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Miranda vs Samara (Squad choice)


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75 réponses à ce sujet

#1
Bourne Endeavor

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I am presently debating which of the above two to use primarily through my Insanity Vanguard run. Garrus already fills the second slot and continuously find myself going back and forth between the two. Samara's Reave is what has my interest since I am opting for Stasis more than likely as the Bonus power. (Slam has perked my intrigue though)

So any opinions would be appreciated.

#2
Kronner

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I'd say Miranda is better than Samara (or at least just as good) in any situation. If you take her, you can Warp-bomb.

I often take Garrus+Miranda on mercs heavy missions and Thane+Miranda against Collectors. (although this pair can be used for ANY mission in the game)

Modifié par Kronner, 13 janvier 2011 - 10:36 .


#3
cpanda

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Well reave is op. And area reave is broken. But then You can only max one of samara's other abilities if you fully evolve reave. Morinths dominate is useful but almost just as useful at level 2 or 3 as it is at level 4. I would suggest bringing dominate to 3 throw to throw field and get pull to level 2 so you can still evolve Morenths class power. It depends on what you want I just find Samara to be a little bit of a gimmick but great barrier and armor stripper and Morinth to be really tricky to get but valuable on almost all missions.

#4
PrinceLionheart

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My one question is whether or not you use pull on your Vanguard, that's the main deciding factor for me. If yes, I'd recommend Miranda since you can use her to create warp bombs. If you don't use pull, then Samara works out just as well.

#5
Sparrow44

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Well Miranda is the perfect defense stripper (Overload, Warp) which is never unwelcome whereas Samara has a decent mix of CC abilities and of course Reave which serves it function as dealing with Armor/Barriers.

All in all both of 'em are useful, I'd plump with Miranda purely cause she's there from the beginning of the game and you need a Loyal Samara to get Reave, Miranda has her powers from the start.

#6
tonnactus

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Sparroww wrote...

Well Miranda is the perfect defense stripper (Overload, Warp)


That would be Kasumi,not miranda.

#7
Bozorgmehr

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If you go warp bombing, Miranda no question (you should take Slam IMHO, perfect to setup insta-warpbombs)

Reave is only better against armor and barriers if you evolve it to the Area version (vs Warp), remember you need to max Samara's passive to get Area Reave on the same cooldown as Miranda's Unstable Warp (Warp also does 20% more damage than Reave on Insanity)

2/3 of enemies have shields, Reave is useless there - Miranda is the more effective choice, but you don't need squadies much. Point blank shotgunning will blast through any defense :)

#8
Sailears

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If you have any intention of using slam or pull on your vanguard, Miranda would be my choice. But there is the possibility of Thane later, as Garrus already has overload covered and equipping both with incisor will be quite devastating.

Modifié par Curunen, 13 janvier 2011 - 11:16 .


#9
Spornicus

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Miranda is the most versatile squadmate on high difficulties because she has both overload and warp. If you're a character who lacks either of those abilities, it's a huge help to have a squadmate who can use both. It kinda goes back to the idea of a sentinel, who's the jack-of-all-trades class that can handle itself in most situations. Having Miranda around allows you to bolster your squad with another squadmate who has abilities that can devastate whichever enemy you're facing on a given mission.

#10
kombra

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cpanda wrote...

Well reave is op. And area reave is broken. But then You can only max one of samara's other abilities if you fully evolve reave. Morinths dominate is useful but almost just as useful at level 2 or 3 as it is at level 4. I would suggest bringing dominate to 3 throw to throw field and get pull to level 2 so you can still evolve Morenths class power.

Why would you pick Throw Field over Pull Field? Throw Field seems fairly useless to me.

Modifié par kombra, 14 janvier 2011 - 12:16 .


#11
MetallicaRulez0

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Also keep in mind Miranda grants a Health and Damage boost to your whole squad, as well as having Warp/Overlord. She's easily the best squad mate for any situation in my opinion.

#12
Arhka

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I would pick Samara over Miranda. Why? Weapon loadout. As a Vanguard, you're going to lack a bit of mid-ranger, long range power on yourself, and Samara offers that nicely with her Assault Rifle. Combine that with her high damage biotics and Pull, and you're good. Shields aren't much of an issue, as your shotgun goes nicely against them, and once you hit Reaper IFF, Overload is near useless. Also count carrying the Arc Projector.

