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riding mounts


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154 réponses à ce sujet

#26
Karvon

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Looking better and better! Appreciate all those who've pitched in to bring this idea along so far. Waiting for the PC usable version to be done, as I've several stories that could take advantage of that.



Regards



Karvon

#27
Frith5

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Draygoth28 wrote...

thanks for the help I will try and re adjust the hak and add a 2d. in the next release.
Man i did what you told me to and to my amazment it works,so i will try to get this all set up soon so we can all have many mounts for or PC's.Thanks again for the help Frith5


No problem, buddy. Glad I could help.

JFK

#28
cyberglum

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Nice work Draygoth,

On the subject of these I have a quick question to do with scaling them.

If I use MWNMax to scale a mount up (I'm working on the Raptor mounts) say, by 120%, when you mount them in game the PC model still sits at the original height.

How would you raise the mounted phenotype to sit correctly on the up-scaled model?

Any help wouyld be appreciated. I'm very, very green when it comes to working on models, so please excuse my ignorance.

Modifié par cyberglum, 23 janvier 2011 - 02:12 .


#29
Draygoth28

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I am not sure,I have just been taking advantage of the auto scale for my mounts.I thought about making bigger mounts,But i also thought i may have to create a whole new phen type.So i am as green as you and am sorry I don't have an answer for you.

#30
Draygoth28

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The NW vault has been updated to include a demo mod,and 2 more mounts.The deer and wolf mount,hope to add more mounts soon.The demo mod has Player character ridables and NPC riders in it.

#31
cokeCan

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Thanks for the camel, awesome.

#32
Draygoth28

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no problem, hope to have more done soon.

#33
vaertai

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Im sorry but could you post a link to where the demo is located. i scoured and could not find it lol thanks

#34
Draygoth28

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Sure thing

http://nwvault.ign.c....Detail&id=8011

#35
Draygoth28

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Lion and Bear mounts,This is not the final version.


/uploads_user/2087000/2086255/82129.jpg

Modifié par Draygoth28, 26 janvier 2011 - 02:50 .


#36
Tarot Redhand

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Hmm, just had a thought. I don't even know if the model exists but have you considered dolphins? Would be great for crossing supposedly uncrossable water.



TR

#37
Draygoth28

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thats an interesting idea...

#38
Karvon

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For vanilla HOTU, I'd like to see bats, gulls and falcons as flying options, particularly if they autoscale to the rider. Hammerhead and Mako sharks would give you some swimming options.



If you did a CEP 2 version, eagles, owls and parrots might make interesting flying options. Ants and scorpions would expand insect mount options. Great white shark would make another good swimming option.



Karvon

#39
gutwrench66kg

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the downside of the flying rideables, is that they would be flying at a VERY low height, as these are defaulting to the horse phenos right now, no?

#40
Draygoth28

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yah i think to make the flying mounts look good,one would have to make a new pheno and raise the height of the rider.

#41
Draygoth28

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I did finish up the elephant mount,may take a short break then release an update soon.

#42
cyberglum

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Thought anyone making use of these, or indeed any mounts, alongside ACP4 might find this useful;

1.Add the following variable to the mount:

X3_HORSE_PREMOUNT_SCRIPT || string || phenoreset


2.Name the following script phenoreset  and add it to your module:

#include "x3_inc_horse"
#include "acp_S3_diffstyle"

//Sets PC to normal phenotype before mounting

void main()

{

    object oRider = OBJECT_SELF;

  AssignCommand(oRider,ResetFightingStyle());
}

Its pretty straightforward really, resets the phenotype to the default NWN one to avoid the shame of your mount appearing on your head  :|

Nice thing is its remembers your original phenotype so when you dismount you automatically re-adopt it.

That Is All.

#43
Draygoth28

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nice


#44
Draygoth28

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new version of the Mount Hak is up on the vault,for those interested.

#45
Draygoth28

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new screenshots.

/uploads_user/2087000/2086255/83288.jpg

Modifié par Draygoth28, 29 janvier 2011 - 02:51 .


#46
Draygoth28

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New version of the mount system on the vault.added the new mounts as PC ridables.There is a new demo mod. to test the new mounts.

#47
Draygoth28

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Gorgon Mount,just for something different.


/uploads_user/2087000/2086255/85420.jpg

Modifié par Draygoth28, 04 février 2011 - 12:43 .


#48
Karvon

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usagreco66kg wrote...

the downside of the flying rideables, is that they would be flying at a VERY low height, as these are defaulting to the horse phenos right now, no?


Not worried so much about that myself actually.   When combined with a good tileset for sky clouds, or undersea - for swimming, it wouldn't be such a major issue.  The simple change of appearance would make for a nice visual prop for story telling.

Liking all the additional options, btw :)

Karvon

#49
Draygoth28

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The Jarilith Mount,wish i was better with textures.

/uploads_user/2087000/2086255/86593.jpg

Modifié par Draygoth28, 07 février 2011 - 09:03 .


#50
gutwrench66kg

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Any chance at getting a mastiff? Halflings demand their riding dogs!