Looking to create a good HiPS sneak attacker. I was looking through various builds out there and I'm trying to decide between
-Rogue(16) Assassin(9) Invisible Blade(5)
OR
-Rogue(19) Shadow Dancer(1) Fighter(10)
Anyways, any thought or suggestions would be welcomed. I haven't played the game in a while so I've lost all sense of optimization lol. But rogue/assassin characters are my favorite and I want him to be good. Thanks again
Advice on rogue build
Débuté par
C Barchuk
, janv. 13 2011 07:57
#1
Posté 13 janvier 2011 - 07:57
#2
Posté 13 janvier 2011 - 08:14
A couple good examples:
http://nwn2db.com/bu...31235&version=1
http://nwn2db.com/bu...=2100&version=1
However, if this is for the OC, I suggest going with a different build, with others sources of damage besides of sneak attack.
http://nwn2db.com/bu...31235&version=1
http://nwn2db.com/bu...=2100&version=1
However, if this is for the OC, I suggest going with a different build, with others sources of damage besides of sneak attack.
Modifié par Arkalezth, 13 janvier 2011 - 08:15 .
#3
Posté 13 janvier 2011 - 09:18
Thanks for the response. This character will be for the 3rd expansion maybe but basically just for single player modules. I already ran a rogue type through the OC and MotB. I'm just trying to remake him better than before and hopefully for higher level content. Problem is I don't remember his build lol. So figured since quite a bit of time has gone by that some optimizing changes have taken place where I could stand to make him better than before.
#4
Posté 13 janvier 2011 - 10:30
You mean for SoZ? That's for a party, so you can create a Rogue and several other characters. And, while technically possible, you almost certainly won't reach level 30 .
Modules are usually low level, so my Rogues tend to have a decent STR, just in case I run into crit immune enemies. Something like this:
http://nwn2db.com/bu...23817&version=1
Modules are usually low level, so my Rogues tend to have a decent STR, just in case I run into crit immune enemies. Something like this:
http://nwn2db.com/bu...23817&version=1
#5
Posté 14 janvier 2011 - 08:58
Well I'll be damned. You linked my build, Arkalezth. I'm flattered, thank you 
Of course I definately agree with the sentiment. Nothing sucks as much as facing a Skeleton with a d4 dagger and 8-10 Strength. Or any other critically immune enemy for that matter. Weapon Finesse is nice and all, but you also need some weight behind your punches. Particularly pre-epic.
Also pre-epic that medium or even heavy armor can often save your skin. Evenmoreso if it's a mithrall fullplate.
And most modules tend to be in the 1-6 (sometimes -12) level range.
So even though I'm a min-maxer by heart, my Rogue builds for single player modules tend to have pretty even Strength and Dex stats.
Of course I definately agree with the sentiment. Nothing sucks as much as facing a Skeleton with a d4 dagger and 8-10 Strength. Or any other critically immune enemy for that matter. Weapon Finesse is nice and all, but you also need some weight behind your punches. Particularly pre-epic.
Also pre-epic that medium or even heavy armor can often save your skin. Evenmoreso if it's a mithrall fullplate.
And most modules tend to be in the 1-6 (sometimes -12) level range.
So even though I'm a min-maxer by heart, my Rogue builds for single player modules tend to have pretty even Strength and Dex stats.
#6
Posté 14 janvier 2011 - 12:43
Well, it's a good build. 
Agreed on everything. At low levels, lots of times 16 in two stats is better than 18 in only one.
OP: If you're not going to reach level 10-12, a simple Rogue/Fighter will suffice. Feint is good in a party because everyone (except casters) benefits from it, specially if you have another Rogue companion, but If you're more of the sneaky type, a Wood Elf Fighter/Rogue/Shadowdancer is another great build. Example (it's a 30th level build, but focused on low level play):
http://nwn2db.com/bu...=1075&version=1
Agreed on everything. At low levels, lots of times 16 in two stats is better than 18 in only one.
