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Dislike the sexual outfits in ME2?


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#376
Ulzeraj

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Praetor Shepard wrote...

Ulzeraj wrote...

You dont know how shields work.


Well, I was under the impression that the Codex explained that?

And there are ways to counter UV radiation today right? That mission has different problems, IMHO.


I'm pretty sure your average solar filter wouldn't protect you against that kind of burning. :P

Anyway
if you could be safe just by "standing on the shade" it means it wasnt an uber lethal condition. You see... heat propagates through the air and even standing on the shadow you would be somewhat affected. AFAIK UV's hazardrous effects are related to damages to cell DNA. A lot of people smarter than me can say more about this.

Now you can really say that the effect was just a cool thing they thought  to add some cool mechanic to the area and people trying to idk explain it in cientific terms are just being stupid. It was supposed to be fun not some real life simulation. People forget Mass Effect is a game.

Modifié par Ulzeraj, 16 janvier 2011 - 09:38 .


#377
Gleym

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"Because Haestrom's sun has overwhelmed the planet's protective magnetosphere, humans foolhardy enough to venture into geth-controlled Haestrom must exercise extreme caution. Minutes of radiation exposure will overload shields and hours of exposure will kill. Furthermore, solar output renders surface-to-orbit communication nearly impossible."



I guess the Codex is just a dirty liar, huh, Ulzeraj?

#378
Praetor Knight

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Ulzeraj wrote...

I'm pretty sure your average solar filter wouldn't protect you against that kind of burning. :P

Anyway
if you could be safe just by "standing on the shade" it means it wasnt an uber lethal condition. You see... heat propagates through the air and even standing on the shadow you would be somewhat affected.

Now you can really say that the effect was just a cool thing they thought  to add some cool mechanic to the area and people trying to idk explain it in cientific terms are just being stupid. It was supposed to be fun not some real life simulation. People forget Mass Effect is a game.


At least Shep and the squad does not stay in those conditions for more than a few hours then. :D

#379
Ulzeraj

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Gleym wrote...

"Because Haestrom's sun has overwhelmed the planet's protective magnetosphere, humans foolhardy enough to venture into geth-controlled Haestrom must exercise extreme caution. Minutes of radiation exposure will overload shields and hours of exposure will kill. Furthermore, solar output renders surface-to-orbit communication nearly impossible."

I guess the Codex is just a dirty liar, huh, Ulzeraj?


O god...

Minutes of radiation exposure will overload shields and hours of exposure will kill


and hours of exposure will kill


hours of exposure


hours


hourshourshourshourshourshourshourshourshourshourshourshours...


Modifié par Ulzeraj, 16 janvier 2011 - 09:33 .


#380
InvincibleHero

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Gleym wrote...

"Because Haestrom's sun has overwhelmed the planet's protective magnetosphere, humans foolhardy enough to venture into geth-controlled Haestrom must exercise extreme caution. Minutes of radiation exposure will overload shields and hours of exposure will kill. Furthermore, solar output renders surface-to-orbit communication nearly impossible."

I guess the Codex is just a dirty liar, huh, Ulzeraj?


Notice it doesn't mention heat.

How long does it take to die out of the shade? Seemed like nearly 2 minutes and I still hadn't died. Maybe next time I play through I'll time it.

#381
Praetor Knight

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Ulzeraj wrote...

hourshourshourshourshourshourshourshourshourshourshourshours
...


How long should that sequence of events last anyway? If I may ask?

#382
Nooneyouknow13

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Gleym wrote...

Ulzeraj wrote...

Err... if shields dont deflect radiation
or heat... how do they absorb the damage from the star's radiation? You
are a self-contradicting troll. No matter what people tell you... you
will not accept. Thats ok because
no matter how long you cry here they arent making a patch to ME2 to fit
your clothing fetiches. It is a game not a religion or description of a real world battle. Wake up! Grow up!

Go ahead call me halfwit because I dont agree with you.


Funny, I don't recall it ever saying a single thing about the shields absorbing damage. The in-game explanation was that the immense radiation was causing the shields to become buggy and overload. Of course, I must be a self-contradicting troll because I'm basing this all on what the game itself told me, and not my self-indulgent fantasy that everyone who disagrees with me must be a troll, because I am so utterly perfect in every way. That would be you.

