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Mage Spell Trees (Image Included)


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#126
Johnny Shepard

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Tyler Lee wrote...
Squares are the root of each school or specialization, Diamonds are actives, Hexagons are modals and circles are passives.

I was right!^_^

#127
Zahe

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Sylvius the Mad wrote...

relhart wrote...

It might be interesting if they have some unique abilities.  Fenris for example is supposed to be infused with lyrium? It would be cool if he had a few more mageish abilities, rather than just be a generic 2 handed warrior.  In other words it would be nice if their personal trees varied up how you typically play their class.

As long as those unique trees don't limit their effectiveness at being used in ways that are typical of their class, that's fine.

But Isabela's swashbuckler tree, for example, might come at the expense of her archery tree, and that could make her far less versatile a Rogue than one than can use a bow.

But on the other hand, no one is forcing people to put points into their unique trees either. It would be a waste not to, but I seriously doubt it would break the character.

#128
Sylvius the Mad

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Zahe wrote...

But on the other hand, no one is forcing people to put points into their unique trees either. It would be a waste not to, but I seriously doubt it would break the character.

But the presence of those trees prevents the character from having a different tree that is typical of their class (unless the companions have more trees than Hawke, or Hawke himself has a unique tree).

Really, since everyone else gets a unique tree, why doesn't Hawke?  Or does he?

#129
Dhiro

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Sylvius the Mad wrote...

Zahe wrote...

But on the other hand, no one is forcing people to put points into their unique trees either. It would be a waste not to, but I seriously doubt it would break the character.

But the presence of those trees prevents the character from having a different tree that is typical of their class (unless the companions have more trees than Hawke, or Hawke himself has a unique tree).

Really, since everyone else gets a unique tree, why doesn't Hawke?  Or does he?


I don't think so, but if he gets that doesn't stop him of having all the weapons and specializations tree :<

#130
Xewaka

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Sylvius the Mad wrote...
But the presence of those trees prevents the character from having a different tree that is typical of their class (unless the companions have more trees than Hawke, or Hawke himself has a unique tree).
Really, since everyone else gets a unique tree, why doesn't Hawke?  Or does he?

If each companion has only unique specialization trees, by definition, Hawke's trees are unique, as he's the only one who has them.
We still don't know if companions will be allowed two specialization or will have only their unique one.

#131
Guest_JoePinasi1989_*

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Tyler Lee wrote...

Upgrades are hidden at this view, when you zoom into the school the upgrades are revealed. I think there was a screenshot of Isabela's tree at that level from one of the podcasts.

Squares are the root of each school or specialization, Diamonds are actives, Hexagons are modals and circles are passives.


Wait... what's a 'modal'? Which spell from Origins qualifies as a modal?

#132
Sylvius the Mad

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Xewaka wrote...

Sylvius the Mad wrote...
But the presence of those trees prevents the character from having a different tree that is typical of their class (unless the companions have more trees than Hawke, or Hawke himself has a unique tree).
Really, since everyone else gets a unique tree, why doesn't Hawke?  Or does he?

If each companion has only unique specialization trees, by definition, Hawke's trees are unique, as he's the only one who has them.

Hawke's set of trees will be unique within the party, but will he have a unique tree to which his companions don't have access?

#133
Dhiro

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Sylvius the Mad wrote...

Xewaka wrote...

Sylvius the Mad wrote...
But the presence of those trees prevents the character from having a different tree that is typical of their class (unless the companions have more trees than Hawke, or Hawke himself has a unique tree).
Really, since everyone else gets a unique tree, why doesn't Hawke?  Or does he?

If each companion has only unique specialization trees, by definition, Hawke's trees are unique, as he's the only one who has them.

Hawke's set of trees will be unique within the party, but will he have a unique tree to which his companions don't have access?


Well, there is the specializations, no?

#134
hexaligned

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JoePinasi1989 wrote...

Tyler Lee wrote...

Upgrades are hidden at this view, when you zoom into the school the upgrades are revealed. I think there was a screenshot of Isabela's tree at that level from one of the podcasts.

Squares are the root of each school or specialization, Diamonds are actives, Hexagons are modals and circles are passives.


Wait... what's a 'modal'? Which spell from Origins qualifies as a modal?

Root word being mode, thing slike Blood magic, Beserk (or whatever it was called), and miasma, would be "modals" I believe.

#135
Xewaka

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Sylvius the Mad wrote...
Hawke's set of trees will be unique within the party, but will he have a unique tree to which his companions don't have access?

