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Did the Overlord DLC move you/impress you as much as it did me?


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#1
BiancoAngelo7

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I don't know why it took so long, actually yeah I do school and real life etc., but I finally got to play the overlord dlc.

I don't even know where to begin with how amazing this dlc was.

Completely worth my money.

The music was spectacular, the combat music makes you feel like there is this epic sense of urgency and heroic struggle against your evil enemies, something that I had not experienced since I was fighting my way to stop Sovereign in ME1 on the Citadel.

The music for the conclusion of the DLC accentuates the emotions that it brings out in you PERFECTLY. It's crazy, I felt like I was watching a summer blockbuster sometimes just by listening to the music soundtracks. Don't get me wrong, the music they use for ME1 and ME2 is nice, the "vigil" song is my fav, but the music they used in Overlord actually evoked emotions out of me that I never expected. To avoid spoilers, all I'll say is especially when you confront the VI at the end....

The overall cinematic quality was really just amazing. I remember Mr. Casey Hudson doing an interview where he said that they were trying to incorporate a more cinematic feel. Well, he was spot on! Everything from the level design, to the level "reacting...." to you, and the inclusion of an actual high def cut scene to demonstrate the epic destruction scene that we got to trigger and witness first hand was INCREDIBLE.

And that was only about half way through the DLC!!!

Then came the more than welcome surprise of the overworld of Aite.

WOW. It was like a breath of fresh air, filling my lungs with something that I (and I know many others) were expecting in ME2 from the start. Being able to actually freely go and decide where I wanted to go, what I wanted to do was sorely missed in ME2 and being able to explore the overworld of Aite was a very nice addition that I sincerely hope they expand upon in the future.

Hell, even the small details were great, hovering over the water, producing that different sound with the HH, the animals, everything just had an amazing amount of detail. The only bad thing about this aspect was that their skybox had cloud textures where the skybox curves at the horizon so it kinda messed up the sky vista, but Im sure they saw that and will avoid that in the future.

The variety of the locations was very fun. I can't honestly tell you, (cuz I dont remember) how long I stood there staring at the lava float up rocks only to engulf them again on the road to Prometheus Station. It was a really really nice touch, including the ability to go off the beaten path a little, whether through caves or with air vents to get unique vistas or find some minerals.

The interactive element of Atlas station and the combat there was just spot on. It was interesting, fun and just the right amount of intense, even though more intensity is never a bad thing in my book. (all this of course disregarding the glaring flaws of the HH, which I hope the devs have taken into consideration by now)

The on foot combat scenarios and design was just as good in my opinion, it was all just executed very well.

last but certainly not least, the drama and emotion that the "VI" situation on a whole evoked was really intense. I never expected it.

And the Paragon interrupt was AWEEEESOMMMMEEEE. FINALLY!!!! Almost every paragon interrupt in the game so far makes my Shep act like an over feeling wuss. This time, it was what it was meant to be:

Being a die hard badazz, while being on the side of right at the same time. THIS was very impressive to me, as it suggests the devs have really been listening to our complaints of Paragon interrupts in general.

Overlord is easily if not my favorite, one of my favorite things to do in this game.


The only thing they need to do now is give our squad real armor, so they can then go and make real hazardous planets that aren't all garden worlds, and let us exit the HH so they can get rid of that God-awful scan/recover thing in the HH. (which even looks retarded, and feels retarded with the whole "push you out of the way" thing)

Even though this DLC was amazing in so many ways I can't even remember, I really hope that for ME3 they give us a bunch of different planets with different conditions, much bigger overworld maps to explore and "frolick" in, and maybe limit the actual fighting/interaction/ plot area to a small thing like the size of one of the stations in overlord.

I just hope they realize we're not expecting an "overlord" every time we planet fall in ME3.

And bring back the open space skyboxes of ME1 with stars and 3d planets and stuff Bioware. Don't get me wrong, the one in overlord was quite nice, but it wasn't as good as may of the ones in ME1 where we were in open space and got 3d objects in the sky and not just 2d pictures of planets or whatever.

