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Rogue Duel sword Help


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#1
Shiro Tagachi

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Hi all,

i just started Dragon age an i looked every where but nowhere where i look there is a good build for duel wield sword rogue is there any1 with a built that can show it to me or can some1 help me with making one, thanks guys.

#2
Zahe

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You didn't look everywhere, check the stickies.

#3
cJohnOne

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I imagine it's very similar to a DW Warrior. Get you dex. up somewheres that's necessary and then pump Strength. You sure you don't want dagger/dagger rogue?

#4
Jzadek72

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I can help, as this is my favourite build. This should be a rough guide to your statistics.


Strength: 43+10

Dexterity: 53+21

Willpower: 24+4

Magic: 14

Cunning: 37+17

Constitution: 18+16



High strength is good, which is often ignored, and try to use equipment and skill buffs for constitution, as it is useful, but not key. Don't neglect willpower, either, as you'll want a lot of stamina as this is a skill heavy build. Cunning is key for damage, and most important is dexterity. This is tantamount, and extremely useful. You'll find that you can almost function as a tank against many enemies as they'll simply not be able to hit you. If you bring with you many healing potions, and a decent support mage, you should be able to kill a high-dragon pretty much singlehandedly at high levels.

Use the Duelist, Assassin and Legionnaire Scout subclasses. The Duelist and Scout should be maxed out or close to it, but the Assassin you should just choose for the bonusses. Scout will also allow you to soak up a lot more damage than normal.

In terms of talents, max out dual wielding talents, and most combat rogue ones, specifically use Dirty Fighting, Coup de Grace and Combat movement. Higher level skills are also extremely useful, especially flicker. Ignore talents that focus only on things like lock-picking or stealth.

Bring in your party a warrior with good armour to keep enough the heat off you - you can take a lot more damage than most rogues, but you do not want to be surrounded. If this does happen, despite your best efforts, use a skill like Whirlwind. The warrior doesn't have to be a tank, by the way, but should be able to take more damage than you. Also important is a healer, preferably with support spells like Waking Nightmare. They should stay at range, while you and your warrior friend dish out damage. Finally, bring a rogue who can unlock things for good gear. They should be an archer, but Sigrun dual-wielding works too as long as you keep her a bit to the sidelines.

Hope this helps and happy killing!

Modifié par Jzadek72, 15 janvier 2011 - 05:59 .


#5
PlayingWithKnives

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In all honesty from my own opinion why would you want to use swords on a rogue? im not criticizing anyones choice, if thats the setup they want then its their prerogative.

For me a rogue is all about daggers then you chose either the heavy cunning build or the heavy dex build, whilst the sword wielding strength build may work on a rogue it is seriously harming or changing the way the class is meant to be played my oppinion of course.


#6
Elhanan

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PlayingWithKnives wrote...

In all honesty from my own opinion why would you want to use swords on a rogue? im not criticizing anyones choice, if thats the setup they want then its their prerogative.
For me a rogue is all about daggers then you chose either the heavy cunning build or the heavy dex build, whilst the sword wielding strength build may work on a rogue it is seriously harming or changing the way the class is meant to be played my oppinion of course.


I prefer sword/dagger build myself, but designed much like the one mentioned above w/ STR/DEX. I guess I enjoy being able to go toe-to-toe with an opponent as well as stabbing them in the back; less special manuevering, too.

#7
PlayingWithKnives

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The talent coup de grace along with paralysis runes and a well built tank can alleviate any manuevering problems.



to me the problem lies within the game, apart from a 2h weapon on a 2h warrior build daggers are simply the best weapons in the game. equipping a sword seriously cripples your attack speed as far as i can remember the only real benefit from swords or axes is if u equip 1 in each hand and use the whirlwind abilty, which for me isnt a rogue but again just my opinion.

#8
Elhanan

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Yes; daggers are faster, and there are some nice ones in DAO. But swords and other large weapons are seemingly a bit quicker when used to Backstab and/or using Duelist animations; pls confirm.

Personally, I prefer to have more options and versatility beyond auto-attack routines.

Modifié par Elhanan, 17 janvier 2011 - 07:48 .


#9
PlayingWithKnives

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The animations are not accurate. Your attack speed is an average of both your weapon speeds daggers are a speed of 1.0 and axes and swords are 1.4 i believe so using 2 daggers will be the fastest. If you are going with a sword in the main hand then a dagger in the off hand is esential to speed up your average.



And again personal choice is the main thing here as i understand auto attack backstabbing is not everyones cup of tea

As for versatility the dagger/dagger heavy dexterity build will give you an insane defence.

#10
Elhanan

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But special attacks will still hit; reason I prefer to invest in some STR for armor, larger weapons, and even shields.

