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Bioware: PLEASE LOOK AT THIS!!!


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#176
CroGamer002

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Phaedon wrote...

Nightwriter wrote...

He
praises ME1's story in the videos, and he says ME2's characters and
their stories were quite well written, so I'm guessing he enjoys some of
them, yes.

I'm betting he criticizes most fiction he partakes
of, so I wouldn't necessarily take criticism as indication he didn't
enjoy it.

Possibly, but if I remember correctly he implies that ME2 was a bad game in the introduction of his ME1 analysis.



A bad game?
Is he nuts?
ME1 is broken mess with great plot and characters.
ME2 imporved gameplay a lot!
So what it doesn't have mind blowing plot?
It's still a great game.

Modifié par Mesina2, 15 janvier 2011 - 12:23 .


#177
Fiery Phoenix

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Phaedon wrote...

Possibly, but if I remember correctly he implies that ME2 was a bad game in the introduction of his ME1 analysis.

He doesn't include it in his examples of story-focused BioWare games, yet he does include LOTSB. :lol:

#178
Babli

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Mesina2 wrote...

^A bad game?
Is he nuts?
ME1 is broken mess with great plot and characters.

Are you nuts? :P

#179
Phaedon

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Babli wrote...
And thats also just your opinion. 

The Citadel is a city filled with scum that only care about pleasing their immediate materialistic needs then, by drinking themselves out in strip clubs? The overcrowded and dirty Chinatown and the skyscrapers covered with huge ads? A city that never sleeps, and prefers constant activity instead of tranquility? I think not.

#180
Babli

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Phaedon wrote...

Babli wrote...
And thats also just your opinion. 

The Citadel is a city filled with scum that only care about pleasing their immediate materialistic needs then, by drinking themselves out in strip clubs? The overcrowded and dirty Chinatown and the skyscrapers covered with huge ads? A city that never sleeps, and prefers constant activity instead of tranquility? I think not.

Actually some of this you wrote - yes. There is a lot of scum in wards who cares just about themselves. There is strip club where they are drinking. And other stuff.
But I though we were talking about feeling and not visuals. Those are different things.
 

#181
Phaedon

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Visuals create atmosphere. The atmosphere of the Citadel is the same as the concept behind it, the citadel of civilization. It is the exact opposite of BR, and I really can't see how you think that they did a better job in giving it a better BR feeling over Omega. I just wonder what your opinion would be if Omega was introduced in ME1...

#182
Babli

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Phaedon wrote...

Visuals create atmosphere. The atmosphere of the Citadel is the same as the concept behind it, the citadel of civilization. It is the exact opposite of BR, and I really can't see how you think that they did a better job in giving it a better BR feeling over Omega. I just wonder what your opinion would be if Omega was introduced in ME1...

Well, then Omega would be different, because ME 1 and ME 2 are very different games in terms of visuals and atmoshpere.

And I wont bother with answering about BR anymore. It´s my opinion and you wont change it. It´s all about feelings and thats it.

#183
didymos1120

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Phaedon wrote...

didymos1120 wrote...
But the music is, which is what he was talking about.  

I can't see how audio can do a better work than visuals when creating an atmosphere,imo. Not to mention, that as a concept, the Citadel is possibly the exact opposite of BR. It's the 'Citadel of civilization'. 


I didn't say it did or was.  But the music throughout ME1 is very synth heavy and reminiscent of the very synth heavy score of Blade Runner.  So I can see someone making a BR connection while on the Citadel because it's where you spend much of your time in the early game.  Also, there's the fact that you get roped into playing detective during that sequence, which would reinforce the association.  Yes, the Citadel is indeed very different from the dystopia of BR (and yes Omega is far more similar), but there's still enough there that it being called to mind for some people shouldn't be all that surprising.

Modifié par didymos1120, 15 janvier 2011 - 12:42 .


#184
Nightwriter

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Mesina2 wrote...

A bad game?
Is he nuts?
ME1 is broken mess with great plot and characters.
ME2 imporved gameplay a lot!
So what it doesn't have mind blowing plot?
It's still a great game.

I'm thinking you only think the game is great because you don't really care about story.

Just like I don't think the game is that great because I don't really care about combat.

