Hey, you know, I thought the fact that biotics had to take a sip from an energy drink or munch on a Power Bar after every fight in Mass Effect was a nice touch. Slowed down gameplay a fair bit, but at least they kept it consistent with the lore.Sable Phoenix wrote...
Would that be the actual lore as set forth in the first game, or just playing the second game which outright ignores large swathes of the lore you want to immerse yourself in?
Lore is only good when it's consistent. Mass Effect 2 may be many things, but consistent is not one of them.
(Neither is great, by the way. Good, yes, but not great.)
Bioware: PLEASE LOOK AT THIS!!!
#251
Posté 16 janvier 2011 - 10:21
#252
Posté 16 janvier 2011 - 10:26
We agree to disagree, I don't feel like arguing really. I'm the type of person who enjoys just about everything in life, and it doesn't take much for me to have loads of fun and love a good videogame and story. That might be a good or bad thing in your view, but I personally prefer to think I enjoy a good time and not let the little things in stories get to me.
As long as at least 80 to 90% of a story makes sense, I'm allll good.
#253
Posté 16 janvier 2011 - 10:28
ME1 had plotholes, yet I enjoyed it. I don't think plotholes, in and of themselves, are the problem.
#254
Posté 16 janvier 2011 - 10:31
#255
Posté 16 janvier 2011 - 10:34
Maybe the search for objective metrics to quantify certain elements of game experience like immersion is really, really, really stupid and facile?Nightwriter wrote...
I don't know, all this focus on plotholes and such...
ME1 had plotholes, yet I enjoyed it. I don't think plotholes, in and of themselves, are the problem.
#256
Posté 16 janvier 2011 - 10:35
shinobi602 wrote...
Probably because I'm nowhere near as nitpicky as you are when it comes to playing games, thank God.
The "flaws" and plotholes are so insignificant and miniscule in my view, they don't even affect my enjoyment of the rich universe that Bioware has created with Mass Effect. It is EASILY believable enough. Stupid things like "It's impossible to bring a human back to life" or wearing suits and skin exposure in vacuum and whatnot don't even matter to me. Oh **** the game's ruined now!!
Everything else is so great, they far, FARRRR outweigh the little things. I've had enough of your pessimistic and condescending posts, in EVERY thread. That's all you do is nitpick. You can go dissect every element of the game if you want, I'll be immersing myself in the lore and enjoying it, thanks.
Well said. This forum should really be called the nitpicking forum.
#257
Posté 16 janvier 2011 - 10:37
GodWood wrote...
Poor execution and lack of explanation
IMHO, lack of explanation would not be a plot hole.
Dunno 'bout execution though. I thought it was good.
Modifié par Praetor Shepard, 16 janvier 2011 - 10:37 .
#258
Posté 16 janvier 2011 - 10:37
On the contrary, intersubjectivity is a common and omnipresent enough phenomenon that it's quite reasonable we'd find common subjective causes for our common subjective experiences.daqs wrote...
Maybe the search for objective metrics to quantify certain elements of game experience like immersion is really, really, really stupid and facile?Nightwriter wrote...
I don't know, all this focus on plotholes and such...
ME1 had plotholes, yet I enjoyed it. I don't think plotholes, in and of themselves, are the problem.
#259
Posté 16 janvier 2011 - 10:40
Nightwriter wrote...
On the contrary, intersubjectivity is a common and omnipresent enough phenomenon that it's quite reasonable we'd find common subjective causes for our common subjective experiences.daqs wrote...
Maybe the search for objective metrics to quantify certain elements of game experience like immersion is really, really, really stupid and facile?Nightwriter wrote...
I don't know, all this focus on plotholes and such...
ME1 had plotholes, yet I enjoyed it. I don't think plotholes, in and of themselves, are the problem.
“For my part I know nothing with any certainty, but the sight of the stars makes me dream.” - Vincent van Gogh.
#260
Posté 16 janvier 2011 - 10:42
Nor would I, it contributes to poor execution.Praetor Shepard wrote...
IMHO, lack of explanation would not be a plot hole.GodWood wrote...
Poor execution and lack of explanation
How?Dunno 'bout execution though. I thought it was good.
#261
Posté 16 janvier 2011 - 10:45
"When one admits that nothing is certain one must, I think, also add that some things are more nearly certain than others." - Bertrand RussellPraetor Shepard wrote...
Nightwriter wrote...
On the contrary, intersubjectivity is a common and omnipresent enough phenomenon that it's quite reasonable we'd find common subjective causes for our common subjective experiences.daqs wrote...
Maybe the search for objective metrics to quantify certain elements of game experience like immersion is really, really, really stupid and facile?Nightwriter wrote...
I don't know, all this focus on plotholes and such...
ME1 had plotholes, yet I enjoyed it. I don't think plotholes, in and of themselves, are the problem.
“For my part I know nothing with any certainty, but the sight of the stars makes me dream.” - Vincent van Gogh.
Modifié par Nightwriter, 16 janvier 2011 - 10:45 .
#262
Posté 16 janvier 2011 - 10:47
And some of us are. Plot holes aren't really something subjective, though, are they?Nightwriter wrote...
On the contrary, intersubjectivity is a common and omnipresent enough phenomenon that it's quite reasonable we'd find common subjective causes for our common subjective experiences.
#263
Posté 16 janvier 2011 - 10:49
GodWood wrote...
Praetor Shepard wrote...
Dunno 'bout execution though. I thought it was good.
How?
Well, since so much happens over 20+ hours that you, as the player, can control, Bioware seemed to do a great job in allowing the player steer the character of Shepard within their story, IMHO.
Then you can continue that story in ME2.
Nevertheless, I maybe too easy to please with how the two games played out.
