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$60 on PC?


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#201
Cuthlan

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magicwins wrote...

How about this: My friend refuses to buy the game because it will only give him 50 hrs of fun, while the same amount of money spent on food will give him 4 days or 96 hrs of sustenance.

I called him a retard.


If he has to weigh his entertainment spending against his food budget, perhaps he's right. Doesn't sound like he's in a financial position to be purchasing games.

#202
Revan312

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I finally found the article I was looking for when someone on the steam forums posted it..

Valve Exec Explains How To Compete With Piracy

He started out by pointing out something that we've discussed in the past: digital content is best viewed as a service, not a product. As a service, you focus on providing continual value -- and people are paying for that future value (which is a scarce good prior to delivery), rather than an infinite good already created. There's value in paying for that future (scarce) service, and it trumps paying for an abundantly available good.

From there, he noted that the reason "piracy" is doing so well is that the "pirates are ahead not just on price, but on service." In fact, he noted that since DRM decreases the service value for customers, it also
tends to increase piracy, rather than decrease it.

Then, he showed how that combination of service and smarter pricing allowed the company to run experiments and make a lot more money -- competing quite successfully against piracy. The most stunning example:
last weekend, the company ran an experiment with the game Left 4 Dead. It heavily discounted the price, and sales shot up 3,000%. And this wasn't just a case of building off a small base. The sales over the
weekend were more than when the game launched.

In fact, it looks like a big part of the problem facing the industry is that they charge way too much for their products. Here are the numbers Newell shared from Valve's experiments with "sale" pricing:

* 10% off = 35% increase in sales (real dollars, not units shipped)

* 25% off = 245% increase in sales

* 50% off = 320% increase in sales

* 75% off = 1470% increase in sales

Newell then says when they decrease the price by 75%, they are making 15% more than when they were charging at full price


http://www.techdirt.....24433835.shtml

Modifié par Revan312, 13 janvier 2011 - 03:06 .


#203
xphoenix14

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Revan312 wrote...

I finally found the article I was looking for when someone on the steam forums posted it..

Valve Exec Explains How To Compete With Piracy

He started out by pointing out something that we've discussed in the past: digital content is best viewed as a service, not a product. As a service, you focus on providing continual value -- and people are paying for that future value (which is a scarce good prior to delivery), rather than an infinite good already created. There's value in paying for that future (scarce) service, and it trumps paying for an abundantly available good.

From there, he noted that the reason "piracy" is doing so well is that the "pirates are ahead not just on price, but on service." In fact, he noted that since DRM decreases the service value for customers, it also
tends to increase piracy, rather than decrease it.

Then, he showed how that combination of service and smarter pricing allowed the company to run experiments and make a lot more money -- competing quite successfully against piracy. The most stunning example:
last weekend, the company ran an experiment with the game Left 4 Dead. It heavily discounted the price, and sales shot up 3,000%. And this wasn't just a case of building off a small base. The sales over the
weekend were more than when the game launched.

In fact, it looks like a big part of the problem facing the industry is that they charge way too much for their products. Here are the numbers Newell shared from Valve's experiments with "sale" pricing:

* 10% off = 35% increase in sales (real dollars, not units shipped)

* 25% off = 245% increase in sales

* 50% off = 320% increase in sales

* 75% off = 1470% increase in sales

Newell then says when they decrease the price by 75%, they are making 15% more than when they were charging at full price


http://www.techdirt.....24433835.shtml



Sounds like more companies need to hire an economist. Selling at the best price is one of the first things learned in that field.

#204
magicwins

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Cuthlan wrote...

magicwins wrote...

How about this: My friend refuses to buy the game because it will only give him 50 hrs of fun, while the same amount of money spent on food will give him 4 days or 96 hrs of sustenance.

I called him a retard.


If he has to weigh his entertainment spending against his food budget, perhaps he's right. Doesn't sound like he's in a financial position to be purchasing games.


Let me clarify: He's a rich ********* who has a lot of money to spend :). When he says sustenance, he's referring to fast food. We have a perfectly functional mess that he avoids completely.

#205
Guest_Inarborat_*

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Cuthlan wrote...

Sabbatine wrote...

Gavinthelocust wrote...

Oh stop whining, us console users have to pay 60 dollars normally for any new game. Our "special editions" are usually in the 70-80 dollar range.


You console gamers pay that money because Microsoft and Sony charge nearly $10 per new game sold for their consoles.  There is no royalty charge for selling a pc game so the $10 increase is absolutely unjustifiable unless there is additional content... roughly $10 worth of additional content.


And how much more money is spent on developing games for the PC when you account for hardware/driver/OS differences and how many bugs those differences cost? Money that continues to be spent beyond release as bugs surface, due to various hardware combinations that they couldn't have tested for, that have to be fixed, tested, then patched.


Why patch a game when you can reuse assets, throw in a short appearance from a character as a selling point and call it Witch Hunt? 