Of course, I do enjoy how you neglected to address this part of my post:
"Of course, I'd still like for you to explain to me then how a lack of armor makes sense when the planet pretty much WAS catching fire, as well as the insect at the start of the mission bursting into flames when it stepped out of the shade. You know. Cause you know best and all that."

InvincibleHero wrote...

No more than a microwave effect from ultraviolet radiation. The carapace exploded when the liquid internals were excited.

If you stood out in direct sunlight your Shepard didn't die either. Hey BW wrote the codex entry so it's canon.


Except that you DO die if you stand out in the sun. You constantly take damage while out in the sun. Good job.


No, no you don't. Heastrom never, ever, deals health damage.  And it doesn't affect Grunt's armor at all.  The specfic issue on Heastrom overloads shields, and causes sunburns.  I don't care how long you afk in the sunlight there, you will never take health damage, and if it's in combat, you'll still regen health if you get out of the line of fire, even though you won;t regen sheilds/bariers.

As someone else pointed out, it takes hours for exposure dangers to set in to humansized life forms, and you aren't on Heastrom for hours, and even if you were, you'll spend 1/3rd of that time indoors.

Modifié par Nooneyouknow13, 16 janvier 2011 - 09:53 .


#383
Praetor Knight

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InvincibleHero wrote...

Notice it doesn't mention heat.

How long does it take to die out of the shade? Seemed like nearly 2 minutes and I still hadn't died. Maybe next time I play through I'll time it.


Heat

Edit: Gah. Link!

Modifié par Praetor Shepard, 16 janvier 2011 - 10:00 .


#384
Ulzeraj

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A magnetosphere deflects the charged particles carried by the solar wind. Earth's magnetosphere is created by a convection effect on its molten core so it has nothing to do with athmosphere (venus doesnt have one).

That insect was a dramatization and it has nothing to do with UV emissions. Ultraviolet hazardrous emissions are more related to DNA destruction (again smarter people feel free to correct me) than "burning".



But thats okay because fiction like movies, games and books have the poetic license to be innacurate. No need to freak out because of that.

#385
Praetor Knight

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Ulzeraj wrote...

That insect was a dramatization and it has nothing to do with UV emissions. Ultraviolet hazardrous emissions are more related to DNA destruction (again smarter people feel free to correct me) than "burning".


I was wondering, what if that bug was dextro based, not levo. Could that have any impact?

#386
ZLurps

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This was already posted couple of pages back but I quote this again:

Ryzaki wrote...

Here codex on kinetic barriers.

Kinetic barriers, colloquially called "shields", provide protection against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same.

Kinetic barriers are repulsive mass effect fields projected from tiny emitters. These shields safely deflect small objects traveling at rapid velocities. This affords protection from bullets and other dangerous projectiles, but still allows the user to sit down without knocking away their chair.

The shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation.


Now enough with the oh they'll be fine because of their barriers in the cold/heat.



That said.

samurai crusade wrote...

thegreateski wrote...

Seriously. Why does Samara show off her cleavage? She's celibate.

Just a nitpick of mine.


That doesn't mean she can't play to the desires of her prey.    Wearing that outfit could make an opponent temporarily drop their guard or become... distracted.


Yep, playing desires of her prey and distract but also to show her position, certain kind of dominance. "You can look, you can look all you like but you can't touch."

However, I don't get why anyone would be upset if players want more options for squad mate outfits. I guess it's unlikely Bioware woud release anymore armors for ME2 but if there are more options in ME3 or if Bioware releases DLC pack for alternative appearances for ME3 how that would be bad for anyone?

#387
Undertone

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Gleym wrote...

"Because Haestrom's sun has overwhelmed the planet's protective magnetosphere, humans foolhardy enough to venture into geth-controlled Haestrom must exercise extreme caution. Minutes of radiation exposure will overload shields and hours of exposure will kill. Furthermore, solar output renders surface-to-orbit communication nearly impossible."

I guess the Codex is just a dirty liar, huh, Ulzeraj?


By now you should realize some people here will bring just about any "arguments" or "rationality" to argue their points despite what the game/codex/developers/whatever tell you. And they think they are infallible and know best. Why someone would defend this utter nonsense remains a mystery to me.


To all defenders of this silly costume fest:
The shield/biotic crap is like claiming that a bullet vest can protect you from gas, atmospheric pressure, heat, cold, acid etc. Tons of people before me already disproved that claim by pointing you to the codex. Read.

