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Did the Overlord DLC move you/impress you as much as it did me?


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#101
UpDownLeftRight

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Dean_the_Young wrote...
I assume you also didn't use the Heretic virus?


Good for you.


Dean_the_Young wrote...
Until you have Legion and trust what he says, the Geth are not a race of equal sentients. They are a race that has chosen to try and kill all organics, humans included, and worship a race of genocidal super-AI. Subjugating them is not a moral crime: letting them kill people when you could stop them is a moral crime. 


Haha. Sure they are. They are as equal as anyone wants them to be considering that equality is subjective and not objective. Nothing supports that there is anything such as an objective morality so moral arguments have no value. No life has any kind of intrinsic value.

Modifié par UpDownLeftRight, 15 janvier 2011 - 03:01 .


#102
lovgreno

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Morality, schmorality, that is something depending on point of wiev. Geth, quarians and humans have different ideas of what is right and wrong. One thing they have in common however is the desire to protect their own race. This leads to some questionable things like trying to hack geth as the Alarei and Overlord failtastic projects and the geths hostility to intruders and the minority following Saren and Sovereign. None of these things have realy helped anyone yet though, the only real result has been that the galaxy has become even less unified against the reapers, who are the real threat to everyone.

So what is needed is no more protectionism and whacky experiments but good old fashioned diplomacy. Not as flashy perhaps but it has however proved to be sucessfull.

Modifié par lovgreno, 15 janvier 2011 - 03:00 .


#103
Dean_the_Young

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UpDownLeftRight wrote...

Dean_the_Young wrote...
I assume you also didn't use the Heretic virus?


Good for you.


Dean_the_Young wrote...
Until you have Legion and trust what he says, the Geth are not a race of equal sentients. They are a race that has chosen to try and kill all organics, humans included, and worship a race of genocidal super-AI. Subjugating them is not a moral crime: letting them kill people when you could stop them is a moral crime. 


Haha. Sure they are. They are as equal as anyone wants them to be considering that equality is subjective and not objective. Nothing supports that there is anything such as an objective morality so moral arguments have no value. No life has any kind of intrinsic value.

One of those people, huh?

#104
KrazyKiko

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First time I played Overload, it was night and when I first heard the VI "screeching" I got the chills and was on edge the who play-through. It was a good DLC.

#105
BiancoAngelo7

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KrazyKiko wrote...

First time I played Overload, it was night and when I first heard the VI "screeching" I got the chills and was on edge the who play-through. It was a good DLC.


Haha same.

It was especially creepy when you got close up to some broken consoles you werent expecting to activate and then there was that green eye closeup.

*shudders*

just...booga booga....is all.

#106
KennerBoy

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I felt WAY more emotionally invested in Overlord. Lair was cool, and the action was fun, fighting that thing was real effing neato, but Overlord was the first time in awhile that I felt really moved by a game. I dunno, I'm just a sap for sensitive mumbo jumbo. I really liked the whole DLC. The Alien ship was a lot of fun to explore and get out of. The VI creeped me out, there was definitely a "mood" to Overlord which was totally awesome. I loved it.

#107
lazuli

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I like Overlord well enough, but I rarely replay it due to the minimal rewards it provides.

#108
kmcd5722

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I loved Overlord, because I hated it. I ignored the fact I worked for Cerberus in ME2 after hating them in ME1, but playing through Overlord made me hate them all over again. "**** this autistic kid, he's my brother, let's just use him as a tool to control the geth." YEAH, WELL, CRUCIFY YOURSELF AND SEE HOW YOU LIKE IT, ****.



Great soundtrack, great gameplay, and great but thoroughly disturbing plot.

#109
Marta Rio

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I thought Overlord was a perfect example of how to design a ME2 level. It combined combat with vehicle sections, which not only kept things from getting monotonous but also helped contribute to the sense of scale of the environment (something that was decidedly missing from most of ME2, what with its plethora of fighting in corridors). It had kick ass music, and creepy sound effects. The final boss fight was interestingly structured. And to top it off you had a fairly heartbreaking moral choice at the end.



I hope Overlord is an indicator of the level design we can expect to see in ME3.

#110
In Exile

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I loved the music - I thought the combat music was some of the best of the I've heard in a game. The actual combat was also good. What I hated was the Hammerhead - it brought back the Mako, and the Mako needed to die in fire.

#111
Someone With Mass

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Overlord had me almost at the edge of my seat until I heard that David communicated with the geth by mimicking their "language".



I'm sorry, but my suspension of disbelief crashed at that point.



The rest was pretty good, though. Especially the fight with the geth cannon.

#112
In Exile

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Dean_the_Young wrote...

Well, you failed. A year later and Cerberus is still around, TIM's still in charge, and the Turians and Alliance have used all their leads in a (failed) attempt to take it down.


That's because Bioware seems to want to refuse to allow Shepard to actually take Cerberus down. TIM is a dead man if Shepard gets serious, particularly with Liara after SB.

#113
Blackbelt749

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The first time I played through Overlord was with a Paragon Shepard. When I saw the paragon ending, I was overjoyed that the paragon was a pistol-whipping! Renegade I was sorely disappointed that I couldn't kill Archer...