#11
PlayingWithKnives

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Sure. ive always kept strength to a bare minimum 20 (before +str modifiers from items etc) so i can wear the light armors, keeps my fatigue down to a minimum to keep up my sustained abilities meaning i dont have to invest any points into willpower leaving all my points for cunning and dex

#12
ussnorway

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I'm sorry to put you on the spot Elhanan but when you say shields are you talking just during the early levels or do you carry one through-out the game... & any special encounters that you find a shield helps?

#13
USArmyParatrooper

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A shield adds to defense so it certainly wouldn't hurt, sans the part where you don't have an offhand weapon.

#14
Elhanan

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ussnorway wrote...

I'm sorry to put you on the spot Elhanan but when you say shields are you talking just during the early levels or do you carry one through-out the game... & any special encounters that you find a shield helps?


My first Warden was a concept design. I wanted to play a Dwarven Archer/ S&S that could pick locks and disarm traps, so Warrior was dropped. And while there were no talents, nothing prevented it either other than STR prereqs, so Rogue it was. After this initial success, I did the same again later, but did not commit to the Ultimate Sacrifice like the first.

Shields do add to Defense, plus some are great for Stamina Regen and other abilities. Few really spring to mind as offensive attack shields anyway. This time around, I was able to get Fade Wall, too. The attack animations with Backstab and Duelist seemed to improve weapon speed, though that may be illusionary; uncertain.

But a real boost comes in against the Harvester, and being able to utilize the Legion heraldry. For kiting against Orange skeletons and a faster Boss, the extra points were quite helpful for this Legion Scout.

#15
ussnorway

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I forgot all about that bug. Yes indead, I can see why the 20 points would be helpful... thanks Elhanan.

#16
termokanden

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Is it just me, or are shields a little weak in general (ignoring bugs like the 20 point heraldry)? Yeah they add defense, but not really enough to make a difference.



So for example, why not just dual-wield daggers instead of using sword and shield? You'd have massive defense and better damage than a sword and shield warrior with similar defense. Probably better than one that spends points on strength and skips a lot of that defense.



Sorry for derailing the thread.

#17
PlayingWithKnives

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Shields are generally weak the best use obviously comes on a SnS warrior where those talents on the 2 defensive lines add to your survivabilty, But again even for an SnS warrior your best stat is still dex for the defence

#18
ussnorway

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My mage (shapeshifter) always carried a shield through-out his warden career. It makes a good alternative for someone that doesn't spend points on melee but still wants some survivability when stuck out in the open by archers... that's why I asked about it.

#19
termokanden

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I really meant sword and shield compared to dual-wielding. With zero points spent on talents, DWers suffer some penalties and don't have stuff like Momemtum, Sweep and other goodies. So yeah there a shield actually makes perfect sense.

#20
Random70

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In DA:O, a DW Rogue equipping a shield will lose:

* About half of their damage output
* All of their DW talents including Riposte, one of their activated stuns
* Crit chance and 'Bleed' from DW Expert
* -5 ATT and DEF from DW Finesse
* Any ATT bonus from their offhand weapon (-4 in the case of The Edge)

They will gain:

* Neither Shield attacks nor Shield Wall
* +10 Defense (in the case of Champion's minus the loss from Finesse)
* Minor bonus from equipped shield

Or you could keep DW and simply pop an Incense of Awareness...

******

@OP

The reason why there isn't a lot of Dual Sword Rogue info is that the principal value of DW Large lies in Talent Spamming, a skill at which Warriors easily eclipse Rogues. Rogues, in turn,  excel at Backstabs/Crits where Daggers are the superior option.

If you insist on going 2x Large with a Rogue for RP purposes, try this:

Assassin / Duelist
Dex: 36 (base)
Cun: 18 (base) Combat Stealth or 22 (base) Master Stealth or 30 (w/ gear) for Locks
Str: Max
All others: Base

Figure out what you want to focus on for Armor:
Backstab/ Crits: WC Armor w/ Cailan's boots & gloves
Talents: Evon / Wade

#21
Elhanan

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If one has talents invested in DW, I prefer to use an off-hand weapon for Runes rather than a shield. But if the hybrid is Archer, a shield seems to be of aid.

#22
Legacy_QuEsT

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all this talk and no mention of what swords will be used.. i'm sort of dissapointed, I wanted to know what swords to get.

#23
Elhanan

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Off the top of my thoughts, Duncan's, Maric's, and Starfang lonmgswords are all great tier 7 picks for a Rogue.. Then there is an axe for sale in camp, but it is quite expensive.

#24
Yrkoon

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 But really, you can't beat a combo that includes Vashaille when dualwielding full sized weapons. But it's an Axe, and you want swords, so forget about that one.

Modifié par Yrkoon, 21 janvier 2011 - 11:43 .


#25
HolyAvenger

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I'm running Zev as a dual-wield rogue in my party and I find the movement micro-management for backstabbing incredibly annoying...anyone got any tips for this?