It's not like we are asking for the Spider-Man costumes to be taken away you know. You would think those people are acting that way cause we are trying to take away their preferences. We don't care about the costumes so long we can put decent armors on our characters and companions. But no, they keep forcing their ignorance and try supporting it with non existent proof.

Modifié par Undertone, 16 janvier 2011 - 03:57 .


#388
Nooneyouknow13

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Undertone wrote...

Gleym wrote...

"Because Haestrom's sun has overwhelmed the planet's protective magnetosphere, humans foolhardy enough to venture into geth-controlled Haestrom must exercise extreme caution. Minutes of radiation exposure will overload shields and hours of exposure will kill. Furthermore, solar output renders surface-to-orbit communication nearly impossible."

I guess the Codex is just a dirty liar, huh, Ulzeraj?


By now you should realize some people here will bring just about any "arguments" or "rationality" to argue their points despite what the game/codex/developers/whatever tell you. And they think they are infallible and know best. Why someone would defend this utter nonsense remains a mystery to me.


To all defenders of this silly costume fest:
The shield/biotic crap is like claiming that a bullet vest can protect you from gas, atmospheric pressure, heat, cold, acid etc. Tons of people before me already disproved that claim by pointing you to the codex. Read.

It's not like we are asking for the Spider-Man costumes to be taken away you know. You would think those people are acting that way cause we are trying to take away their preferences. We don't care about the costumes so long we can put decent armors on our characters and companions. But no, they keep forcing their ignorance and try supporting it with non existent proof.


They aren't in hazardous enviroments in those "silly costumes" though - Shepard handles all of those enviroments alone in ME2.  The most hostile enviroments squad mates accompany you to are Heretic Station, and Heastrom.  MIssions don't take hours, they take upwards of an hour. 

Miranda's suit is armor, the complaint against it is skin-tight more than anything, but look at the actual material.  It's scaled like. oh, scale mail! Seriosuly, it;' like people forget that one of our most popular armor types in the current era is kevlar, which is a cloth. First thing I thought of upon seeing Miranda's costume? Futuristic version of this: Dragon Skin. For all we know, she could be wearing thresher hide, or something equally as durable.  Samara, Jack and Thane, the other "offenders" are all CQC (unarmed at that) specialists, this is simply protrayed poorly in game play mechanics.  Samara is farm ore "space monk" than "space paladin".  Hand to hand combat in massive heavy plate armor is extremely difficult.  Even ME1s heavy armor would be severly limiting based on it's bulk.  Also, let's look at their fighting styles - Thane is stealth and speed based, heavy armor is noisy and slows you down, he'd be much more liekly to be detected while sneaking about in a full hardsuit, and certinaly wouldn't be able to crawl through ventilation ducts.  Samara and Jack both rely on sheer intimidation - their biotic barriers are strong enoguh to protect them from small arms fire, and they want their opponent to see it and despair.

Fighting style determines how much your clothing and armor can weigh just as much as the situation. you can't properly use a fencing style, or almost any kenjutsu styles in full plate.  Nor can you properly perform most styles of unarmed combat.  ME2 is simply bad at portraying any combat outside of gunplay except in cutscenes.  If we had ME2 in movie or graphic novel form, or simply littered it with more cutscnees, we'd see far more CQC and acrobatics from half the squad.  Hell, even Shepard should have more CQC animations than a simple elbow strike.

Modifié par Nooneyouknow13, 16 janvier 2011 - 05:14 .


#389
JKoopman

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InvincibleHero wrote...

DinoSteve wrote...

I have no problem with how they are dressed, I just think its a bit silly when your running about with a helmet, in an environment with no air that is similar to space (the geth ship), Miranda is wearing nothing but a mask over her mouth. Also during Tali's loyalty mission she is running about a ship that is meant to be sterile and she doesn't wear a helmet irl she'd need a hazmat suit, srsly (Miranda i mean).


Why is that a problem? Do scuba divers wear a full helmet? Nope you only need the breather in your mouth. People are making too much of an issue about it. If you were ona planet that was 400 Fahrenheit then maybe yeah you need a full suit. Shepard's armor wasn't one of the envirosuits from the first game either. It looks like an upgrade of the N7 Onyx armor which did not have hazard protection in ME1.


