Aller au contenu

Photo

IGN Preview!


497 réponses à ce sujet

#401
AlainNagel

AlainNagel
  • Members
  • 111 messages

crimzontearz wrote...

just wanting to point out that this specific screenie

Image IPB seems to confirm that fem-hawke will have more feminine postures.......THANK GOD.....Femshepard was ridiculously mannish in her behaviours and postures

Items in your inventory now seem to have an option to be put in a junk-folder (do items there count towards your maximum number of items in your inventory?) instead of being destroyed. That's very handy the next time you meet a salesman and need to dump useless items without going through your inventory for the umpteenth-time to decide what you can safely sell.

Modifié par AlainNagel, 13 janvier 2011 - 02:44 .


#402
Dubya75

Dubya75
  • Members
  • 4 598 messages
In the combat screenshots, the avatars showing health bars seem a bit too much in the way? There seems to be a lot of space for it to move to the edge. These shots are clearly from xbox so hopefully that will be different in the PC version.

Looks amazing though...now how to pass the time until March...

#403
The Elder King

The Elder King
  • Members
  • 19 630 messages
I'm sure that the "Junk" option was available in DAO

Modifié par hhh89, 13 janvier 2011 - 02:46 .


#404
twincast

twincast
  • Members
  • 829 messages

Maria Caliban wrote...

Strangely enough, I'm finding many of the new previews to have clothing and armor that looks more realistic than Dragon Age: Origins, not less.

True, but that doesn't make the spiky go away.

#405
AlainNagel

AlainNagel
  • Members
  • 111 messages
There was? That's another "Doh!"-moment for me then, could have avoided all those repeat selling-dialogues I had:



Vendor: "Back so soon?"

Me: "While equipping my teammates with the new stuff I just bought (why can't I just immediately sell you that stuff?) I came across a boatload of salves and trap-making equipment I never use."

Vendor: "Sidestepping the fact that I'm an arms-dealer I'll be happy to buy it."

#406
Sidney

Sidney
  • Members
  • 5 032 messages
[quote]nightcobra8928 wrote...

I just have one gripe about it; there seems to be very few points in total to spend, which concerns me because it might mean we'll wind wind up having every talent/spell by the endgame, which would make the choice of which talents/spells to pick redundant in the long run. Of course, the level cap might be lower to counter this, or you may not receive talent/spell points every time you level up, who knows?
[/quote]

judging by this pic, i think that are more upgrades in the skill trees that we just can't see right now in the "mage trees" picture
[/quote]

Well and if I've read right you'll be able to "level up" a single spell so your points won't just be used to add a spell but to also enhace that spell so you can go broad or deep with your points.

#407
twincast

twincast
  • Members
  • 829 messages

Phoenix_Loftian wrote...

A bit disappointed by the info that only the two major decisions really count for anything from origins.

*facepalm*

#408
Sidney

Sidney
  • Members
  • 5 032 messages

AlainNagel wrote...

There was? That's another "Doh!"-moment for me then, could have avoided all those repeat selling-dialogues I had:

Vendor: "Back so soon?"
Me: "While equipping my teammates with the new stuff I just bought (why can't I just immediately sell you that stuff?) I came across a boatload of salves and trap-making equipment I never use."
Vendor: "Sidestepping the fact that I'm an arms-dealer I'll be happy to buy it."


Yeah you move everything to Junk and then just sell all junk and the selling experience is better than it could be...doesn't change that getting the junk still sucks the life out of the game.

#409
Guest_Inarborat_*

Guest_Inarborat_*
  • Guests

Dubya75 wrote...

In the combat screenshots, the avatars showing health bars seem a bit too much in the way? There seems to be a lot of space for it to move to the edge.


I'm sure the modding community will take care of that.  I quite like the old design with the health and willpower/stamina curving around the portrait.

#410
Dubya75

Dubya75
  • Members
  • 4 598 messages

Inarborat wrote...

Dubya75 wrote...

In the combat screenshots, the avatars showing health bars seem a bit too much in the way? There seems to be a lot of space for it to move to the edge.


I'm sure the modding community will take care of that.  I quite like the old design with the health and willpower/stamina curving around the portrait.


I agree, it took up less space on the screen...generally, the interface looks pretty slick!

#411
twincast

twincast
  • Members
  • 829 messages

nightcobra8928 wrote...

