Deathwurm wrote...
Pwner1323 wrote...
Deathwurm wrote...
I don't want it because it would change the way EVERY encounter and Battle in the Game is designed!
It's just so simple...it's a single-player Game!
No way.... really?
My...that was clever!
You have struck me down with your Rapier-like Wit!
The true reason you people don't want multiplayer in ME3
#26
Posté 13 janvier 2011 - 08:32
#27
Posté 13 janvier 2011 - 08:32
Pwner1323 wrote...
Who wouldn't want to play as they're own Shepard in a Gears of War style deathmatch against Collectors and Husks?
I'd much rather just run through an ME game's single player campaign co-op style. Player 1 controls Shepard and players 2 and 3 run the squaddies.
Power combos would be a lot more interesting if they had to be timed between multiple players.
#28
Posté 13 janvier 2011 - 08:32
#29
Posté 13 janvier 2011 - 08:33
There's enough shooters out there. ME series stands out because of what it is, if they change that they lose their niche at the sacrifice of probably a bigger salebase.
#30
Posté 13 janvier 2011 - 08:33
Since they have only 2 years for development of a game, Bioware should focus all their effort into mind-blowing singleplayer. Because 2 years are not enough for big RPG.
And I really dont like "Singleplayer games dont sell" attitude of nowadays developers.
#31
Posté 13 janvier 2011 - 08:35
Stupidus wrote...
I'd rather have the best single player game of the decade than just another single player campaign with a subpar multiplayer to boot.
There's enough shooters out there. ME series stands out because of what it is, if they change that they lose their niche at the sacrifice of probably a bigger salebase.
This is coming from people who are not developers and don't know if it really can be done. What if it *can* be done. Would you consider it then?
#32
Posté 13 janvier 2011 - 08:37
Pwner1323 wrote...
Stupidus wrote...
I'd rather have the best single player game of the decade than just another single player campaign with a subpar multiplayer to boot.
There's enough shooters out there. ME series stands out because of what it is, if they change that they lose their niche at the sacrifice of probably a bigger salebase.
This is coming from people who are not developers and don't know if it really can be done. What if it *can* be done. Would you consider it then?
Sure...............
*waits for dev to confirm lack of resources*
#33
Posté 13 janvier 2011 - 08:37
Pwner1323 wrote...
ZachForrest wrote...
Pwner1323 wrote...
Blue Suns Mercenary wrote...
having a bunch of shepards fighting on the same map is retarded. something like the red dead redemption mp would be better.
Hey look! Someone with half a brain!
So that mean's you have no brain? As that's exactly what you suggested
'Who wouldn't want to play as they're own Shepard in a Gears of War style deathmatch against Collectors and Husks?'
I meant it as a compliment, don't be an ass, i haven't insulted anyone so don't insult me.
A quote which suggested everyone else lacked half a brain? Or maybe you were trying to say everyone else had a full brain? If the latter..then thanks.
#34
Posté 13 janvier 2011 - 08:39
Doesn't mean however i wont buy a multiplayer DLC/addon/expansion after ME3 gets released
#35
Posté 13 janvier 2011 - 08:39
Pwner1323 wrote...
It's not that everyone hates the idea or doesn't want the MP. the real reason is that you're afraid that it will ruin the SP campaign
Precisely. Mass Effect multiplayer has the potential to be really fun. The problem stems from the expectation that Mass Effect 3 should have an absolutely awesome single player campaign. Multiplayer drains resources, which would reduce the awesomeness of the single player.
Multiplayer means Shepard's last outing and the conclusion to the whole fate of the Mass Effect universe cannot live up to its full potential. That would make many a sadface.
That and you'd blame every single thing wrong with the single player on multiplayer increasing all the bitterness. Glitch here? Multiplayer's fault. Story a bit dodgy here? Multiplayer's fault. Sentinel overpowered? Multiplayer's fault.
#36
Posté 13 janvier 2011 - 08:40
slimgrin wrote...
Pwner1323 wrote...
Stupidus wrote...
I'd rather have the best single player game of the decade than just another single player campaign with a subpar multiplayer to boot.
There's enough shooters out there. ME series stands out because of what it is, if they change that they lose their niche at the sacrifice of probably a bigger salebase.
This is coming from people who are not developers and don't know if it really can be done. What if it *can* be done. Would you consider it then?
Sure...............
*waits for dev to confirm lack of resources*
They have the resources to make a new T-shirt fot tali but no MP?
#37
Posté 13 janvier 2011 - 08:42
Aigyl wrote...