So yeah, sorry for the long post, but just wanted to say how great this dlc was, and the small last steps I believe Bioware needs to take to really nail planet exploration in ME3.

THANK YOU BIOWARE!!!! (yeah I know I paid for it, but still, THANKS!!)  :happy:

Modifié par BiancoAngelo7, 12 janvier 2011 - 08:49 .


#2
Zulu_DFA

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"Overlord" = WORST piece of game I played in years!

#3
Sparrow44

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Yeah the first thing I liked about Overlord was that we were given some open world exploration, and it was nice to have a bright place to explore in contrast to ME2's dark and gritty locations. Prometheus and Atlas Station were very atmospheric and the beginning of Overlord (Hermes Station) had an epic fight at the conclusion.

It was a good mission don't get me wrong but it also had some filler and silent squaddies were a bit off-putting.

#4
Code_R

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"Overlord" impressed me more than "Lair"

#5
Schneidend

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I liked Overlord. Geth are fun to fight, and the "big reveal" was pretty intense. Also, a decent use of the Hammerhead as an open-world exploration vehicle.

#6
supakillaii

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Opinions~
But yeah I liked it. Especially that one thing that I can't say since this is in general discussion :whistle:

Modifié par supakillaii, 12 janvier 2011 - 09:03 .


#7
Guest_Randy_Mac_*

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Zulu_DFA wrote...

"Overlord" = WORST piece of game I played in years!


You're probably in the minority on that issue.

Modifié par Randy_Mac, 12 janvier 2011 - 09:04 .


#8
TheZanSnake

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I love both Lair and Overlord :)

#9
Mister Mida

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The ending was interesting. Overall it was better than any random assignment in the vanilla game.

#10
Aglazzboi

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Sparroww wrote...

It was a good mission don't get me wrong but it also had some filler and silent squaddies were a bit off-putting.


I feel the same about the silence it was kinda creepy. It was good but behind shadow broker to me.

#11
uzivatel

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tl;dr



no, it was worth those points but nothing spectacular ... as with BDtS - one of the best UNC / N7 mission in the game, but thats not saying much.

#12
HiddenKING

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Overlord is a great piece of DLC that adds an entirely different experience than that of the regular game. The music is great and the fresh locations give it a great feeling of adventure. It is IMO one of the well worth the price. My favorite is still Lair of the Shadow Broker but Bioware has done a great job with the DLC of ME2 and I'm eagerly awaiting the next one.

#13
Kronner

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I thought Overlord was mediocre at best. The music was not that bad at times though.

#14
Aonike1

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I'm sorry but the paragon interrupt on Zaeed's loyalty mission is still the best one!Posted Image

#15
Pwner1323

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It's ME2's second best dlc next to LotSB. The Hammerhead areas are also impressive, hope we get places like those in ME3. The ending twist and choice are also very well written. The theme music is amazing and the sattelite scene was hilarious.

#16
BiancoAngelo7

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Aonike1 wrote...

I'm sorry but the paragon interrupt on Zaeed's loyalty mission is still the best one!Posted Image


Oh yeah, I forgot about that one, but it's the only one I can think of apart from the Overlord one that makes Shep a tough fighter good guy instead of a wuss.

And yeah the squaddies were mostly silent, but I didn't notice it that much, but I guess that's because in ME2 squad banter went downt the tubes especially compared to ME1 squad banter.

And yeah, it's not like I said Overlord was the best thing in the world, it had some flaws, most of which I thought I had written about. But overall it was a very good dlc I believe and a good step in the right direction of moving the ME experience back towards what we were expecting after ME1 instead of what we got in ME2.

#17
Jonn Lm

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BiancoAngelo7 wrote...

Aonike1 wrote...

I'm sorry but the paragon interrupt on Zaeed's loyalty mission is still the best one!Posted Image


Oh yeah, I forgot about that one, but it's the only one I can think of apart from the Overlord one that makes Shep a tough fighter good guy instead of a wuss.

And yeah the squaddies were mostly silent, but I didn't notice it that much, but I guess that's because in ME2 squad banter went downt the tubes especially compared to ME1 squad banter.

