Just because I decided not to wipe the tears of Princess Sparklegums it doesn't mean that I'm so called "screwed".
Modifié par Aeowyn, 13 janvier 2011 - 01:30 .
Modifié par Aeowyn, 13 janvier 2011 - 01:30 .
Modifié par DarkSeraphym, 13 janvier 2011 - 01:34 .
The Rachni aren't a hive-mind, and I'm confused as to where you ever got the impression. The children need to develop in the presence of an adult's 'song' to be mentally healthy, but they are independent minds.DarkSeraphym wrote...
Phaedon wrote...
lol. People still think that the Rachni are evil?
No, I believed the story that they were indoctrinated by the Reapers. My biggest concern was the fact that the "hive mind" problem of the Rachni's build creates a weakness that could be abused by the Reapers all over again as they only need to get ahold of the Rachni Queen. Her species, to me, was too great a risk in the face of an enemy like that to just let go free.
DarkSeraphym wrote...
I'm not sure why people keep referencing killing Wrex as a Renegade option. Unless you did his mission or have the Charm/Intimidate to make him stand down, he has to be shot regardless of whether you are a Paragon or a Renegade.
Dean_the_Young wrote...
The Rachni aren't a hive-mind, and I'm confused as to where you ever got the impression. The children need to develop in the presence of an adult's 'song' to be mentally healthy, but they are independent minds.DarkSeraphym wrote...
Phaedon wrote...
lol. People still think that the Rachni are evil?
No, I believed the story that they were indoctrinated by the Reapers. My biggest concern was the fact that the "hive mind" problem of the Rachni's build creates a weakness that could be abused by the Reapers all over again as they only need to get ahold of the Rachni Queen. Her species, to me, was too great a risk in the face of an enemy like that to just let go free.
Modifié par DarkSeraphym, 13 janvier 2011 - 01:49 .
wolfsite wrote...
DarkSeraphym wrote...
I'm not sure why people keep referencing killing Wrex as a Renegade option. Unless you did his mission or have the Charm/Intimidate to make him stand down, he has to be shot regardless of whether you are a Paragon or a Renegade.
I'm guessing it has more to do with him becoming a popular/likable character for most people and thus would see someone wanting to kill him as being Renegade.
Thank you for correcting me!DarkSeraphym wrote...
Dean_the_Young wrote...
The Rachni aren't a hive-mind, and I'm confused as to where you ever got the impression. The children need to develop in the presence of an adult's 'song' to be mentally healthy, but they are independent minds.DarkSeraphym wrote...
Phaedon wrote...
lol. People still think that the Rachni are evil?
No, I believed the story that they were indoctrinated by the Reapers. My biggest concern was the fact that the "hive mind" problem of the Rachni's build creates a weakness that could be abused by the Reapers all over again as they only need to get ahold of the Rachni Queen. Her species, to me, was too great a risk in the face of an enemy like that to just let go free.
Thank you for correcting me. I was under the impression they functioned on a hive mind. That does change my view on them now. Honestly, I can't remember where I got that impression)
EDIT: I remember where I got that impression. Mass Effect Wiki.
"Rachni Queens[/b] are the matriarchs of the hive-minded, insectoid rachni species."
It is also mentioned in the Codex:
"Though now extinct, the rachni once threatened every species in Citadel space. Over 2,000 years ago, explorers foolishly opened a mass relay to a previously-unknown system and encountered something never seen before or since: a species of spacefaring insects guided by a hive-mind intelligence."
You're crazy.didymos1120 wrote...
wolfsite wrote...
DarkSeraphym wrote...
I'm not sure why people keep referencing killing Wrex as a Renegade option. Unless you did his mission or have the Charm/Intimidate to make him stand down, he has to be shot regardless of whether you are a Paragon or a Renegade.
I'm guessing it has more to do with him becoming a popular/likable character for most people and thus would see someone wanting to kill him as being Renegade.
Welll, call me crazy, but it might just have something to do with the game giving you Renegade points for personally shooting him, telling Ash to do it, or telling Ash she did the right thing by stepping in. It's only not Renegade if Ash does so without permission and you then give her sh!t for it.
Dean_the_Young wrote...
Thank you for correcting me!
Too many things get lost in the codex that are never addressed in the game.
Modifié par DarkSeraphym, 13 janvier 2011 - 02:00 .
That wasn't directed to you, some of the first posters actually.DarkSeraphym wrote...