Sentinel overpowered? Multiplayer's fault.
ME2 has multiplayer?
WHERE!?
#38
Posté 13 janvier 2011 - 08:42
"Shepard's a hero, a bloody icon."
Option 1: Not anymore! Now Shepard is just a cookie-cutter space marine in a group of space marines shooting generic enemies and talking smack with his/her buds! Also, Shepard is camping the spawn point. Man, what a jerk.
Option 2: Now you can completely ignore the time-consuming process of making your own Shepard and just take over the squadmates for someone else's character! After all, it's not like the squad is important to the story or offers any interaction at all. Just toss it all out, no need to write dialogue for squad members anymore. We'll just assume that the person who just spent $100 on this totally awesome MP game has enough friends to take over the squad roles. If they don't, they can just sit around the lobby server waiting for someone to take over the last spot. All we'd need is a few lines of party banter and some battle cries, and we're all set!
#39
Posté 13 janvier 2011 - 08:43
#40
Posté 13 janvier 2011 - 08:45
Drowsy0106 wrote...
Any form of multiplayer means a 4-5hour single player, so no thanks.
An all too common misconception that Bioware especially has proved wrong time and again with games like Baldur's Gate and Neverwinter Nights.
Co-op in the style of Baldur's Gate could be handled by a separate, much smaller team. All it needs is a UI, for the most part. No resources lost from the single-player.
#41
Posté 13 janvier 2011 - 08:47
Pwner1323 wrote...
the real reason is that you're afraid that it will ruin the SP campaign wich I won't lie by saying it won't because the possibility does exist for ME3 to be ruined by it, but there is also the chance that it will be strenghten by it.
Ermm...exactly....
Most of us are in the boat fearing that it will probably be ruined by it, not strengthened, that's why everyone feels that way. We're all very passionate about the Mass Effect series, it's the last in the trilogy, so anything that could possibly be of detriment to it, we all do not want.
#42
Posté 13 janvier 2011 - 08:47
#43
Posté 13 janvier 2011 - 08:47
Why MP shouldn't be in ME 3 and one reason why it will take from development - story time.
You know you MP lovers should just google Black Ops hacks. . . Maybe that will finally sink it in. . . *ponders*
Ah gawd damit I forgot about the Halo lovers. . . . Just try googleing Halo Reach Hacks. . . .
Humm guess I have to hit closer to home to get the point though. . .
EA - DICE are you listening? Battlefield Bad Company 2 Hacks Just google it, no harm or foul intended.
How about a more recent release. . . Metal of Honor 2010 Hacks. . . . (the 2010 version that was released in October.) Hell if memory serves me right someone had boasted a hack on MoH before it was released, same thing with COD MW 2.
Do
just a little bit of digging and you will hear some major screaming
from frustrated players out there. Hell just watch the posted vids!
*whispers* don't think L4D2 hasn't been hacked? Ah. . . You tube has a
wonderful video on it. Although it's less of a annoyance since those
series of games have no PVP play (gotta love that aimbot - ammo hack.)
Course the whole point of the game is to help each other though the
levels, which when it first came out didn't happen. [smilie]../../../images/forum/emoticons/angry.png[/smilie]
Dose anyone think that dosen't effect SALES - DEVELOPMENT FUNDS now? How
many folks are alienated by this stuff? I was and it's why I will not
buy another COD game. I don't have MoH and no your fancy graphics didn't
attract me. . . Oh wait I don't have the Battlefield series either! And it's all due to MP on COD MW2 which I still freely admit my hate for.
How
about the develoment time it takes for these projects? The simple fact
alone the programmers had to incorporate anti-hacking into it takes away
from time spent on graphics, maps, AI (if any) etc. . .
Do you
guys understand one of the reasons why some folks don't want it in ME 3
now? Why MP development will take from the story, AI, NPC social
interaction, and other development?
Or is there going to be any
kind of monitering past the usual anti copy stuff? Any anti-hacking? One
monitor for 40 rooms and tossing interns at the wolves? Nice job
Activision, cough cough oh wait Sony. . .
Replayablity? I still
toss in my old Rainbow Vagas disks from time to time, no one's MPing
there, not that it matters anyway I just will not do it. Hells bells you
want to hear about a old title? I would still be playing System Shock 2
if Nivida still supported it. (humm that reminds me I should try it out
on the new compy!)
Minimizing the story time, not futher
developing the AI, is why I've stopped buying. I know a lot love 'bling,
bling' graphics, but that's only one part of the game. MP is a option,
and one I refuse to pay or play.