I'm sorry, I'm probably misreading you, but are you seriously suggesting that a person could survive in the vacuum of space in nothing but a scuba rebreather?

And as for Miranda and co. wearing nothing but facemasks on the Quarian Flotilla, yes, that's a problem. It's a clear breach of the Quarian protocols established in the novels. They should all be inside sealed hazmat suits. One gaseous fart or a sweaty palm-print on a door could contaminate the ship's sterile environment.

#390
Shepard needs a Vacation

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High heels in space is funny

#391
MassEffect762

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Encarmine wrote...

People, EA bought Mass Effect. Do i need to paint a picture of howit went down...

*A large table, Chris, owner of bioware stares at the back of a large chair, the chair slowly turns around, shadowy figure sits, stroking a cat*

'Listen up Bioware man, things are gonna change around here see, we need ass, ******, big explosions, multiplayer and as much DLC as you little bastards can make, do we have an understanding.. '

Chris 'Well err, im not sure'

*SLAP*

DO WE UNDERSTAND EACH OTHER CHRIS

*yes mr ea*

I DIDNT HEAR YOU

*YES MR EA MAN SIR!!*

'show him out.. give him a towell*


rofl. :lol::lol::lol:

As for the outfits, armor would've made sense during combat with their casual wear for ship use.

I can see all the reasons why they did things the way they did, I guess they figured sex>logic and rolled with it.

I'll admit it's nice eye candy but also rather dissappointing.

Modifié par MassEffect762, 16 janvier 2011 - 05:31 .


#392
Gleym

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The Hawaiian shirt is in fact made of space kevlar, so while it looks like it's mere flimsy cloth, it is in fact super durable. The banana hammock is made of thresher scales! He's all set to roam around the blazing surface of Haestrom, the low atmospheric Heretic Station, the toxic chlorine cloud-filled Tarith, and many more without any fear of repercussion!

#393
Nooneyouknow13

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JKoopman wrote...

InvincibleHero wrote...

DinoSteve wrote...

I have no problem with how they are dressed, I just think its a bit silly when your running about with a helmet, in an environment with no air that is similar to space (the geth ship), Miranda is wearing nothing but a mask over her mouth. Also during Tali's loyalty mission she is running about a ship that is meant to be sterile and she doesn't wear a helmet irl she'd need a hazmat suit, srsly (Miranda i mean).


Why is that a problem? Do scuba divers wear a full helmet? Nope you only need the breather in your mouth. People are making too much of an issue about it. If you were ona planet that was 400 Fahrenheit then maybe yeah you need a full suit. Shepard's armor wasn't one of the envirosuits from the first game either. It looks like an upgrade of the N7 Onyx armor which did not have hazard protection in ME1.


I'm sorry, I'm probably misreading you, but are you seriously suggesting that a person could survive in the vacuum of space in nothing but a scuba rebreather?

And as for Miranda and co. wearing nothing but facemasks on the Quarian Flotilla, yes, that's a problem. It's a clear breach of the Quarian protocols established in the novels. They should all be inside sealed hazmat suits. One gaseous fart or a sweaty palm-print on a door could contaminate the ship's sterile environment.


Short term vaccum exposure is survivable without a protective suit.  Anything that maintains pressure over your chest, allows you to open your eyes without them evaporating, and supplies oxygen is sufficient to survive in vacuum. The human epidermis is sufficient enough insulation to preven your blood from boiling, but your eyes have no such protection.

#394
Phonantiphon

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I'm sorry, I originally ducked out of this but - 16 pages? Are you serious?

1.Noneyouknow13 is quite correct

2.Different physiologies...?

3.At what point is anybody actually in a vacuum?

#395
JKoopman

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Nooneyouknow13 wrote...

JKoopman wrote...

InvincibleHero wrote...

DinoSteve wrote...

I have no problem with how they are dressed, I just think its a bit silly when your running about with a helmet, in an environment with no air that is similar to space (the geth ship), Miranda is wearing nothing but a mask over her mouth. Also during Tali's loyalty mission she is running about a ship that is meant to be sterile and she doesn't wear a helmet irl she'd need a hazmat suit, srsly (Miranda i mean).