No, I believed the story that they were indoctrinated by the Reapers. My biggest concern was the fact that the "hive mind" problem of the Rachni's build creates a weakness that could be abused by the Reapers all over again as they only need to get ahold of the Rachni Queen. Her species, to me, was too great a risk in the face of an enemy like that to just let go free.
Dean_the_Young wrote...
Dragon Age: Origins had what I consider an excellent handling of 'good vs. evil' morality, in so much that it was, because it distinctly favored neither while alternatingly favoring and punishing both over time.
You could play a nigh-Mary Sue Warden, if you wanted. You could play heart-on-the-sleeve morality. And sometimes it would work out beautifully and ideally (reconciling the Dalish and the Werewolves). And sometimes, it did not. (Harrowmount, the sympathetic king.) When it worked out, sometimes it was risky or unsafe, but it wasn't a guarantee. And when the nice thing didn't work out, it was usually both reasonable and predictable in its own right: not only in the sense of Harrowmount, but in the general context of if, after doing a sidequest, if a uber-nice Warden said 'I don't need payment, only your thanks,' the Warden wouldn't get paid. An uber-nice Warden, unless they exploited the Lyrium Potion sale, could suffer for cash throughout the entire game. A nice Warden was not uniformly rewarded, rewarded equally, or always coming with the happier twists of fate.
I'd say that applies to a lot of the Paragon/Renegade delimmas.Xilizhra wrote...
Harrowmont is only sympathetic if you don't pay attention,
Not that small. You could lose out on a lot of rewards if you didn't outright seek them, and pressure for more.and the number of people who give you a chance to refuse a reward is rather small.
Why shouldn't it be Renegade-ish when saving Morinth's life was?Also, I doubt Loghain is a Renegade choice. How is it more Renegadeish to save someone's life?
Modifié par 88mphSlayer, 13 janvier 2011 - 03:53 .
Dean_the_Young wrote...
You're crazy.didymos1120 wrote...
wolfsite wrote...
DarkSeraphym wrote...
I'm not sure why people keep referencing killing Wrex as a Renegade option. Unless you did his mission or have the Charm/Intimidate to make him stand down, he has to be shot regardless of whether you are a Paragon or a Renegade.
I'm guessing it has more to do with him becoming a popular/likable character for most people and thus would see someone wanting to kill him as being Renegade.
Welll, call me crazy, but it might just have something to do with the game giving you Renegade points for personally shooting him, telling Ash to do it, or telling Ash she did the right thing by stepping in. It's only not Renegade if Ash does so without permission and you then give her sh!t for it.
Guest_elfadelbosco_*
DarkSeraphym wrote...
That is not what I am refering to. I am refering to when you get on the Collector Cruiser, not the Base. That is when the Collectors try to spring a trap on you and capture you in the floating space turd (surely you thought of it too). It's the same ship that you get your weapon upgrade of choice. If at any point you scanned anything and got paid for doing so, I think on average it is 5000 caps since the tech in that thing is extremely valuable, you kind of already are taking Reaper tech and selling it to Cerberus. The game literally tells you that you are getting paid a bounty from Cerberus for that technology when you scan it. I am assuming that BioWare isn't even going to make it matter, as it was just a way of making money, but from a roleplaying perspective you are taking Reaper technology out of that Cruiser and selling it to Cerberus everytime you scan anything there.
outlaworacle wrote...
But you can also talk Wrex down by being a Renegade and get Renegade points for doing so. No two Renegades rene the gade quite the same way.
didymos1120 wrote...
outlaworacle wrote...
But you can also talk Wrex down by being a Renegade and get Renegade points for doing so. No two Renegades rene the gade quite the same way.
Not the point. The question was asked "Why do people think killing Wrex is Renegade?" Well, there are three ways he can end up dead that give you Renegade points. Two of those ways involve Shep deliberately causing that death. There's one that doesn't, and in that instance it's Ash who does the killing without permission. Again: I think the game telling you "That was Renegade" when you consciously choose to kill him probably has something to do with people considering it Renegade.
didymos1120 wrote...
outlaworacle wrote...
But you can also talk Wrex down by being a Renegade and get Renegade points for doing so. No two Renegades rene the gade quite the same way.
Not the point. The question was asked "Why do people think killing Wrex is Renegade?" Well, there are three ways he can end up dead that give you Renegade points. Two of those ways involve Shep deliberately causing that death. There's one that doesn't, and in that instance it's Ash who does the killing without permission. Again: I think the game telling you "That was Renegade" when you consciously choose to kill him probably has something to do with people considering it Renegade.
Modifié par outlaworacle, 13 janvier 2011 - 04:25 .
Guest_elfadelbosco_*