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Mass Effect 3 Level Cap


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26 réponses à ce sujet

#1
Elite_Strike_Eagle

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I believe the level we start in Mass Effect 3 will be level 30. The reason is that in the beginning of Mass Effect 2 Shepard died and they had to rebuild his body. Shepard starts at level 1 or 5 because he lost most of his combat experience. In Mass Effect 3 Shepard will not die in the beginning of the game because he is a seasoned fighter and has the determination to defeat the Reapers. The level cap of 60 that was introduced in Mass Effect 1 will return to further enhance Shepards experience.

#2
Eddo36

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As long as there is a finite number of enemies, there is a level cap. Once you kill them all, you got all the XP there is so no more level up.

Modifié par Eddo36, 13 janvier 2011 - 07:02 .


#3
james1976

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They better add a lot more skills then....if the OP is true.



In ME1 there was a reason to replay the same character for another playthrough to reach a higher level. ME2's system gave little reason to take that same character back through.



I'd hope for a level system closer to that of ME1 over ME2.

#4
Fredvdp

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Elite_Strike_Eagle wrote...

I believe the level we start in Mass Effect 3 will be level 30. The reason is that in the beginning of Mass Effect 2 Shepard died and they had to rebuild his body.

Not only that, weapons were upgraded to the thermal clip standard and I they upgraded some of the biotic implants.

#5
archurban

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I think that level cap is not matter. the important thing is that power upgrade should be little more flexible. it means that upgrade won't be depend on level cap. I don't care level cap. in actual combat, I don't see any big difference between 30 and 60.

#6
HyperD85

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I simply want to be able to max out all of my powers

#7
MassEffect762

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The story is all that matters to me now, the rest be damned.

I cared about my level during ME1, ME2 not at all.

Whether or not I care for my level for ME3 will depend on the "rpg" mechanics.(skills/abilities)

Modifié par MassEffect762, 21 janvier 2011 - 04:27 .


#8
bobtothedole666

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i think because it's am rpg, and its a bioware game, you will start from square one (level 1)

i really hope they bring back the level 60 cap though, it gave the game so much more re-playability

#9
HopHazzard

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HyperD85 wrote...

I simply want to be able to max out all of my powers


^This

#10
Ulzeraj

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HopHazzard wrote...

HyperD85 wrote...

I simply want to be able to max out all of my powers


^This


Having to think about how you will distribute your points and class builds is fun.and makes the content more challenging.

#11
marshalleck

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bobtothedole666 wrote...

i think because it's am rpg, and its a bioware game, you will start from square one (level 1)
i really hope they bring back the level 60 cap though, it gave the game so much more re-playability


Well why stop at 60? Why not make it 70, or 80? Those numbers are more than 60, so they should make the game even more replayable, right!?

arbitrary numbers are meaningless. "Level 60" didn't give ME1 more replayability--what made NG+ beneficial was the fact that you couldn't max out a Shepard in one play through of the first game. The level cap in ME3 could stay at 30, or it could be any other number--the number doesn't matter, it's how far you can advance your character in a single game that matters. It's the number of skill points you get to play with relative to the total number of skill points needed to completely max out a character.

Modifié par marshalleck, 21 janvier 2011 - 04:50 .


#12
InvincibleHero

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james1976 wrote...

They better add a lot more skills then....if the OP is true.

In ME1 there was a reason to replay the same character for another playthrough to reach a higher level. ME2's system gave little reason to take that same character back through.

I'd hope for a level system closer to that of ME1 over ME2.


You mean other than to collect more powerful weapons and/or weapon specialities.

#13
HopHazzard

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Ulzeraj wrote...

HopHazzard wrote...

HyperD85 wrote...

I simply want to be able to max out all of my powers


^This


Having to think about how you will distribute your points and class builds is fun.and makes the content more challenging.


For a game like Dragon Age where it's impossible to use even half of the available abilities in a single playthrough, and your selection actually has a drastic impact on your play style, that's true. In ME2 not so much. You only have a handful of abilities per class and no matter which way you distribute your skill points, it doesn't really have much of an effect on how you play the game. Not being able to max your abilities is just annoying.

#14
N7Infernox

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They should have no level cap: Skyrim style. Every time you rank up, so do your enemies, so you have to distribute your points wisely.