I guess, if I have to tollerate
the hacks, I just play the Free to Play Shooter MPs out there. . . It's
just more money in my back pocket. The screaming is the same (gawd why
will parents not watch there kids more.. . . ).
Modifié par Element_Zero, 13 janvier 2011 - 08:50 .
#44
Posté 13 janvier 2011 - 08:47
Schneidend wrote...
Co-op in the style of Baldur's Gate could be handled by a separate, much smaller team. All it needs is a UI, for the most part. No resources lost from the single-player.
http://t2.gstatic.co...FE0gXRiLQvy0rUA
Get out.
#45
Posté 13 janvier 2011 - 08:49
Daewan wrote...
Option 2: Now you can completely ignore the time-consuming process of making your own Shepard and just take over the squadmates for someone else's character! After all, it's not like the squad is important to the story or offers any interaction at all. Just toss it all out, no need to write dialogue for squad members anymore. We'll just assume that the person who just spent $100 on this totally awesome MP game has enough friends to take over the squad roles. If they don't, they can just sit around the lobby server waiting for someone to take over the last spot. All we'd need is a few lines of party banter and some battle cries, and we're all set!
Or, instead of spouting hyperbole like a jackass, you could recognize that all such an option would need to entail is players 2 and 3 control the squaddies on missions, move them around, fire their guns, use their powers. Shepard can still talk to them, using the exact same dialogue resources from the normal single-player game.
#46
Posté 13 janvier 2011 - 08:49
Co-op: People playing as one of your squaddies would feel gimped (no active participating in conversations, inferior skills/abilities as seen in ME2, not much in ME1), making a fleshed out secondary player character with shared dialogue options (like in ToR) and a stand alone campaign (like SC:C) would work, but the whole thing would be a "second hand adventure" compared to the previous games heavy story focus on Shepard. The second player would be overshadowed, making him/her as an equal just for the sake of it would be huge cop out. Upgrading an existing NPC would feel weird aswell for the same reasons. Playing as Garrus would be cool, but you will always be the wingman, everyone will want to pick Shepard.
And making a co-op campaign without Shepard would have no place in Mass Effect 3. If you want to experiment, develop another game.
Game modes (like swarm/horde/zombie rush or whatever) solely for the Rule of Cool has no palce in the game either, this franchise is regarded as one of the most immersive and story heavy game of all time, there are other games out there to offer those experiences. Not everything has to be the same.
Competetive MP: Needs a huuuuuuuuge game mechanics revamp to work; balancing the existing classes, or making new ones for the MP only up from scratch, everyone as Shepard would be lame, "Mass Effect is Shepard's story". And let's not play the "takes away resources" card.
Modifié par Khayness, 13 janvier 2011 - 08:50 .
#47
Posté 13 janvier 2011 - 08:51
It's not much different than the guy who posted one thing, waited for a bunch of people to post then swapped up the topic - original posting.
Modifié par Element_Zero, 13 janvier 2011 - 08:55 .
#48
Posté 13 janvier 2011 - 08:51
Modifié par Amyntas, 13 janvier 2011 - 08:52 .
#49
Posté 13 janvier 2011 - 08:54
slimgrin wrote...
Get out.
Despite how reasonable and eloquent your argument is, I'm gonna have to say "no."
Khayness wrote...
Right, I just copy my answer form another thread.
Co-op: People playing as one of your squaddies would feel gimped (no active participating in conversations, inferior skills/abilities as seen in ME2, not much in ME1), making a fleshed out secondary player character with shared dialogue options (like in ToR) and a stand alone campaign (like SC:C) would work, but the whole thing would be a "second hand adventure" compared to the previous games heavy story focus on Shepard. The second player would be overshadowed, making him/her as an equal just for the sake of it would be huge cop out. Upgrading an existing NPC would feel weird aswell for the same reasons. Playing as Garrus would be cool, but you will always be the wingman, everyone will want to pick Shepard.
Or just play with people you know who also enjoy Mass Effect and agree beforehand whose campaign you're going to play.
Player1: Having trouble on this Collector Ship level.
Player2: Dibs on Grunt!
Player3: Keep him. I've got Garrus.
#50
Guest_Brodyaha_*
Posté 13 janvier 2011 - 08:54
Guest_Brodyaha_*
Those who want to buy it, buy it!
Those who don't want to buy it, don't!
And BioWare can charge for the DLC, ergo make more profit from ME3, while not potentially making those who want ME to remain SP unhappy.
Modifié par Brodyaha, 13 janvier 2011 - 08:54 .





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