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ponits for leveling


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24 réponses à ce sujet

#1
weedlink10

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why can't we have points to max out all our powers, i unterstand that in MF1 you would just be a power house because you can use all your powers at the same time, using max powers at the same would have made you unstopable, but in MS2 you can do that so why not maxx out all powers, i could see myself using some powers more often if i could max them out, what do you guys think, good idea or bad.

PS: i am a little OCD

#2
Ahglock

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The idea is to make hard choices. Personally I think it would have been a good thing for NG+, add something past level 30 so you can max everything. It would add very little to your power and if anything with enemies scaling up would make the game harder. And if you want to stick with hard choices etc., just don't play NG+.

#3
Aimi

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Adds build variety, increases replayability. Existence of choice crucial to any argument that ME2 not just "Gears with dialogue". More variable tactical options in combat. Mollifies RPG fans.

#4
Kronner

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Maxing 5 out of 6 (7 if you count bonus power) powers is too much already IMHO.

#5
Praetor Knight

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Maybe allow an NG+ Shep & Squad to put points into any power, instead of having to unlock one, for another?

#6
weedlink10

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Ahglock wrote...

The idea is to make hard choices. Personally I think it would have been a good thing for NG+, add something past level 30 so you can max everything. It would add very little to your power and if anything with enemies scaling up would make the game harder. And if you want to stick with hard choices etc., just don't play NG+.

shouldn't choice comes in which evloution to take when maxing out a power, when you reach level 20 you have all powers to use just some are weaker, why should i replay the game to max out usless powers like shockwave conscussive shot.

Modifié par weedlink10, 14 janvier 2011 - 05:10 .


#7
Spartas Husky

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either dont install the patch for mining and max out all of em with the glitch. or mod your game. Personally I mod my game screw bioware on that aspect.

I agree with the idea of making you choose powers, but not when bioware decides to spend 1 or two points however they see fit just for the hell of it. There they screwed it up. Only reason why I glitch or mod is because for some reason bioware decided to take away my freedom of choice on the loyalty power. Seriously who uses thane shredder yet 1 point is wasted there.



Although to be honest now that I mod I just max his ammo power too so wth :P

#8
weedlink10

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Spartas Husky wrote...

either dont install the patch for mining and max out all of em with the glitch. or mod your game. Personally I mod my game screw bioware on that aspect.
I agree with the idea of making you choose powers, but not when bioware decides to spend 1 or two points however they see fit just for the hell of it. There they screwed it up. Only reason why I glitch or mod is because for some reason bioware decided to take away my freedom of choice on the loyalty power. Seriously who uses thane shredder yet 1 point is wasted there.

Although to be honest now that I mod I just max his ammo power too so wth :P

i know right, its not like we're going to be spamming all maxed powers at the same time, powers can only be used one at a time, why not let us max out all our powers, people are still thinking with RPG rules from 20 years ago, and if a little change is made, they cry and say its a bad game.

#9
CroGamer002

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You can always mod it if you feel like playing it like that.

#10
weedlink10

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i am not saying we should be able to max out all powers with the starter game, but why can't we get some extra levels with DLC over the months.

#11
Ahglock

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Nice idea weedlink10, DLC would be an interesting way of handling it. If you don't want to max everything and hit level 40 or whatever just don't buy it. While still keeping games legit for those who do want to hit 40 and have every power maxed.(games being legit important to some degree for ME3) Though if they intend to start you off at level 30 in ME3(I doubt it) then different level caps would be problematic.

#12
Omega-202

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Spartas Husky wrote...

either dont install the patch for mining and max out all of em with the glitch. or mod your game. Personally I mod my game screw bioware on that aspect.


In regards to this old exploit, is it possible to delete the patch to re-allow it without corrupting your save files?  I have one Sentinel that I'd used it on and I'd always wanted to try a maxed out Vanguard but I had forgotten to set him up before the patch hit.  

#13
lazuli

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Kronner wrote...

Maxing 5 out of 6 (7 if you count bonus power) powers is too much already IMHO.


Agreed, especially on NG+.  It's like you're choosing what not to invest in.  I'm fine with the current amount of powers that Shepard can master, but I wouldn't say no to more powers available for each class.

#14
The Spamming Troll

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daqs wrote...

Adds build variety, increases replayability. Existence of choice crucial to any argument that ME2 not just "Gears with dialogue". More variable tactical options in combat. Mollifies RPG fans.


uh, variety? i dont think theres much variety in how anyone in the entire world levels their character. you ever notice theres no discusion on builds, its all about bring back niftu cal threads. the only option is to choose heavy or wide, and that choice in itself is completely unneeded. master level abilities should really be the heavy AND wide version. the only difference between anyones character is what bonus power and bonus weapon they favor.

ME2 is gears with dialogue, just as gears is ME2 without dialogue. ME2 is more similar to gears then it is to ME1.

#15
MetallicaRulez0

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If everyone had every power, there would be no choices, and every build would be the same. That's bad design.

