Miranda vs Samara (Squad choice)
#1
Posté 13 janvier 2011 - 10:33
So any opinions would be appreciated.
#2
Posté 13 janvier 2011 - 10:35
I often take Garrus+Miranda on mercs heavy missions and Thane+Miranda against Collectors. (although this pair can be used for ANY mission in the game)
Modifié par Kronner, 13 janvier 2011 - 10:36 .
#3
Posté 13 janvier 2011 - 10:39
#4
Posté 13 janvier 2011 - 10:40
#5
Posté 13 janvier 2011 - 10:45
All in all both of 'em are useful, I'd plump with Miranda purely cause she's there from the beginning of the game and you need a Loyal Samara to get Reave, Miranda has her powers from the start.
#6
Posté 13 janvier 2011 - 11:00
Sparroww wrote...
Well Miranda is the perfect defense stripper (Overload, Warp)
That would be Kasumi,not miranda.
#7
Posté 13 janvier 2011 - 11:06
Reave is only better against armor and barriers if you evolve it to the Area version (vs Warp), remember you need to max Samara's passive to get Area Reave on the same cooldown as Miranda's Unstable Warp (Warp also does 20% more damage than Reave on Insanity)
2/3 of enemies have shields, Reave is useless there - Miranda is the more effective choice, but you don't need squadies much. Point blank shotgunning will blast through any defense
#8
Posté 13 janvier 2011 - 11:13
Modifié par Curunen, 13 janvier 2011 - 11:16 .
#9
Posté 14 janvier 2011 - 12:09
#10
Posté 14 janvier 2011 - 12:15
Why would you pick Throw Field over Pull Field? Throw Field seems fairly useless to me.cpanda wrote...
Well reave is op. And area reave is broken. But then You can only max one of samara's other abilities if you fully evolve reave. Morinths dominate is useful but almost just as useful at level 2 or 3 as it is at level 4. I would suggest bringing dominate to 3 throw to throw field and get pull to level 2 so you can still evolve Morenths class power.
Modifié par kombra, 14 janvier 2011 - 12:16 .
#11
Posté 14 janvier 2011 - 01:13
#12
Posté 14 janvier 2011 - 02:00
#13
Posté 14 janvier 2011 - 03:32
#14
Posté 14 janvier 2011 - 03:53
1) Warp bombing.
2) Overload
3) Is there from the start.
4) Doesn't have to wait until loyal to be really effective.
5) Bonuses to health and more importantly for me Weapon damage.
Now you can say the bonuses don't mean much, but I want every last smidge of damage you can possibly squeak out of weapons when I am face to face with the enemy. IT can mean the difference between having to shoot again or killing on the melee shot.
#15
Posté 14 janvier 2011 - 04:16
Samara isn't as useful as Miranda until after her loyalty mission with Reave.
Also depending on your build, I am almost certain that you are going to evolve Cryo Ammo into Squad Cyro. If that is the case then Miranda definitely because of her SMGs. SMGs are very effective against Shields which is almost every single enemy outside the Blood Pack and Collectors. Though Samara does have SMGs, Miranda is better because she is a better defense stripper. You have both Warp and Overload, not to mention a boost to both health and weapon damage to the squad.
Modifié par MrDizaztar, 14 janvier 2011 - 04:30 .
#16
Posté 14 janvier 2011 - 05:38
tonnactus wrote...
Sparroww wrote...
Well Miranda is the perfect defense stripper (Overload, Warp)
That would be Kasumi,not miranda.
Yeah, if you're the patient sort.
#17
Posté 14 janvier 2011 - 05:51
MrDizaztar wrote...
Miranda hands down.
Samara isn't as useful as Miranda until after her loyalty mission with Reave.
Also depending on your build, I am almost certain that you are going to evolve Cryo Ammo into Squad Cyro. If that is the case then Miranda definitely because of her SMGs. SMGs are very effective against Shields which is almost every single enemy outside the Blood Pack and Collectors. Though Samara does have SMGs, Miranda is better because she is a better defense stripper. You have both Warp and Overload, not to mention a boost to both health and weapon damage to the squad.
But with area reave Samara turns into a beast.
#18
Posté 14 janvier 2011 - 06:46
I have Area Reave myself though, so Samara is maxed on her passive and Pull Field and has some points in Throw to toss enemies off platforms, etc. Miranda provides Warp and Overload.
On others' loyalty missions I usually bring Miranda, mainly for Overload.
#19
Posté 14 janvier 2011 - 07:07
#20
Posté 14 janvier 2011 - 07:27
#21
Posté 14 janvier 2011 - 08:28
#22
Posté 14 janvier 2011 - 12:51
#23
Posté 14 janvier 2011 - 01:11
Miranda boosts the effectiveness of the entire squad.
If you're interested in combat advantage, go with Miranda.
#24
Posté 14 janvier 2011 - 01:59
Kronner wrote...
Also, keep in mind Samara's Area Reave is NOT good enough to strip a Collector Drone's barrier at level 30. It does look like she stripped it, but no powers are gonna work on them. It works fine on level 29 and lower though.
Double the pleasure...double the fun. Just give Shep area reave as a bonus power, have pull field on Shepard, and bring Thane (or have Shep as an adept). That is a lot of boom boom going on.
#25
Posté 14 janvier 2011 - 02:10
NICKjnp wrote...
Kronner wrote...
Also, keep in mind Samara's Area Reave is NOT good enough to strip a Collector Drone's barrier at level 30. It does look like she stripped it, but no powers are gonna work on them. It works fine on level 29 and lower though.
Double the pleasure...double the fun. Just give Shep area reave as a bonus power, have pull field on Shepard, and bring Thane (or have Shep as an adept). That is a lot of boom boom going on.
I don't like Reave.
Against Collectors, I prefer Thane (Warp), Shepard (Slam), Miranda (Warp) to do Warp bombs.





Retour en haut