TheHawkeWhoFlies wrote...

That sounds like a good assessment. Overall, the new system looks awesome, I think.

I just have one gripe about it; there seems to be very few points in total to spend, which concerns me because it might mean we'll wind wind up having every talent/spell by the endgame, which would make the choice of which talents/spells to pick redundant in the long run. Of course, the level cap might be lower to counter this, or you may not receive talent/spell points every time you level up, who knows?


judging by this pic, i think that are more upgrades in the skill trees that we just can't see right now in the "mage trees" picture

Image IPB

That's my conviction as well.

And regarding the level cap: It's 50.

#412
slimgrin

slimgrin
  • Members
  • 12 463 messages
So apparently no grid inventory? Damn.

#413
Ymladdych

Ymladdych
  • Members
  • 295 messages
Very cool.  I can't wait to play it.

Does anyone else see a bit of Milla Jovovich in fem!Hawe's design?

Image IPB

#414
Addai

Addai
  • Members
  • 25 850 messages
FemHawke does indeed look awesome. Great outfit, and no Isabela knockers (whew).

She blows dorky Garrett out of the water.

Modifié par Addai67, 13 janvier 2011 - 04:05 .


#415
Stevie 402

Stevie 402
  • Members
  • 193 messages

SkittlesKat96 wrote...

 This will sound really sad and pathetic but female Hawke is pretty. :D



Thats not sad. Whats sad and or .....well creepy is that I now find Flemmeth to be pretty and well.... hot even.  :lol:

#416
Seb Hanlon

Seb Hanlon
  • BioWare Employees
  • 549 messages

twincast wrote...

nightcobra8928 wrote...

TheHawkeWhoFlies wrote...

That sounds like a good assessment. Overall, the new system looks awesome, I think.

I just have one gripe about it; there seems to be very few points in total to spend, which concerns me because it might mean we'll wind wind up having every talent/spell by the endgame, which would make the choice of which talents/spells to pick redundant in the long run. Of course, the level cap might be lower to counter this, or you may not receive talent/spell points every time you level up, who knows?


judging by this pic, i think that are more upgrades in the skill trees that we just can't see right now in the "mage trees" picture

picture clipped

That's my conviction as well.

And regarding the level cap: It's 50.


Ability upgrades are in fact hidden on the all-trees view, to unclutter the display. Don't worry, there's lots of things to spend your points on. While this is still subject to balance and tuning until final release, I believe that you're nowhere near having every ability in a full playthrough.

#417
idoless24

idoless24
  • Members
  • 301 messages

Ymladdych wrote...

Very cool.  I can't wait to play it.

Does anyone else see a bit of Milla Jovovich in fem!Hawe's design?

Image IPB


Yeah! I definitely see it..love Milla!Image IPB

#418
Shepard Lives

Shepard Lives
  • Members
  • 3 883 messages

Seb Hanlon wrote...

twincast wrote...

nightcobra8928 wrote...

TheHawkeWhoFlies wrote...

That sounds like a good assessment. Overall, the new system looks awesome, I think.

I just have one gripe about it; there seems to be very few points in total to spend, which concerns me because it might mean we'll wind wind up having every talent/spell by the endgame, which would make the choice of which talents/spells to pick redundant in the long run. Of course, the level cap might be lower to counter this, or you may not receive talent/spell points every time you level up, who knows?


judging by this pic, i think that are more upgrades in the skill trees that we just can't see right now in the "mage trees" picture

picture clipped

That's my conviction as well.

And regarding the level cap: It's 50.


Ability upgrades are in fact hidden on the all-trees view, to unclutter the display. Don't worry, there's lots of things to spend your points on. While this is still subject to balance and tuning until final release, I believe that you're nowhere near having every ability in a full playthrough.


Very good to know, Seb.

#419
nightcobra

nightcobra
  • Members
  • 6 206 messages

Seb Hanlon wrote...

twincast wrote...

nightcobra8928 wrote...

TheHawkeWhoFlies wrote...

That sounds like a good assessment. Overall, the new system looks awesome, I think.

