player Optimism
#51
Posté 12 janvier 2011 - 10:36
Competitive multiplayer would, of course, consist of either imported Shepard characters, or more practically, different mercenary factions.
I'd would like that the competive multiplayer have a weapon upgrade system much like COD's and that unlocked weapons and upgrades in multiplayer could be imported to the campaign.
#52
Guest_NewMessageN00b_*
Posté 12 janvier 2011 - 10:40
Guest_NewMessageN00b_*
http://cache.daylife...fsJ7C9/x610.jpg
It's not even funny. I cannot think of any reasons other than leveling it to the common denominator. Which is pretty low.
Modifié par NewMessageN00b, 12 janvier 2011 - 10:46 .
#53
Posté 12 janvier 2011 - 10:41
A multiplayer in the ME universe could be really unique and fun, provided it isn't too much like Call of Duty, like most multiplayer games want to do.
#54
Posté 12 janvier 2011 - 10:41
Modifié par Mr. Sniper Rifle, 12 janvier 2011 - 10:42 .
#55
Posté 12 janvier 2011 - 11:10
I see the OP has tried to change it up a bit which is fine. For me though I'm sorry to say it's a mute point.
I will say this, if the industry wants to continue with MP in these shooter style games they really need to find a iron clad solution to the hacking, training, and other various bots / cheating programs lazy players come up with. Rather that be seeking legal action with EULA violation (like what has been done with the music industry) (*cough cough* Modders beware if this happens. . .) or simply parsing the program utilizing various techniques. . .
What is the best solution? The hell if I know. All I know is some folks are bound and determined to have the dam thing in every title that pops up out there. (And this same determination is also done by folks modding there various MP games on various platforms, (including consoles) since they can't stand to loose.)
I'll say this again, I rather see it as a stand alone program. This way the mechanics - interface will not be something totally alien to me. I'm not sure Co-op is the best route since that's going to require a ton of stuff to be added into a well, narrow time - development time. If they pull it off, *shrugs* I'll still will not participate in the MP side. Sorry guys but the bitterness of COD MW2 still remains in my soul and probably will for a few more years. And it's why I will not buy another Activision / Infinity Ward COD title. Halo I will not buy due to way the marketing department pushed it, thanks Microsoft. *whispers* Halo 2 is the reason. But that is another story.
They should also provide you guys with a decent server for crying out loud. I know there are a few software co's out there that really screw there players with cheap ass servers. Many times these systems don't get the proper support they need to operate, nor are put in a decent climate controlled area. Which is partly why folks warp, jump, etc. Granted rather or not you have a stable and wide band connection also plays a role in this and other players enjoyment. (btw some hacks exploit that as well devs. . . . *annoyed*)
#56
Posté 12 janvier 2011 - 11:12
#57
Posté 12 janvier 2011 - 11:36
For example, I can imagine a multiplayer that touched upon the First Contact War in which one team plays as Humans and the other Turians. Much of what made the campaign engaging such as the biotic and tech abilities can be integrated here, but more balanced out to ensure that no one power is too dominant.
If this is BioWare's first true venture into competitive multiplayer, I wish them the best of luck and hope that this just makes the overall package of Mass Effect 3 have even more replay value.
#58
Guest_rynluna_*
Posté 12 janvier 2011 - 11:43
Guest_rynluna_*
James2912 wrote...
Co-op campaign. One person is shepard and makes the decisions the other is a guest even then it would be messy and a waste of space. uggh
It is messy. Why would I want my friend barking orders to me on what to do with my Shepard?
#59
Posté 12 janvier 2011 - 11:53
For me, inclusion of MP will result in me cancelling my preorder, and checking the forums for at least a month to get the overall opinion of how MP affected the SP game. If the SP game was fully fleshed out and unaffected, then I will probably go out and buy it, but only the basic version. If the SP game suffers due to MP inclusion, then I'll torrent it first to see if its worth it.
#60
Posté 13 janvier 2011 - 12:02
#61
Posté 13 janvier 2011 - 12:08
And also that, come hell or high water, there must be some form of multiplayer in ME3…
The multiplayer feature I would like to see is: the ability to turn off multiplayer. I mean completely. I don’t even want to see the option on the game menu once I turn it off. From there I can just let Sweet Lady Denial take over.
I can’t see it so it doesn’t exist. Bliss.
Modifié par General User, 13 janvier 2011 - 12:09 .
#62
Posté 13 janvier 2011 - 12:34
Make two separate games.
Mass Effect 3 - The thrilling conclusion to Commander Shepard's story arc and the final battle with the Reapers.
Mass Effect3 Expansion: Earth Liberation - A CoD type MP that takes place during the Reaper invasion of Earth. Play as Human Alliance, Human Cerberus, Turian, Salarian, Krogan, Asari, etc, etc. Kill enemies, destroy bases, go on missions to cripple enemies or help allies. May have a main character of its own, but no Shepard. (Possibly import a ME3 save to have different outcomes of the game).