Neither of us is wrong and both of us are just judging the game based on our own subjective tastes. Wish more people would see this.

#185
Phaedon

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Some elements, yes, I just find it a bit surprising. Not claiming that ME1 reminded him of BR -I am referring to smudboy- but that it did a better job than ME2, what with the game taking place in the Terminus systems and having a very darker art style.

#186
AntiChri5

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@Night: I think ME 2 is a great game, and i value story. I have no love for ME2's story.

#187
Spartas Husky

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AntiChri5 wrote...

@Night: I think ME 2 is a great game, and i value story. I have no love for ME2's story.


I disagree ME2 had great gameplay. but I dont value the story at all. Take away the recruitment and the loyalty missions and yourleft with a half ass lazy story.

#188
AntiChri5

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I said i value story in games, not Mass Effect 2's story specifically.

#189
Nightwriter

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Spartas Husky wrote...

AntiChri5 wrote...

@Night: I think ME 2 is a great game, and i value story. I have no love for ME2's story.


I disagree ME2 had great gameplay. but I dont value the story at all. Take away the recruitment and the loyalty missions and yourleft with a half ass lazy story.

I don't think we're supposed to take the recruitment and loyalty missions away.

#190
EpicBoot2daFace

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Why? They are seperate from the main story. If you peel those away, you are left with a mediocre story that leaves much to be desired.

#191
Dean_the_Young

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And if you take the engine out of a car, it doesn't do much moving.

#192
Someone With Mass

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EpicBoot2daFace wrote...

Why? They are seperate from the main story. If you peel those away, you are left with a mediocre story that leaves much to be desired.


Trying to see the story as something more than "find these guys, team up and kill the bad guys" is rather pointless if you ask me.

Just take it for what it is.

#193
EpicBoot2daFace

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Dean_the_Young wrote...

And if you take the engine out of a car, it doesn't do much moving.

That's not a good analogy.

#194
Phaedon

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EpicBoot2daFace wrote...
That's not a good analogy.


I find it fitting in a way. There were around 5 Reaper-plot-based missions, right?
Well, there was a recruitment and loyalty mission for each character. You do the math and compare them.

#195
EpicBoot2daFace

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Yes, but one should not be required to move the other forward. Say I don't do any loyalty missions for role playing purposes, what then? Can the main story hold it's own or does it rely (a lot) on those loyalty missions for support? I think the answer is very clear.

#196
Dean_the_Young

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Should an integrated product be easily capable of being broken into two or more stand-alone pieces?

Well, the word 'integrated' should give a hint...

Modifié par Dean_the_Young, 15 janvier 2011 - 01:42 .


#197
Phaedon

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EpicBoot2daFace wrote...

Yes, but one should not be required to move the other forward. Say I don't do any loyalty missions for role playing purposes, what then? Can the main story hold it's own or does it rely (a lot) on those loyalty missions for support? I think the answer is very clear.

And how do you know that the Reaper plot is the main story? Image IPB

#198
Fixers0

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Phaedon wrote...

EpicBoot2daFace wrote...

Yes, but one should not be required to move the other forward. Say I don't do any loyalty missions for role playing purposes, what then? Can the main story hold it's own or does it rely (a lot) on those loyalty missions for support? I think the answer is very clear.

And how do you know that the Reaper plot is the main story? Image IPB



Because the Game is called Mass Effect 2.

Modifié par Fixers0, 15 janvier 2011 - 01:55 .


#199
Nightwriter

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Dean_the_Young wrote...

And if you take the engine out of a car, it doesn't do much moving.

They did take the engine out of the car, and it didn't do much moving.

So I approve of your analogy.

#200
88mphSlayer

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Phaedon wrote...

Visuals create atmosphere. The atmosphere of the Citadel is the same as the concept behind it, the citadel of civilization. It is the exact opposite of BR, and I really can't see how you think that they did a better job in giving it a better BR feeling over Omega. I just wonder what your opinion would be if Omega was introduced in ME1...


music plays a pretty huge part in Blade Runner, without Vangelis' score that movie wouldn't have been the same at all, Ridley Scott himself values a movie's soundtrack as much as he values the visuals

so yes, music plays a pretty big part, and for that matter it's not just the Citadel but all of Mass Effect 1 that has a blade-runner vibe