I just have one gripe about it; there seems to be very few points in total to spend, which concerns me because it might mean we'll wind wind up having every talent/spell by the endgame, which would make the choice of which talents/spells to pick redundant in the long run. Of course, the level cap might be lower to counter this, or you may not receive talent/spell points every time you level up, who knows?


judging by this pic, i think that are more upgrades in the skill trees that we just can't see right now in the "mage trees" picture

picture clipped

That's my conviction as well.

And regarding the level cap: It's 50.


Ability upgrades are in fact hidden on the all-trees view, to unclutter the display. Don't worry, there's lots of things to spend your points on. While this is still subject to balance and tuning until final release, I believe that you're nowhere near having every ability in a full playthrough.


regarding that, is (there a more or less) limited number of enemies like in origins or do enemies respawn after a while?

from your response i suspect it is the former but i'd love a confirmation^_^

#420
Maria13

Maria13
  • Members
  • 3 831 messages
Personally I think she looks like the actress Amanda Donaghue who played CJ in L.A. Law...


Image IPB

Modifié par Maria13, 13 janvier 2011 - 05:19 .


#421
Kakdaddy79

Kakdaddy79
  • Members
  • 9 messages
Anyone catch that bit where the reviewer said that after playing the 5 hour demo she "fired up a new character in Origins, a Dalish elf warrior. I was pleasantly surprised to realize that they had redone the elf character models. Instead of a human with different ears the elves now have a distinct look – large, wide-set eyes and more petite features actually make them stand out from the crowd."



Does this mean that a graphically redone Origins is coming with DA 2? What is the reviewer referring to?

#422
Eclipse_9990

Eclipse_9990
  • Members
  • 3 116 messages

Maria13 wrote...

Personally I think she looks like the actress Michelle Green who played CJ in L.A. Law...


Image IPB


Really? She actually looks closer to femsheps model.. 

#423
royceclemens

royceclemens
  • Members
  • 968 messages

Kakdaddy79 wrote...

Anyone catch that bit where the reviewer said that after playing the 5 hour demo she "fired up a new character in Origins, a Dalish elf warrior. I was pleasantly surprised to realize that they had redone the elf character models. Instead of a human with different ears the elves now have a distinct look – large, wide-set eyes and more petite features actually make them stand out from the crowd."

Does this mean that a graphically redone Origins is coming with DA 2? What is the reviewer referring to?


I believe the reviewer meant that, after having loaded a character into DA:O, they realized that they had redone the elf models for DA2.

#424
Adhin

Adhin
  • Members
  • 2 997 messages

TheHawkeWhoFlies wrote...
That sounds like a good assessment. Overall, the new system looks awesome, I think.

I just have one gripe about it; there seems to be very few points in total to spend, which concerns me because it might mean we'll wind wind up having every talent/spell by the endgame, which would make the choice of which talents/spells to pick redundant in the long run. Of course, the level cap might be lower to counter this, or you may not receive talent/spell points every time you level up, who knows?


Just felt the need to comment on this to try and show up this, almost definitally wont be a problem. I'm sure someone has already touched on it but just incase, well here goes. if you count abilities (that you spend point on since 1st is a freebie) they're are 32 skills 'not' counting specializations. It's been stated you get specialization same way as last game, in that, you get to pick 2 by lvl 14. So thats another 10 skills, 42 to 'pick from'.

Throw in a little the avg end game lvl of probably around 25 (max is 50 but they've stated leveling will end around same as DAO, so 20-25), 1 point per lvl and...well..your not quite hitting that 42 mark. And if thats not enough - don't forget! at least half of the abilities have a 'passive' to upgrade it, or 2 in some cases! Taking into account the passives based off the 'zoomed in' (thats when you select a web to directly spend points in, that view shows all of them for selection) you'll notice each one has about 10-12 thing (counting passives that don't show up till selection).

Simplest of basic math, 10 * 8 gets you 80 things to spend your points on, roughly. Even IF you can hit lvl 50 'and' you got a buncha extra points by say 10 books and quest giving bonus points you still wouldn't hit that 80 mark. So I wouldn't worry to much about maxing everything out, ever actually. Its quite impossible.

#425
Kharizma

Kharizma
  • Members
  • 296 messages

Eclipse_9990 wrote...

Maria13 wrote...

Personally I think she looks like the actress Michelle Green who played CJ in L.A. Law...


Image IPB


Really? She actually looks closer to femsheps model.. 


The actress you pictured in your post is actually Amanda Donahoe (sp?), as I recall.