And yeah, it's not like I said Overlord was the best thing in the world, it had some flaws, most of which I thought I had written about. But overall it was a very good dlc I believe and a good step in the right direction of moving the ME experience back towards what we were expecting after ME1 instead of what we got in ME2.


there was dialog cut from the game with squaddies alerting you about stuff.

#18
Sparda Stonerule

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BiancoAngelo7 wrote...

Aonike1 wrote...

I'm sorry but the paragon interrupt on Zaeed's loyalty mission is still the best one!Posted Image


Oh yeah, I forgot about that one, but it's the only one I can think of apart from the Overlord one that makes Shep a tough fighter good guy instead of a wuss.

And yeah the squaddies were mostly silent, but I didn't notice it that much, but I guess that's because in ME2 squad banter went downt the tubes especially compared to ME1 squad banter.

And yeah, it's not like I said Overlord was the best thing in the world, it had some flaws, most of which I thought I had written about. But overall it was a very good dlc I believe and a good step in the right direction of moving the ME experience back towards what we were expecting after ME1 instead of what we got in ME2.


How about the Paragon interrupt with the Quarian accused of stealing a credit chit? He did not seem like a wuss then.

#19
BiancoAngelo7

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Sparda Stonerule wrote...

BiancoAngelo7 wrote...

Aonike1 wrote...

I'm sorry but the paragon interrupt on Zaeed's loyalty mission is still the best one!Posted Image


Oh yeah, I forgot about that one, but it's the only one I can think of apart from the Overlord one that makes Shep a tough fighter good guy instead of a wuss.

And yeah the squaddies were mostly silent, but I didn't notice it that much, but I guess that's because in ME2 squad banter went downt the tubes especially compared to ME1 squad banter.

And yeah, it's not like I said Overlord was the best thing in the world, it had some flaws, most of which I thought I had written about. But overall it was a very good dlc I believe and a good step in the right direction of moving the ME experience back towards what we were expecting after ME1 instead of what we got in ME2.


How about the Paragon interrupt with the Quarian accused of stealing a credit chit? He did not seem like a wuss then.


Yeah that's true, but I can't understand why they make it so the chance to click to activate it was only about .4 seconds long.

I guess I didn't remember some of the other good ones, instead remembering the bad ones like stopping Miranda from shooting that certain someone, and looking like a little girl in the process lol :P

Well, anyway, it wasn't my intention to make it about my personal opinion on paragon interrupts, but more to say that I hope they do more like that one.

#20
Stupidus

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For having finally open-world exploration in ME2 I totally avoided it and just went from target to target lol

#21
Ski Mask Wei

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You Paragon players want everything I swear...

#22
Doctah T

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I think it could have had better dialogue, and more squad dialogue.

Other than that, the Hammerhead was incorporated really well. I feel like that really should have been how the Hammerhead was all along; lots of exploration, with a little fighting here and there. I've never seen anyone deny that the little thing's a lot of fun to cruise around in, just that its combat is subpar (I personally don't think it's that bad, just annoying).

The rest of the DLC was very well done, I think. It reminded me of Noveria from ME1; traveling to different stations and such. The combat felt urgent, in a good way; that's the intensity you were talking about. The music definitely added to that.

Overall, I don't think Overlord was as good as LotSB, but definitely in the top tier of quality for all the ME2 missions. The gameplay, music, visuals, and atmosphere were all awesome. I sincerely hope that Bioware takes serious note of the strong points of Overlord. But the dialogue felt mediocre and a bit rushed to me, and I hope the BW takes note of that, too.

Modifié par Doctah T, 12 janvier 2011 - 09:48 .


#23
Tyrannosaurus Rex

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I also liked Overlord, in fact. I liked all the big DLC for ME2.

My only problem is that the paragon ending has to be Mark Meer's worst preformance ever.

#24
Estelindis

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I really enjoyed it too and for most of the same reasons. Great post, BiancoAngelo - thanks for sharing.

#25
Da_Lion_Man

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I thought it was pretty good. But not as good as LoTSB.