#13
Zahe

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Miranda. Not only are her powers strong in their own remark, she has synergy with pretty much every teamsetup there is. She is the single most powerful and flexible squadmate in the game and you simply cannot go wrong with her. Especially if you plan on Warp-bombing.

#14
mcsupersport

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I usually take Miranda for several of reasons,

1) Warp bombing.

2) Overload

3) Is there from the start.

4) Doesn't have to wait until loyal to be really effective.

5) Bonuses to health and more importantly for me Weapon damage.



Now you can say the bonuses don't mean much, but I want every last smidge of damage you can possibly squeak out of weapons when I am face to face with the enemy. IT can mean the difference between having to shoot again or killing on the melee shot.


#15
MrDizazta

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Miranda hands down.
Samara isn't as useful as Miranda until after her loyalty mission with Reave.
Also depending on your build, I am almost certain that you are going to evolve Cryo Ammo into Squad Cyro. If that is the case then Miranda definitely because of her SMGs. SMGs are very effective against Shields which is almost every single enemy outside the Blood Pack and Collectors.  Though Samara does have SMGs, Miranda is better because she is a better defense stripper.  You have both Warp and Overload, not to mention a boost to both health and weapon damage to the squad.

Modifié par MrDizaztar, 14 janvier 2011 - 04:30 .


#16
lazuli

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tonnactus wrote...

Sparroww wrote...

Well Miranda is the perfect defense stripper (Overload, Warp)


That would be Kasumi,not miranda.


Yeah, if you're the patient sort.

#17
Epic777

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MrDizaztar wrote...

Miranda hands down.
Samara isn't as useful as Miranda until after her loyalty mission with Reave.
Also depending on your build, I am almost certain that you are going to evolve Cryo Ammo into Squad Cyro. If that is the case then Miranda definitely because of her SMGs. SMGs are very effective against Shields which is almost every single enemy outside the Blood Pack and Collectors.  Though Samara does have SMGs, Miranda is better because she is a better defense stripper.  You have both Warp and Overload, not to mention a boost to both health and weapon damage to the squad.


But with area reave Samara turns into a beast.

#18
oOmpie

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On my current run (Vanguard, first time Insanity) I bring them both whenever I can :D



I have Area Reave myself though, so Samara is maxed on her passive and Pull Field and has some points in Throw to toss enemies off platforms, etc. Miranda provides Warp and Overload.



On others' loyalty missions I usually bring Miranda, mainly for Overload.

#19
ScroguBlitzen

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Are you playing on the XBox 360 or PC? Do you mind pausing combat or do you prefer not to? Does Miranda's attitude ****** you off?

#20
Ahglock

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For most classes I'd say it depends on the mission. Pick the better defense stripper for the mission. So facing blue suns or other shield heavy types take miranda. Facing lots of armor/barrier take Samara with area reave. But as a Vanguard I usually don't want to strip defenses. If you strip the defense when I charge they fly back, when they fly back I don't get my point blank head shot off nearly as well. Therefore I'd be mostly going for general combat ability, I'd take Grunt to use as a distraction/drone.

#21
Kronner

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Also, keep in mind Samara's Area Reave is NOT good enough to strip a Collector Drone's barrier at level 30. It does look like she stripped it, but no powers are gonna work on them. It works fine on level 29 and lower though.

#22
Sandbox47

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Miranda. I don't like her, but her Warp saves lives.

#23
Dean_the_Young

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Miranda can strip all defenses from the get go.



Miranda boosts the effectiveness of the entire squad.



If you're interested in combat advantage, go with Miranda.

#24
NICKjnp

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Kronner wrote...

Also, keep in mind Samara's Area Reave is NOT good enough to strip a Collector Drone's barrier at level 30. It does look like she stripped it, but no powers are gonna work on them. It works fine on level 29 and lower though.


Double the pleasure...double the fun.  Just give Shep area reave as a bonus power, have pull field on Shepard, and bring Thane (or have Shep as an adept).  That is a lot of boom boom going on.

#25
Kronner

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NICKjnp wrote...

Kronner wrote...

Also, keep in mind Samara's Area Reave is NOT good enough to strip a Collector Drone's barrier at level 30. It does look like she stripped it, but no powers are gonna work on them. It works fine on level 29 and lower though.


Double the pleasure...double the fun.  Just give Shep area reave as a bonus power, have pull field on Shepard, and bring Thane (or have Shep as an adept).  That is a lot of boom boom going on.


I don't like Reave.
Against Collectors, I prefer Thane (Warp), Shepard (Slam), Miranda (Warp) to do Warp bombs.