Uszi wrote...
masterkajo wrote...
I know what you mean. When two friends of mine played ME2 they both lost about 5 squad members and both wanted to retry the suicide mission just so they wouldn't lose them. Fortunately, I was there and stopped them from giving in to their urges. But ultimately, it is your own decision if you do.
I for myself just play the game and live with the consequences because it is exactly that what makes the Bioware games so special.
... I replayed the SM over and over until I got it right.
I'd prefer that my choices be locked in in terms of series wide choices. I want the Rachni to be an important choice, and I don't want things to work out the same whether you killed the queen or not.
It's not the same. For example, my renegade Shepard was able to say something about having killed the Rachni queen in Lair of the Shadow Broker. My Paragon Shepard didn't have that line, because she let her live. They ARE making the choices like this have impact. In fact, if you let the Rachni queen live you can run into a girl (I forget where) that wants you to further help the Rachni Queen (she's being sorta controlled by the queen to talk to you, but it's totally voluntary, at least she says... you have options of whether you beleive her or not).
Another example is if you don't take Wrex to see Fist in ME1 and then choose to let Fist live, you'll find him drinking away his sorrows in Afterlife on Omega in ME2.
EDIT: By locked in decisions, do you mean like Wasteland? For those of you not old enough to remember this classic game that the whole Fallout series is based on (same writers in fact, just they decided to change the series name to Fallout because they created a new world instead of a direct sequel), the way the game worked was you had to use a special utility on the disc to create discs you actually used to play with. Whenever you entered a new area it saved the AREA, and there was no going back. If you chose to slaughter everyone in the village of Redpool then left and changed your mind, even going back to a previous save game (which you could still, as it didn't save your characters), when you return to Redpool everyone was dead (and if you did try to revert back, any items you got while there would be gone) because the game itself was rewritten on the disc (hence why you had to "create" game discs to play with). It was actually rather annoying at times, because sometimes something would happen where you needed to revert to a previous save you could be screwed. For example, if you fell in the water in the Vegas sewers and got diseased then you end up being forced out of the sewers into the river, the game just saved the Vegas sewers map and now you are in the world map with your characters diseased and drowning... even if you return to a previous save in the Vegas sewers, if you picked up an important quest item, it's gone. You're just screwed and must create totally new game discs and start the game over. AT least nowadays we have hard drives to play off of, you can backup the whole game folder heh. Back when the game came out it had to be played off discs because nobody had a hard drive big enough LOL.
Modifié par AbsolutGrndZer0, 14 janvier 2011 - 06:59 .