Since we don't know if companions will have access to more than one specialization, I can't answer that unambiguously.
If companions do have access to specialization trees beyond their unique specialization, then no, Hawke has no unique trees.
If companions do not have access to specialization trees beyond their unique specialization, then yes, Hawke receives not one but tree unique trees his/her companions will have no access to.
We could go by the precedent stablished by DA:O and say no, but in DA:O, the companions specialization trees weren't unique, either.

#136
hexaligned

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Sylvius the Mad wrote...

Zahe wrote...

But on the other hand, no one is forcing people to put points into their unique trees either. It would be a waste not to, but I seriously doubt it would break the character.

But the presence of those trees prevents the character from having a different tree that is typical of their class (unless the companions have more trees than Hawke, or Hawke himself has a unique tree).

Really, since everyone else gets a unique tree, why doesn't Hawke?  Or does he?


Don't get me wrong, I really hate how limited and shoehorned companions are going to be in terms of builds for DA2.  That's why I like the personal talent grids though, at least it's SOMETHING new and different, and might add some variety in how you play them.

Modifié par relhart, 17 janvier 2011 - 07:40 .


#137
The Elder King

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Xewaka wrote...

Sylvius the Mad wrote...
But the presence of those trees prevents the character from having a different tree that is typical of their class (unless the companions have more trees than Hawke, or Hawke himself has a unique tree).
Really, since everyone else gets a unique tree, why doesn't Hawke?  Or does he?

If each companion has only unique specialization trees, by definition, Hawke's trees are unique, as he's the only one who has them.
We still don't know if companions will be allowed two specialization or will have only their unique one.


Maybe we can choose only one spec for companions, rather than two, so they got 2 specs, one unique and one chose by us.

#138
Guest_JoePinasi1989_*

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relhart wrote...

JoePinasi1989 wrote...

Tyler Lee wrote...

Upgrades are hidden at this view, when you zoom into the school the upgrades are revealed. I think there was a screenshot of Isabela's tree at that level from one of the podcasts.

Squares are the root of each school or specialization, Diamonds are actives, Hexagons are modals and circles are passives.


Wait... what's a 'modal'? Which spell from Origins qualifies as a modal?

Root word being mode, thing slike Blood magic, Beserk (or whatever it was called), and miasma, would be "modals" I believe.


D'oooh! Of course! I dunno what I was thinking of.

*They were called sustainables in-game.
**Actualy, that makes more sense to me than modal, considering how they function.

Modifié par JoePinasi1989, 17 janvier 2011 - 09:04 .


#139
Grumpy Old Wizard

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Sylvius the Mad wrote...

relhart wrote...

It might be interesting if they have some unique abilities.  Fenris for example is supposed to be infused with lyrium? It would be cool if he had a few more mageish abilities, rather than just be a generic 2 handed warrior.  In other words it would be nice if their personal trees varied up how you typically play their class.

As long as those unique trees don't limit their effectiveness at being used in ways that are typical of their class, that's fine.

But Isabela's swashbuckler tree, for example, might come at the expense of her archery tree, and that could make her far less versatile a Rogue than one than can use a bow.


Sorry, Isabela will never know how to use a bow. She is limited to dual wield builds only. Each companion has a set weapon style that you can never ever change. Sort of like their outfit. Customization in DA 2 is somewhat lacking.

Companions won't even have a weapon tree that is not their locked in weapon style.

Modifié par Grumpy Old Wizard, 17 janvier 2011 - 07:39 .


#140
Sylvius the Mad

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Grumpy Old Wizard wrote...

Sorry, Isabela will never know how to use a bow. She is limited to dual wield builds only..

Right, so she's far less versatile than an ordinary Rogue.

This design seems intended to make me play an all-mage party.

#141
hexaligned

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JoePinasi1989 wrote...

relhart wrote...

JoePinasi1989 wrote...

Tyler Lee wrote...

Upgrades are hidden at this view, when you zoom into the school the upgrades are revealed. I think there was a screenshot of Isabela's tree at that level from one of the podcasts.

Squares are the root of each school or specialization, Diamonds are actives, Hexagons are modals and circles are passives.


Wait... what's a 'modal'? Which spell from Origins qualifies as a modal?

Root word being mode, thing slike Blood magic, Beserk (or whatever it was called), and miasma, would be "modals" I believe.


D'oooh! Of course! I dunno what I was thinking of.

