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Good Triggers Guide? Epic failure with hidden-trapdoor triggers


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#1
Happycrow

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I haven't used these before (I used to mostly do outdoor stuff), and now that I'm doing mostly indoor areas, would like to take advantage of the various secret-transition triggers.  But I"m failing to get any of them to work.  Are there variables which need to be set for the script, or something I'm missing?  I'm missing something obvious, and it seems like way too good a resource to ignore.

Thanks in advance.

#2
Morbane

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try looking at the script you are using in the script editor - sometimes there are instructions and any necessary variables you might need.

#3
MasterChanger

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I looked at the triggers (Secret Trapdoor Wooden, for ex.) and they don't do anything for a very simple reason.  The script they name as OnEnter, x0_o2_sec_tdoor1, just doesn't exist.

There are some scripts that seem to deal with secret doors, but I can't see that they're anything all that special. I think there was something discussed here a little while back about how to make secret doors in walls that wouldn't be spotted before-hand.

#4
MokahTGS

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Many of the triggers and waypoints available in the toolset are campaign specific. There are some that have scripts in the SoZ campaign folders and some that are in the MotB stuff and some that are in the modules themselves. Like most of the official content, there isn't any documentation.

Modifié par MokahTGS, 13 janvier 2011 - 10:23 .


#5
Shaughn78

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From my understanding the secret doors are implimented in the toolset as is. There are several different systems avaliable on the vault.

#6
Happycrow

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Ja. Well, that's a bummer and a half. I can always go back to the old version. Thanks, y'all.