Undertone wrote...
Gleym wrote...
"Because Haestrom's sun has overwhelmed the planet's protective magnetosphere, humans foolhardy enough to venture into geth-controlled Haestrom must exercise extreme caution. Minutes of radiation exposure will overload shields and hours of exposure will kill. Furthermore, solar output renders surface-to-orbit communication nearly impossible."
I guess the Codex is just a dirty liar, huh, Ulzeraj?
By now you should realize some people here will bring just about any "arguments" or "rationality" to argue their points despite what the game/codex/developers/whatever tell you. And they think they are infallible and know best. Why someone would defend this utter nonsense remains a mystery to me.
To all defenders of this silly costume fest:
The shield/biotic crap is like claiming that a bullet vest can protect you from gas, atmospheric pressure, heat, cold, acid etc. Tons of people before me already disproved that claim by pointing you to the codex. Read.
It's not like we are asking for the Spider-Man costumes to be taken away you know. You would think those people are acting that way cause we are trying to take away their preferences. We don't care about the costumes so long we can put decent armors on our characters and companions. But no, they keep forcing their ignorance and try supporting it with non existent proof.
They aren't in hazardous enviroments in those "silly costumes" though - Shepard handles all of those enviroments alone in ME2. The most hostile enviroments squad mates accompany you to are Heretic Station, and Heastrom. MIssions don't take hours, they take upwards of an hour.
Miranda's suit is armor, the complaint against it is skin-tight more than anything, but look at the actual material. It's scaled like. oh, scale mail! Seriosuly, it;' like people forget that one of our most popular armor types in the current era is kevlar, which is a cloth. First thing I thought of upon seeing Miranda's costume? Futuristic version of this:
Dragon Skin. For all we know, she could be wearing thresher hide, or something equally as durable. Samara, Jack and Thane, the other "offenders" are all CQC (unarmed at that) specialists, this is simply protrayed poorly in game play mechanics. Samara is farm ore "space monk" than "space paladin". Hand to hand combat in massive heavy plate armor is extremely difficult. Even ME1s heavy armor would be severly limiting based on it's bulk. Also, let's look at their fighting styles - Thane is stealth and speed based, heavy armor is noisy and slows you down, he'd be much more liekly to be detected while sneaking about in a full hardsuit, and certinaly wouldn't be able to crawl through ventilation ducts. Samara and Jack both rely on sheer intimidation - their biotic barriers are strong enoguh to protect them from small arms fire, and they want their opponent to see it and despair.
Fighting style determines how much your clothing and armor can weigh just as much as the situation. you can't properly use a fencing style, or almost any kenjutsu styles in full plate. Nor can you properly perform most styles of unarmed combat. ME2 is simply bad at portraying any combat outside of gunplay except in cutscenes. If we had ME2 in movie or graphic novel form, or simply littered it with more cutscnees, we'd see far more CQC and acrobatics from half the squad. Hell, even Shepard should have more CQC animations than a simple elbow strike.
Modifié par Nooneyouknow13, 16 janvier 2011 - 05:14 .