#206
Addai

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Revan312 wrote...

I finally found the article I was looking for when someone on the steam forums posted it..

Well there you have it.

#207
grregg

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hangmans tree wrote...

What makes me wonder its that I never was a witness of prices to drop.
I mean, all my young-to-adult life all I see is the increases. And it looks like it wont stop. More money is printed, I guess at some point they will have to change the currency and start over so that todays 100$ will be 10New$ ...
How does that really work? Looks like one big sham to me. In a long run money is really worthless but we are enslaved by it...Some nice world we made for ourselves...or They made for us? Should we blame our fathers and fathers of their fathers?


Nah... what you should do, you should look up 'deflation'... Supposedly it is not much fun.

#208
Stinkface27

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Durallan wrote...
@Stinkface27 also it shouldn't cost 108 dollars, unless its a console version? I pre ordered my copy of Dragon Age 2 Signature Edition for 80$ from GAME online

http://www.game.com....ames/EAJ0770754
of course theyre only doing the normal edition now


Unfortunately, my SE copies were already pre-ordered at EA months ago :( My reciepts say $88, but I didn't pay in full. I asked them today how much they were going to cost and they said $108... I hope my store is just being silly? It wouldn't be the first time! Still - not $60! lol

It boggles the mind, I wonder why the PC version is more expensive in the USA but the console version is more expensive in other places?

#209
Sylvius the Mad

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Revan312 wrote...

raising the prices for games during a recession

Where are you that there's a recession right now?  The recession in the US ended several months ago.

#210
the_one_54321

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Revan312 wrote...
I finally found the article I was looking for when someone on the steam forums posted it..

Valve Exec Explains How To Compete With Piracy

He started out by pointing out something that we've discussed in the past: digital content is best viewed as a service, not a product. As a service, you focus on providing continual value -- and people are paying for that future value (which is a scarce good prior to delivery), rather than an infinite good already created. There's value in paying for that future (scarce) service, and it trumps paying for an abundantly available good.

From there, he noted that the reason "piracy" is doing so well is that the "pirates are ahead not just on price, but on service." In fact, he noted that since DRM decreases the service value for customers, it also
tends to increase piracy, rather than decrease it.

Then, he showed how that combination of service and smarter pricing allowed the company to run experiments and make a lot more money -- competing quite successfully against piracy. The most stunning example:
last weekend, the company ran an experiment with the game Left 4 Dead. It heavily discounted the price, and sales shot up 3,000%. And this wasn't just a case of building off a small base. The sales over the
weekend were more than when the game launched.

In fact, it looks like a big part of the problem facing the industry is that they charge way too much for their products. Here are the numbers Newell shared from Valve's experiments with "sale" pricing:

* 10% off = 35% increase in sales (real dollars, not units shipped)

* 25% off = 245% increase in sales

* 50% off = 320% increase in sales

* 75% off = 1470% increase in sales

Newell then says when they decrease the price by 75%, they are making 15% more than when they were charging at full price

http://www.techdirt.....24433835.shtml

That was a really neat read. Thank you.

#211
slimgrin

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Sylvius the Mad wrote...

Revan312 wrote...

raising the prices for games during a recession

Where are you that there's a recession right now?  The recession in the US ended several months ago.


Lol. There's no clear cut off point for this type of thing. The U.S is still hurting big time and will gradually climb out of the recession.

#212
the_one_54321

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slimgrin wrote...
Lol. There's no clear cut off point for this type of thing. The U.S is still hurting big time and will gradually climb out of the recession.

There is, actually. The concept involves some fairly complicated graph interpretations and it doesn't even mean that the arrow is pointed up, just that the rate of change has... well, chaned a certain way. We've been out of the recession, in technical terms, for some time now.

#213
slimgrin

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the_one_54321 wrote...

slimgrin wrote...
Lol. There's no clear cut off point for this type of thing. The U.S is still hurting big time and will gradually climb out of the recession.

There is, actually. The concept involves some fairly complicated graph interpretations and it doesn't even mean that the arrow is pointed up, just that the rate of change has... well, chaned a certain way. We've been out of the recession, in technical terms, for some time now.


But people are still recovering, right? I know I am for having my hours reduced to part time for nearly half a year.


Edit: everyone really needs to read Revan's link about piracy. I may not like having Steam on my pc, but there is no denying they have their sh*t together. I prefer their way of treating customers over EA's by tenfold.

Modifié par slimgrin, 13 janvier 2011 - 05:02 .


#214
Sylvius the Mad

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the_one_54321 wrote...

slimgrin wrote...
Lol. There's no clear cut off point for this type of thing. The U.S is still hurting big time and will gradually climb out of the recession.

There is, actually. The concept involves some fairly complicated graph interpretations and it doesn't even mean that the arrow is pointed up, just that the rate of change has... well, chaned a certain way. We've been out of the recession, in technical terms, for some time now.

Right.  As long as economic growth isn't negative, there's no recession.