#16
Grimjesse127

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Well in Mass Effect 1, the first ever playthrough cap was 50. But if you unlock and play Hardcore or Insanity there is no cap I believe.



For Mass Effect 3, they should put a level cap back on. That way, say the maximum level was 30, they'd allow an extra 10 points up for grabs or something.



I didn't really like the fact you could get all the achievements in one playthrough. That's what I did. The Insanity one I just did from the beginning, I died a lot, but in the end I'm now really good at the game because I managed to beat insanity.



I think they should focus a lot on NG+ bonuses for the players

#17
weedlink10

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MetallicaRulez0 wrote...

If everyone had every power, there would be no choices, and every build would be the same. That's bad design.

thats not true, because every power evolve no one would have the same power, it just gives the player more powers to evolve, which gives more choice, which is good design

#18
Kronner

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weedlink10 wrote...

MetallicaRulez0 wrote...

If everyone had every power, there would be no choices, and every build would be the same. That's bad design.

thats not true, because every power evolve no one would have the same power, it just gives the player more powers to evolve, which gives more choice, which is good design


It's not a good design if you can max everything. That is a bad design. If anything, we can max too many skills already.

#19
tangmcgame

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I'm with Kronner on this. I want more options and fewer points, honestly. Though I will say that where you'd normally be able to get a varied play experience by rearranging your points, you get that instead by playing a different class in ME2. They're all fairly varied and unique. Still, I wouldn't mind having build discussions. Also, there need to be more evolution options than just the two. I wouldn't mind an evolution at level 2 and then another, branching option at level 4 (so 4 different final evolution options).

#20
Praetor Knight

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I agree, 51 points for Shep, 31 for all squadmates and more available powers to select from would be awesome, IMHO.

#21
The Grey Ranger

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Grimjesse127 wrote...

Well in Mass Effect 1, the first ever playthrough cap was 50. But if you unlock and play Hardcore or Insanity there is no cap I believe.

For Mass Effect 3, they should put a level cap back on. That way, say the maximum level was 30, they'd allow an extra 10 points up for grabs or something.

I didn't really like the fact you could get all the achievements in one playthrough. That's what I did. The Insanity one I just did from the beginning, I died a lot, but in the end I'm now really good at the game because I managed to beat insanity.

I think they should focus a lot on NG+ bonuses for the players


Actually the level cap on ME 1 after the first playthrough is 60, reguardless of difficulty.  You just can't get there in one pass without cheating.

#22
weedlink10

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Kronner wrote...

weedlink10 wrote...

MetallicaRulez0 wrote...

If everyone had every power, there would be no choices, and every build would be the same. That's bad design.

thats not true, because every power evolve no one would have the same power, it just gives the player more powers to evolve, which gives more choice, which is good design


It's not a good design if you can max everything. That is a bad design. If anything, we can max too many skills already.

explian why it is bad desgin, as far as i see people right now are usig the same powes, because ou can max out all the powers so everone is use the powers, no onw maxes out, shockwave, conssive shot, right now thw only thing that makes every player builds differet is the bouns weapon and power, but everyone uses the same powers and maxes out he same powers thats bad game design

#23
tangmcgame

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A) Even if players could max out Shockwave and Concussive shot, it doesn't mean they'd use them. I can't think of many or any situations where it's worth using a cooldown on those powers unless there are no other options (of course, talking about Insanity here) with the exception of a Soldier fighting Husks. Even then, one point is enough.

B) The evolution system is pretty shallow for most powers. While there is a slight difference in the end result, it's not as substantial as you're making it out to be. It's certainly not enough (in most cases) to make different evolutions feel like different "builds" of the same class.

C) You mention that the problem is builds are all the same, but if we had fewer points, builds would be quite different. What if you only got 31 points throughout the game? What builds would become popular and how many different ones could you try? Granted, some classes wouldn't change much, but some would by a fair margin. Bonus powers would take much more consideration on what you'd get or if you'd even get them at all.

Obviously, the way ME2 was designed, it doesn't support this limited level of character choice. You're given plenty of points to pick most of your options because the powers are all fairly specific in what they do. Sure, powers like AR can carry you through the game on their own, but Drone can't, for instance. My hope is that ME3, since it's allegedly getting more rpg treatment, has this level of choice and diversity.

#24
Bourne Endeavor

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weedlink10 wrote...

i am not saying we should be able to max out all powers with the starter game, but why can't we get some extra levels with DLC over the months.


It is infinitely unnecessary. The Vanguard has no use of Pull and Shockwave, therefore maximizing their values has no need. I suppose on lower difficulties they serve a novelty purpose but that is the extent.

#25
weedlink10

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Bourne Endeavor wrote...

weedlink10 wrote...

i am not saying we should be able to max out all powers with the starter game, but why can't we get some extra levels with DLC over the months.


It is infinitely unnecessary. The Vanguard has no use of Pull and Shockwave, therefore maximizing their values has no need. I suppose on lower difficulties they serve a novelty purpose but that is the extent.

i don;t know about you but  use my pull, along with reave, shockwave it a waste of time.