Reason: Each game will have to stand up on its own, therefore each game will have to have the maximum resources to ensure quality and success.
Modifié par JamieCOTC, 13 janvier 2011 - 12:38 .
#63
Posté 13 janvier 2011 - 12:36
JamieCOTC wrote...
Solution: Make two separate games.
Mass Effect 3 - The thrilling conclusion to Commander Shepard's story arc and the final battle with the Reapers.
Mass Effect3 Expansion: Earth Liberation - A CoD type MP that takes place during the Reaper invasion of Earth. Play as Human Alliance, Human Cerberus, Turian, Salarian, Krogan, Asari, etc, etc. Kill enemies, destroy bases, go on missions to cripple enemies or help allies. May have a main character of its own, but no Shepard. (Possibly import a ME3 save to have different outcomes of the game).
Reason: Each game will have to stand up on its own, therefore each game will have to have the maximum resources to ensure quality and success.
Ding ding ****ing ding. Someone listen to Jamie.
#64
Posté 13 janvier 2011 - 12:47
#65
Posté 13 janvier 2011 - 01:11
Suron wrote...
a limited co-op with a buddy taking the role of one of your squad would be cool..but that should be the limit of the multiplayer. I don't want any of the SP to suffer for MP crap in this kind of game.
release a spinoff if you want some kind of MP in ME....
in that regard a class-based team MP like Battlefield/Team Fortress 2/etc would be great for such a SPIN-OFF game.
but again..far as ME3 goes with MP? if it MUST be in there...simple co-op is all it should be..let the buddy take on the role of a squad-mate or something. Nothing else would really fit.
This.
#66
Posté 13 janvier 2011 - 01:19
Mecha Tengu wrote...
mass effect spin off that could focus solely on being a shooter is nice
agreed. A mass effect fps, in the vein of the Half-life series, with a lot of emphasis on character interaction and story telling would be good.
#67
Posté 13 janvier 2011 - 01:28
#68
Posté 13 janvier 2011 - 01:59
Now Im off to pray to God for no multiplayer in ME3, world peace and a cure for cancer. In that order.
#69
Posté 13 janvier 2011 - 05:39
#70
Posté 13 janvier 2011 - 06:01
#71
Posté 13 janvier 2011 - 07:07
Why MP shouldn't be in ME 3 and one reason why it will take from development - story time.
You know you MP lovers should just google Black Ops hacks. . . Maybe that will finally sink it in. . . *ponders*
Ah gawd damit I forgot about the Halo lovers. . . . Just try googleing Halo Reach Hacks. . . .
Humm guess I have to hit closer to home to get the point though. . .
You hoo! MR EA CEO / President! (Sorry for that. . . But I don't know how else to get somethings across to these guys. And I don't intend to offend the poster, I just want to get your attention on the MP problem.)
EA - DICE are you listening? Battlefield Bad Company 2 Hacks Just google it, no harm or foul.
How about a more recent release. . . Metal of Honor 2010 Hacks. . . . (the 2010 version that was released in October.) Hell if memory serves me right someone had a hack on MoH before it was released, same thing with COD MW 2.
Do just a little bit of digging and you will hear some major screaming from frustrated players out there. Hell just watch the posted vids!
Dose anyone think that dosen't effect SALES - DEVELOPMENT FUNDS now? How many folks are alienated by this stuff?
How about the develoment time it takes for these projects? The simple fact alone the programmers had to incorporate anti-hacking into it takes away from time spent on graphics, maps, AI (if any) etc. . .
AIM BOTTING?
Wall hacks?
Chams?
ESP?
There are also lovely ping hacks too! (that attack those expensive servers and tie up bandwith!) Oh joy . . .
Do you guys understand one of the reasons why some folks don't want it in ME 3 now? Why MP development will take from the story, AI, NPC social interaction, and other development?
#72
Posté 13 janvier 2011 - 07:13
Sometimes you don't even have to play well.
#73
Posté 13 janvier 2011 - 07:33
What would probably be better is to have some sort of Mercenary arena where small squads face off against each other for glory, etc. Plays the same as the singleplayer and you can have 6 vs. 6 (enough for one of each class) and duke it out to win credits. Credits in turn let you customize your Merc more and unlock additional weapons. Abilities should probably be locked-in, but they could let you level them up I suppose. Or maybe they could have it so everyone at the start has the same number of talent points to distribute into all the classes (enough equivalent to being Level 30 in ME2). Of course retraining would cost credits. Actually that would probably work alright. And well obviously Heavy Weapons shouldn't be in the Multiplayer.
I dunno I wouldn't mind it. But I think it's pretty clear that the focus of Mass Effect is a singleplayer experience purely, so I doubt that will change.
Modifié par Bluko, 13 janvier 2011 - 07:34 .
#74
Posté 13 janvier 2011 - 07:35
#75
Posté 13 janvier 2011 - 10:02





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