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Would you prefer your decisions 'locked in'?


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31 réponses à ce sujet

#26
Dominus

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As an optional feature - why not. As a permanent one - hell no.


For those considering the idea, that seems to be unanimous, and for good reason.



I really have to wonder at the people who want features in games that forces them to do things that they simply lack the will power to do (or not do, in this case) themselves.


It was just putting out an idea. I never thought while writing this that it needs to be implemented, but was curious what other people thought about this.

#27
Pwner1323

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Optional feature only, since it could have unexpected consequences.



E.I.



"Oh no I pressed the wrong one!"

#28
xentar

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No. While no fan of a quick-save-quick-load mentality, I usually only play games once and so, sould like to have as much replayability within one playthough as I can.

#29
The7Sins

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No. I would hate ME3 if I were locked into my decisions.

#30
stonbw1

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One of the obvious problems about being 'locked in', like the Fable series does, is that spontaneous dialogue decisions don't always translate the way you think since the written dialogue choices don't match the spoken ones. I try to pick the dialogue choice that I would choose regardless of color and sometimes it doesn't translate in that fashion. The perfect example is when Shepard has an authorative written response ("I'm Captain, I make decisions"), but comes out "You're pathetic, I'm great, Do it" and therefore, I receive renegade points. In my mind, even the most paragon leaders need to assert their control, i.e. "I'm the Captain, I make the decisions", without being labelled a "renegade". Since the written and spoken dialogue is different, how was I supposed to know? I wasn't trying to be an ass, just a leader.

#31
InvincibleHero

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Nope it is fine as it is. It gives each player the ultimate choice of how to respond in any situation. After all they only give us a limited palette of actions to begin with. You can play that way if you want to without being forced to.

#32
Big I

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I'm against locking in. I like the freedom of being able to go back and change something if I reconsider how I want it to play out. What do you gain by taking that choice away?