OP: If you're not going to reach level 10-12, a simple Rogue/Fighter will suffice. Feint is good in a party because everyone (except casters) benefits from it, specially if you have another Rogue companion, but If you're more of the sneaky type, a Wood Elf Fighter/Rogue/Shadowdancer is another great build. Example (it's a 30th level build, but focused on low level play):
http://nwn2db.com/bu...=1075&version=1
#7
Posté 15 janvier 2011 - 03:10
Ark and Hap,
Thanks for the response and help. I'm definitely wanting to play some lower level modules but I do hope there are some for my high level guy. But its nice to see some character builds for lower levels. Thanks again
Thanks for the response and help. I'm definitely wanting to play some lower level modules but I do hope there are some for my high level guy. But its nice to see some character builds for lower levels. Thanks again
#8
Posté 17 janvier 2011 - 06:48
Arkalezth wrote...
Feint is good in a party because everyone (except casters) benefits
Hmm I wonder if the flat-footed status of enemies makes them easier to hit with Touch Attacks? If so, even casters could benefit, particularly against agile opponents like Monks and Rogues.
#9
Posté 17 janvier 2011 - 10:17
Good point, didn't think about that. I was talking about non-touch spells.
I guess it should work, if this formula is right:
But this is very specific, let's say, for the sake of not confusing the OP, that melee/ranged attackers, particularly the ones with some Sneak/Death attack dice, are the ones who benefit the most from a successful Feint.
I guess it should work, if this formula is right:
The defender would lose both the DEX and Dodge AC bonus, so it should be easier to hit.Attacker: 1d20 + base attack bonus + bonus stat (STR for melee touch attack, DEX for ranged touch attack) + attack bonuses
Defender: 10 + Dexterity bonus + Dodge AC bonus + Deflection AC bonus+ Size modifier
But this is very specific, let's say, for the sake of not confusing the OP, that melee/ranged attackers, particularly the ones with some Sneak/Death attack dice, are the ones who benefit the most from a successful Feint.
Modifié par Arkalezth, 17 janvier 2011 - 10:22 .
#10
Posté 17 janvier 2011 - 11:33
Agreed
#11
Posté 29 janvier 2011 - 06:49
While it doesn't help much with crit-immune monsters, I love adding 3 levels of swashbuckler to my rogues. Free Weapon Finesse and adding Int bonus to finessed weapons is a nice bonus.
How about something like:
Dex-built, Dual-wielding (Perhaps even play a Tiefling)
Rogue 21 / Swashbuckler 3 / Shadow Thief of Amn 5 / Shadowdancer 1
Of course, being a sneaker, you'll want the Stealthy feat anyway (Required for SToA) and SToA will give you 2 bonus feats (and +3d6 sneak attack).
How about something like:
Dex-built, Dual-wielding (Perhaps even play a Tiefling)
Rogue 21 / Swashbuckler 3 / Shadow Thief of Amn 5 / Shadowdancer 1
Of course, being a sneaker, you'll want the Stealthy feat anyway (Required for SToA) and SToA will give you 2 bonus feats (and +3d6 sneak attack).
#12
Posté 29 janvier 2011 - 11:12
I would say Assassin is better than Shadowdancer (certainly cooler), but then you don't get HiPS until sometihng like 13th level, rather than 8th. By contrast, you could get Feint at 3rd level, or even 2nd if you took a level of Fighter (bonus feat) or Cleric (Trickery domain). Theoretically, you could take Feint at low levels, and then move up to getting HiPS later, allowing you to postpone it until after getting 8 Assassin levels. I'm not sure how this would work out in practice, though, since in the long run, you'd be giving up 1-2 feats.
EDIT: Forgot to say, yes, Strength-based is probably the way to go at low levels, since at least then you can jsut grab a sword and dish out about as much damage as a pure fighter.
EDIT: Forgot to say, yes, Strength-based is probably the way to go at low levels, since at least then you can jsut grab a sword and dish out about as much damage as a pure fighter.
Modifié par The Fred, 29 janvier 2011 - 11:16 .





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