Many of you may be familiar with the previous threads... but let's re-introduce the issue with a HEAVY load of updates:
I have a COMPLETE new system running under Windows 7 64 bits, with a i7 950 CPU, 6 gigs of RAM, 1 Terabyte drive with 32 megs in cache, and a brand new MSI GTX 285.
So, to recap: Whenever a on-activate script fires up, wether opening a container, a merchant's inventory, a PC's inventory, casting a spell, or spawning a creature, there is a slight freeze. The duration of such framing varies according to size of the inventory, type of creature etc. but it is much more obvious when creatures (hostile or otherwise) come into play. I've noticed it worsens when creatures spawn for the first time, though the lag is present to a minor extent when they come into sight again after the initial spawn.
After years of troubleshooting and changing hardware and OS (Windows XP, Windows 7 x86 and now x64) I've noticed it gets worse when custom content is added, but such is not the cause of the issue.
Let me ilustrate this: I made a clean install on my new config and system. No override folder, no haks, the prelude module of the original campaign. I'm amazed at how fluid the animation is, when.... Oh, Lord!... Pavel's brother says: "Hey there, I want to talk to you"... AND THE FRAKKIN' FREEZE SHOWS ITS DISGUSTING HEAAAAAAAAAAD!
Completely different system, completely clean install, and the thing keeps happening. I'm waaaaaaaay beyond desperate!
So, if anyone can bring one last piece of advise... a tale of a similar experience... I would offer my first-born to you....
Modifié par Jedijax, 14 janvier 2011 - 04:43 .





Retour en haut