#15
expanding panic

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bobtothedole666 wrote...

i think because it's am rpg, and its a bioware game, you will start from square one (level 1)
i really hope they bring back the level 60 cap though, it gave the game so much more re-playability


If there will be a level 60 cap then you would need to have a list of powers such as in ME1 if the skill set is like ME2 the level cap will be like it is in ME2. Talk about stating the obvious. 

#16
james1976

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InvincibleHero wrote...

james1976 wrote...

They better add a lot more skills then....if the OP is true.

In ME1 there was a reason to replay the same character for another playthrough to reach a higher level. ME2's system gave little reason to take that same character back through.

I'd hope for a level system closer to that of ME1 over ME2.


You mean other than to collect more powerful weapons and/or weapon specialities.


You mean like having both Widow and Reverant for example?
Otherwise it just looks to the same as the first playthrough....no real reason.
I suppose it has some value if you were playing a certain class and wanted access to assault rifles and snipers too, but if you are happy with the initial limitations of your class, I don't see a point in bringing the same character back through ME2.

Modifié par james1976, 21 janvier 2011 - 11:57 .


#17
Bill the Illusive man

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The reason why the level matters is so that you can upgrade your abilities (At least to me it does). Not being able to upgrade your abilities was terrible, as I like to max out all my skills. That's where the glitch/cheat came in handy. I rather have enough enemies/levels to max out my abilities then just get capped off and not be able to maximize my fighting potential.

#18
james1976

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I don't think most games allow you to max out all your skills perhaps as it hurts diversity between characters.

#19
Ramirez Wolfen

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Maxing out powers will gameplay much easier, so I'm all for it.

#20
Mister Mida

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There is a popular rumour going on that ME3's level cap will go to 60 and your stats will stick to ME2's format or something, and that your character's level will be dependent on the save you import.

#21
marshalleck

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Mister Mida wrote...

There is a popular rumour going on that ME3's level cap will go to 60 and your stats will stick to ME2's format or something, and that your character's level will be dependent on the save you import.


They're going to have to add a whole bunch of new powers to each class, or raise the total number of ranks we can raise each skill. Perhaps adjust the number of skill points required per rank as well, or the number of skill points we get for each level. Otherwise the skill point cost of leveling a power from 5-8 will be huge (assuming max level cap doubles, and power ranks double while incrementing at the same rate). Going from rank 1 to 4 costs 10 points, going from 5 to 8 assuming the same rate of advancement would be an additional 26 points, which is half the total number of points a level 30 Shepard has to play with in ME2. You wouldn't be maxing out a character in ME3 under the current mechanics, since I believe (but don't remember exactly) your skill point gains eventually slow to 1 per level.

Modifié par marshalleck, 22 janvier 2011 - 04:17 .


#22
Mister Mida

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marshalleck wrote...

Mister Mida wrote...

There is a popular rumour going on that ME3's level cap will go to 60 and your stats will stick to ME2's format or something, and that your character's level will be dependent on the save you import.


They're going to have to add a whole bunch of new powers to each class, or raise the total number of ranks we can raise each skill. Perhaps adjust the number of skill points required per rank as well, or the number of skill points we get for each level. Otherwise the skill point cost of leveling a power from 5-8 will be huge (assuming max level cap doubles, and power ranks double while incrementing at the same rate), possibly prohibitively so.

Like I said, it's only a rumour. Personally I'd rather have them go back to something like the stats in ME (1).  Every time I rearrange the stats of my squaddies, I usually have one or two spare points that can't be used unless I'm maxing out three powers.

#23
Pinkflamingo22

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I agree with the OP. Not that my opinion holds any water, but it sounds plausible. Why else wouldn't they let us max out our abilities?



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#24
Pepper4

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HyperD85 wrote...

I simply want to be able to max out all of my powers

Hell, no.

#25
james1976

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Mister Mida wrote...

There is a popular rumour going on that ME3's level cap will go to 60 and your stats will stick to ME2's format or something, and that your character's level will be dependent on the save you import.


If that turns out to be true it could be ME2 intentionally had fewer skills than ME1 for this purpose of unlocking newer, branching powers up to level 60.  Speculation on my part but would fit to the rumor rather well.