*They were called sustainables in-game.
**Actualy, that makes more sense to me than modal, considering how they function.


Yeah, I've always refered to them as sustainables myself.

On a broader note:  I tend to hate class systems in general.  I much prefer systems like UO or Morrowind use.  "classes" just take away from player creativity and input, I've never seen a good reason for them. A well crafted open leveling system will have jsut as many synergies mechanically speaking.  So my distaste for it isn't just limited to DAO.

#142
Jimmy Fury

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Sylvius the Mad wrote...

Grumpy Old Wizard wrote...

Sorry, Isabela will never know how to use a bow. She is limited to dual wield builds only..

Right, so she's far less versatile than an ordinary Rogue.

This design seems intended to make me play an all-mage party.

Isabela has a glass eye and a wooden thumb. She's a seriously hardcore pirate. Unfortunately her prosthetics mean she can't use a bow at all thus the limitation.

Why do you hate the disabled Sylvius? :o

#143
Tyler Lee

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sorry, yes. Modal is the same as sustained.

#144
Edge2177

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Tyler Lee wrote...

Upgrades are hidden at this view, when you zoom into the school the upgrades are revealed. I think there was a screenshot of Isabela's tree at that level from one of the podcasts.

Squares are the root of each school or specialization, Diamonds are actives, Hexagons are modals and circles are passives.


Did he just tell us Isabela's a mage? O.O She was a duelist, interesting.

*is probably just misinterpreting that the tree levels, aka, specializations*

Modifié par Edge2177, 18 janvier 2011 - 07:53 .


#145
Johnny Shepard

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Edge2177 wrote...

Tyler Lee wrote...

Upgrades are hidden at this view, when you zoom into the school the upgrades are revealed. I think there was a screenshot of Isabela's tree at that level from one of the podcasts.

Squares are the root of each school or specialization, Diamonds are actives, Hexagons are modals and circles are passives.


Did he just tell us Isabela's a mage? O.O She was a duelist, interesting.

*is probably just misinterpreting that the tree levels, aka, specializations*

He was talking upgrades in general.

#146
themageguy

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hmmm seeing as the creation web has no stinging swarm i daresay stonefist (and its upgrade if it has one) is the only spell that will do nature damage? Im also betting that enemies who resist nature damage will still suffer knockback/force damage from getting knocked around by the stonefist spell.

Also,i wonder if upgrades will affect a spells animation. Looking at merrills screenshot surrounded by templars it looks like shes let off a radial arcane or ice spell. If its an ice spell, i wonder if its an upgrade of say 'cone of cold' where the upgrade makes it more akin to 'hand of winter' spell. So the upgrade changes it from a cone to a personal aoe burst.

#147
The Night Haunter

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themageguy wrote...

hmmm seeing as the creation web has no stinging swarm i daresay stonefist (and its upgrade if it has one) is the only spell that will do nature damage? Im also betting that enemies who resist nature damage will still suffer knockback/force damage from getting knocked around by the stonefist spell.
Also,i wonder if upgrades will affect a spells animation. Looking at merrills screenshot surrounded by templars it looks like shes let off a radial arcane or ice spell. If its an ice spell, i wonder if its an upgrade of say 'cone of cold' where the upgrade makes it more akin to 'hand of winter' spell. So the upgrade changes it from a cone to a personal aoe burst.


There are 5 damage types.
Fire
Ice
Lightning
Earth
Spirit


Post by Peter Thomas long time ago:

andar91 wrote...

Do the elemental
damage types retain their original qualities? Fire burned for a few
seconds, ice impeded movement, lightning damaged stamina, and earth
dealt nature damage.


The elemental damage types
remain, but specific secondary effects are slightly different (and could
be subject to change at any time). Fire is about straight damage
numbers. Cold is speed reduction. Electricity can stun. Earth is about
impact strength. Spirit is about unresistability.

#148
Nic-V

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This looks pretty awesome, glad you don't have to follow a specific line to get "that spell" anymore. Can't wait to pwn as a mage :P

#149
Superninja2013

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The Force mage spells look interesting.

Modifié par Superninja2013, 05 février 2011 - 01:30 .


#150
Alodar

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The new gameplay video just gave us confirmation on three spells.

On the Primal spell tree (Top Middle, Yellow Lightning Bolts)

The bottom left spell on the Primal Tree is Chain Lightning.
The bottom middle spell on the Primal Tree is Tempest.

The bottom spell of the spirit tree (white hand with purple aterisk) is Dispel Magic.

Alodar :)