#215
Deviana

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Got my pre-order from Direct2Drive for $48. In general, a lot of stores do some kind of sales and discounts periodically, so one can usually buy the game $10-$20 cheaper than it's regular price. Personally, I don't mind paying the full price as Bioware's games are always great fun, but finding a good deal is almost like a small adventure on its' own.:innocent:

#216
Sylvius the Mad

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slimgrin wrote...

But people are still recovering, right? I know I am for having my hours reduced to part time for nearly half a year.

Employment is a lagging indicator.

So what you say is true, but that has nothing to do with whether there's a recession.

#217
the_one_54321

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slimgrin wrote...
But people are still recovering, right? I know I am for having my hours reduced to part time for nearly half a year.

The absolute value of the ecconomy is still well bellow what it was before the recession started, yes. But, not only did the recesion end some months back, we're actually experiencing positive growth at the moment. We really are not in a recesion in any sense of the word right now. I suppose it sounds like a matter of techinicalities. But really public impression has so much effect on the magnitude of growth or contraction that it's really important to keep people properly informed of exactly what is going on. In some ways public perception is like a self fulfilling prophecy.

Sylvius the Mad wrote...
As long as economic growth isn't negative, there's no recession.

It can actually still be negative and not really be a recession. It has more to do with the rate of change of the rate of change rather than the "up" or "down" of the rate of change.

Modifié par the_one_54321, 13 janvier 2011 - 05:03 .


#218
errant_knight

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Addai67 wrote...

errant_knight wrote...

You guys really have to stop complaining about 60 dollars. Most of the world pays more, even when our currency is worth more or on par.

When we pay more, you'll have to pay more sooner or later.

Maybe, maybe not. It's not like there's any actual reason for us to pay an average of 20 dollars more now. It's hard to say how they establish prices. I suspect the numbers get pulled out of someone's butt.

#219
thehistorysage

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Images wrote...

Oh great, in the time it took me to read all the extra posts since I last said that a game's cost is merely a matter of shopping around several vendors and that pseudo-intellectual debates on interest rates and market growth and bla bla bla...he burned down my shack alright? Billy Bob Ray McGinty burned down my shack while I was reading the thread and now I will have no potato-petrol moonshine to sell which means no Mass Effect 3 for me even at the quite reasonable price it will be sold at.

Posted Image

I hope you're happy


Khaaaaaaaaaaaaaaaaaaaaaaaan!

#220
Sylvius the Mad

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the_one_54321 wrote...

It can actually still be negative and not really be a recession. It has more to do with the rate of change of the rate of change rather than the "up" or "down" of the rate of change.

That's how NBER does it, but that's fairly peculiar.

#221
Nighteye2

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Addai67 wrote...

Nighteye2 wrote...
OP, have you ever heard of inflation? You know, that thing that video games have been ignoring over the past 15 years?

Right, so that is why the console price hasn't gone up but the PC price has, and DA2 on PC started out selling at $50 but then went up to $60?

That's just bad store practice. If they're raising prices to compensate for some of the inflation over the last 15 years, they should do so at the moment they start offering the game. Also, they should have raised console and PC prices by the same amount.

That they didn't is not fair.

$60 as the standard price for new games, though, that was long overdue.

#222
the_one_54321

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Sylvius the Mad wrote...

the_one_54321 wrote...
It can actually still be negative and not really be a recession. It has more to do with the rate of change of the rate of change rather than the "up" or "down" of the rate of change.

That's how NBER does it, but that's fairly peculiar.

Well yeah, the specific direction of the arrow indicates growth or contraction and using growth vs contraction as an indicator for labeling a recession is plenty accurate. But looking deeper at the values of derivatives and integrals on the graph tells you much more about what is going on in the market. In a number of ways you can see how new practices are affecting growth before you see the arrow really change direction.

#223
AlanC9

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If Newell really believes that "when they decrease the price by 75%, they are making 15% more than when they were charging at full price," doesn't that mean that their next game should cost $15?



Though if everyone tried for that 1470% increase in sales, wouldn't they all run into the limiting factor of gamer hours? I can't increase my gaming time by 1470%.

#224
nikki191

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Kilshrek wrote...

Dragon Age 2 on PC = AUD $ 89 - $99 ~ 1 AUD = 0.9 USD

On the consoles the average game is $109 - $119.

Problem, $60 game?


i was going to say does any other australian think its amusing that some americans complain about paying $60 for a game when we walk into a store and have to pay double for the same item when the australian dolar is pretty much 1 to 1?

deal with it. eventually you too will be paying 90-100 for a regular edition game as well

#225
Addai

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nikki191 wrote...
i was going to say does any other australian think its amusing that some americans complain about paying $60 for a game when we walk into a store and have to pay double for the same item when the australian dolar is pretty much 1 to 1?

deal with it. eventually you too will be paying 90-100 for a regular edition game as well

LOL And then you'll be paying 200 dollars.  Deal with it, I guess?