Celtic Latino wrote...
I agree with many others on this one:
Male Hawke: I think all three ladies will be romanceable with varying difficulty levels and relationships.
Aveline- Only romances a Hawke on the rivalry path (possibly opens up a different side of her)
Isabela- Romances a Hawke on both the friendship and rivalry path (she's the easy one)
Merrill- Only romances a Hawke on the friendship path (being the cute, girl next door type)
Fenris/Blonde Mage Dude- Hard to say, I could see it either way (actually hoping for Blonde Mage Dude to be the bisexual LI)
Female Hawke:
Fenris- Romances a female Hawke on the friendship path (her having to 'take it easy' on him)
Blonde Mage Dude- Can't say until his character is released
Sebastian Vael- Romances a female Hawke on the rivalry path
Isabela- Romances a female Hawke either way.
This is a nice idea, actually. That way, all (of the so-far known or almost known) characters would be romanceable, but not necessarily through every play through. If you ended up on a rivalry path with someone who required the friendship path to become romantically interested in you, then you wouldn't be able to pursue that relationship in that way. That's pretty realistic, actually. Far more so than 'you don't really like me, here, let me give you gifts, oh, what's that? You want to come in my tent?'
And omg if I hear one more person say 'this isn't a dating sim' I'm going to scream. Even if every one of your followers was romanceable it wouldn't be a dating sim. It would still be an rpg with romance options being another way of creating a link between your character and the world around them. What is it with this obsession of screaming 'OMG DATING SIM' every time someone expresses an interest in more or certain romance options?
I don't expect there to be romance in every game I play. In the BioWare games I've played, however, the stories have revolved around forming emotional attachments to the world around you, through making friendships, having a stake in certain outcomes, through being able to shape your character's personality and responses to various issues - be them political or frivolous - and through having the option to start a romantic relationship with someone. I won't deny there's something rather thrilling and lovely about seeing your character fall in love or lust with someone, but it goes further than that. It adds another layer of complexity to their character and to the way they experience the rest of the game. Romancing Alistair had huge implications for the way my characters made decisions later on in the game, for example. Choosing not to romance someone when there are romance options available has a similar effect - in that the motivations for your characters actions might now be based on their own will rather than with any complicated tie to others.
BW games are so rich in their storytelling, it makes them all the richer, in my mind at least, when there are romance options, because of that extra layer it adds. Real life isn't a 'dating sim', but my romantic relationships shape who I am, the things I do and think, and add complications as well as joys to the rest of my life. There is no shame in hoping for (not demanding, but hoping for) more options for romance in a game, because all it does is add to the possibilities and multiple permutations of gameplay and the depth and richness of the world.