#264
Posté 16 janvier 2011 - 10:53
I beg your pardon, this is a bona fide quote war, what you meant to counter with is:daqs wrote...
And certainty breeds intolerance, and a witty saying proves nothing.
"If a man will begin with certainties, he shall end in doubts; but if he will be content to begin with doubts, he shall end in certainties." - Francis Bacon
Ah, but how much they hurt the overall game is.daqs wrote...
And some of us are. Plot holes aren't really something subjective, though, are they?
#265
Posté 16 janvier 2011 - 11:02
Nightwriter wrote...
"When one admits that nothing is certain one must, I think, also add that some things are more nearly certain than others." - Bertrand Russell
“You see things; and you say, 'Why?' But I dream things that never were; and I say, 'Why not?'” George Bernard Shaw
#266
Posté 16 janvier 2011 - 11:18
*eyes quote critically*Praetor Shepard wrote...
Nightwriter wrote...
"When one admits that nothing is certain one must, I think, also add that some things are more nearly certain than others." - Bertrand Russell
“You see things; and you say, 'Why?' But I dream things that never were; and I say, 'Why not?'” George Bernard Shaw
Hmm. Much like I did not feel the continuity between ME1 to ME2, I am not exactly sure how this quote is appropriate to the theme of certainty and the dichotomy between objectivity and subjectivity around which our quote war was centered.
#267
Posté 16 janvier 2011 - 11:27
Nightwriter wrote...
*eyes quote critically*Praetor Shepard wrote...
Nightwriter wrote...
"When one admits that nothing is certain one must, I think, also add that some things are more nearly certain than others." - Bertrand Russell
“You see things; and you say, 'Why?' But I dream things that never were; and I say, 'Why not?'” George Bernard Shaw
Hmm. Much like I did not feel the continuity between ME1 to ME2, I am not exactly sure how this quote is appropriate to the theme of certainty and the dichotomy between objectivity and subjectivity around which our quote war was centered.
Well, "I know that I know nothing" - Socrates
Maybe, I'm just easily confused by literary criticism.
#268
Posté 16 janvier 2011 - 11:45
Arsix wrote...
Hm. I agree with him on some points. The lack of story is really unsettling. I liked his idea about the collector general being the antagonist. Shepard being the only one to understand the Prothean language could have also been implemented into the plot somehow.
Some of his character analysis is true as well, and certainly interesting. However, he's being a little bit too harsh in the cases of characters he obviously dislikes for whatever reason. Yes, it's true that recruiting all these people makes no sense whatsoever, but calling some of them more meaningless than others makes his previous argument obsolete. If recruiting people to take down the collector base is ridiculous, then how can some characters be more redundant than others?
He was critiquing their benefit to the plot and objection. Thane and Kasumi may be quite intriguing characters but they serve absolutely no purpose. Thane is useless in the Suicide Mission and recruiting a master thief is unnecessary since we are not intending to steal from the Collectors. I believe his disdain for Grunt is a combination of poor development and nitpicking. Grunt was your cliched brute with the minimalist amount of depth. Admittedly, his constant criticism for BioWare calling Grunt, Pure was a bit trite.
Ultimately, he foresaw what many here already have. Less characters would have meant further development for the remaining cast.
#269
Posté 16 janvier 2011 - 02:17
Wait, you agree with me? How is this possible! :happy:Nightwriter wrote...
I have to agree with Phaedon here, ME2 did all of these things. I just do not think it did them well.
But they are there, and I don't see much point in denying it.
I see. While I find Shepard's resurrection possible, I have to agree with you on the most part.GodWood wrote...
Never liked Star Trek and never saw Star Wars as a sci fi that tried to be realistic.
Mass Effect on the other hand did at least try to be realistic as possible and when it didn't it at least tried to explain the theory and science behind it.
This changed however when they through in the cure for death, the ability to walk in any environment in just your casuals and human goo powered Reapers without even a hint of reason as to how or why.
Aside from of course the rule of cool
Wait, I agree with GodWood too. What the hell is going on!
Modifié par Phaedon, 16 janvier 2011 - 02:18 .
#270
Posté 16 janvier 2011 - 07:08
#271
Posté 16 janvier 2011 - 07:34
nutshell43 wrote...
Pwner1323 wrote...
I loved ME2's story more then ME1's. It's not because of blind fandom but becuause you get to...
1. Work with a splinter cell that actually gets **** done
Yeah, in ME1 you're doing what exactly? Saving the galaxy? How pedestrian. In ME2 you're stopping a bunch of mindless slaves attacking humanity with one ship that in the end gets killed off by a scout frigate. Great.
Actually, most Frigates are able to land planetside. The Normandy SR-2 is twice the size of the SR-1 and is no longe capable of landing on a planet. I believe while the design may be a frigate, the size alone may be putting at a cruiser class. That it is more heavily armed and armoured is another reason why the SR-2 is not a scout frigate and was capable of taking on a slower dreadnought class starship.
Modifié par commandoclone87, 16 janvier 2011 - 07:36 .
#272
Posté 16 janvier 2011 - 07:53
Also his character reviews are quite funny and much more accurate than the game review itself.
#273
Posté 16 janvier 2011 - 07:55
#274
Posté 16 janvier 2011 - 08:01
#275
Posté 16 janvier 2011 - 08:05
Nothing wrong with being pleased by its storyPraetor Shepard wrote...
GodWood wrote...
Praetor Shepard wrote...
Dunno 'bout execution though. I thought it was good.
How?
Well, since so much happens over 20+ hours that you, as the player, can control, Bioware seemed to do a great job in allowing the player steer the character of Shepard within their story, IMHO.
Then you can continue that story in ME2.
Nevertheless, I maybe too easy to please with how the two games played out.





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