Why is that a problem? Do scuba divers wear a full helmet? Nope you only need the breather in your mouth. People are making too much of an issue about it. If you were ona planet that was 400 Fahrenheit then maybe yeah you need a full suit. Shepard's armor wasn't one of the envirosuits from the first game either. It looks like an upgrade of the N7 Onyx armor which did not have hazard protection in ME1.


I'm sorry, I'm probably misreading you, but are you seriously suggesting that a person could survive in the vacuum of space in nothing but a scuba rebreather?

And as for Miranda and co. wearing nothing but facemasks on the Quarian Flotilla, yes, that's a problem. It's a clear breach of the Quarian protocols established in the novels. They should all be inside sealed hazmat suits. One gaseous fart or a sweaty palm-print on a door could contaminate the ship's sterile environment.


Short term vaccum exposure is survivable without a protective suit.  Anything that maintains pressure over your chest, allows you to open your eyes without them evaporating, and supplies oxygen is sufficient to survive in vacuum. The human epidermis is sufficient enough insulation to preven your blood from boiling, but your eyes have no such protection.


If the skin is enough to keep your blood from boiling then explain why decompression sickness happens when ascending from a high-pressure environment or into high altitudes?

And regardless whether a human could potentially survive for a short period in vacuum, would you recommend it for someone heading into a combat situation when they could just as easily put on a freaking suit like Shepard does?

bassmunkee wrote...

2.Different physiologies...?
3.At what point is anybody actually in a vacuum?


2. Miranda and Jack are both human.
3. The Collector vessel with it's giant gaping hole? The derelict Reaper with it's giant gaping hole(s). The crashsite on the Collector platform with it's complete exposure to the surrounding space?

Modifié par JKoopman, 16 janvier 2011 - 06:33 .


#396
JKoopman

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MassEffect762 wrote...

Encarmine wrote...

People, EA bought Mass Effect. Do i need to paint a picture of howit went down...

*A large table, Chris, owner of bioware stares at the back of a large chair, the chair slowly turns around, shadowy figure sits, stroking a cat*

'Listen up Bioware man, things are gonna change around here see, we need ass, ******, big explosions, multiplayer and as much DLC as you little bastards can make, do we have an understanding.. '

Chris 'Well err, im not sure'

*SLAP*

DO WE UNDERSTAND EACH OTHER CHRIS

*yes mr ea*

I DIDNT HEAR YOU

*YES MR EA MAN SIR!!*

'show him out.. give him a towell*


rofl. :lol::lol::lol:

As for the outfits, armor would've made sense during combat with their casual wear for ship use.

I can see all the reasons why they did things the way they did, I guess they figured sex>logic and rolled with it.

I'll admit it's nice eye candy but also rather dissappointing.


EA: *ASSUMING DIRECT CONTROL*

#397
Ulzeraj

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MassEffect762 wrote...

As for the outfits, armor would've made sense during combat with their casual wear for ship use.

I can see all the reasons why they did things the way they did, I guess they figured sex>logic and rolled with it.

I'll admit it's nice eye candy but also rather dissappointing.


Marvel and DC have been doing this for more than a decade. B)

#398
sinosleep

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JKoopman wrote...
3. The Collector vessel with it's giant gaping hole? The derelict Reaper with it's giant gaping hole(s). The crashsite on the Collector platform with it's complete exposure to the surrounding space?


Don't they specifically mention that being within the ship's mass effect field is what allows the Shep and CO space jump cinematic during one of those missions? If so wouldn't that apply to all three? 

#399
JKoopman

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sinosleep wrote...

JKoopman wrote...
3. The Collector vessel with it's giant gaping hole? The derelict Reaper with it's giant gaping hole(s). The crashsite on the Collector platform with it's complete exposure to the surrounding space?


Don't they specifically mention that being within the ship's mass effect field is what allows the Shep and CO space jump cinematic during one of those missions? If so wouldn't that apply to all three? 


That makes no sense. A mass effect field would explain the presence of gravity, sure, by why would it explain the presence of atmospheric pressure, especially on the exterior of a station in open space? It would have to be creating the atmosphere for some reason, which makes sense for something like the Citadel ward arms, but why would a dormant and half-dead Reaper want to have organics crawling about it's insides and why would the Collectors want a pressurized atmosphere covering the exterior of their station?

#400
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Encarmine wrote...

would you rather these as your squad mates??

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or

Image IPB


Nether a happy medium