Aller au contenu

Photo

Use of Weapon Slots.


  • Veuillez vous connecter pour répondre
21 réponses à ce sujet

#1
weedlink10

weedlink10
  • Members
  • 146 messages
I think i have a great idea if the intventory the does not return in MS3,  i'll use the vangurad as an example, the vanguard can only use one weapon tthe shotgun, he as two extra weapon slots on his back, why not like us use those two slots, the claymore in his back hip, the katana on his right and scimitar on his left, same for the infiltrator a sniper on his back hip, on his right and one on his left, think this is a great idea, that would just work perfect. your killing collects with the the claymore, a group of husk rush in the claymore becomes usless because it reload after every shot, you just switch the best shot shotgun for the situation the scimitar, or the soilder beig able to take out his sniper and shotgun to replace them with AR, or all snipers if you wish.

what do you guys think good idea or bad.

Modifié par weedlink10, 14 janvier 2011 - 05:11 .


#2
t-dave

t-dave
  • Members
  • 35 messages
I like it.

If a player wants to carry two or even three versions of a weapon, why not?

My infiltrator could switch between Viper and Widow. :)

#3
weedlink10

weedlink10
  • Members
  • 146 messages
i really think this is a great, i hope Bioware see this.

#4
Sailears

Sailears
  • Members
  • 7 077 messages
I think its a great idea as I've on the odd occasion wanted to carry more of one type of weapon. Not sure what the best way to implement it is though, or whether it should be done.

Modifié par Curunen, 14 janvier 2011 - 07:22 .


#5
Doctah T

Doctah T
  • Members
  • 59 messages
I like it. But maybe make the pistol irreplaceable, or make it so that only SMG's can replace it; it doesn't seem right that a shotgun twice its size could take its place. Also, I like the pistol, but given the option to have a second shotgun, I'd dump it every time.



So like, Pistols and SMGs would have a small weapon slot, and AR's, SR's, and shotties would have a big one. And two small weapons could be traded for a big one. You know, try and make it more even? I dunno, just throwing stuff out there.

#6
AntiChri5

AntiChri5
  • Members
  • 7 965 messages
I really don't like this idea.



What twit takes two shotguns into a battle when he can have a shotgun and an assault rifle.?

#7
Sailears

Sailears
  • Members
  • 7 077 messages
^ I know for certain combinations, it would be silly.

But say viper and widow would be nice together.

Or Phalanx and predator.

#8
AntiChri5

AntiChri5
  • Members
  • 7 965 messages
But wouldn't they share an ammo pool? Or would you get double the ammo?

#9
Locutus_of_BORG

Locutus_of_BORG
  • Members
  • 3 578 messages
Kronner's idea is so much better:

http://social.biowar...1/index/5631309

Modifié par Locutus_of_BORG, 14 janvier 2011 - 09:35 .


#10
Doctah T

Doctah T
  • Members
  • 59 messages
Ehh. Kronner's idea's, cool, too. I'd just like to see a little more versatility as far as choosing your weapons go.



And AntiChri5, I'd leave it up to personal preference and the level. Some people might really like shotguns and not like AR's. It's the same reason that people choose whatever weapon at the DCS.

#11
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages
well if bioware is limiting shots from weapons by creating thermal clips, then i highly doubt theyd let you carry more then one sniper rifle. itd defeat the purpose of heat sincs. but really an infiltrator that carrys a max of 11 sniper bullets is the most retarded thing ive ever seen.

#12
lazuli

lazuli
  • Members
  • 3 995 messages

The Spamming Troll wrote...

well if bioware is limiting shots from weapons by creating thermal clips, then i highly doubt theyd let you carry more then one sniper rifle. itd defeat the purpose of heat sincs. but really an infiltrator that carrys a max of 11 sniper bullets is the most retarded thing ive ever seen.


Stop the hate speech.  It's a gameplay balancing decision.  It doesn't have to make sense in the real world, because it's a game.

#13
weedlink10

weedlink10
  • Members
  • 146 messages

AntiChri5 wrote...

I really don't like this idea.

What twit takes two shotguns into a battle when he can have a shotgun and an assault rifle.?

you do know that certian classes can only use certian weapons, so if i am a vanguard that can't use AR's why can't i you that slot fo another shotgun rathers than having a slot being wasted, if on the collector ship and you take AR trianing by all mean take a shotgun on your back hip and two other AR, all i am is why should those two weapond slots go to waste, you can mix any weapons you want, i just want the slot to go to good use.

#14
lazuli

lazuli
  • Members
  • 3 995 messages

weedlink10 wrote...

AntiChri5 wrote...

I really don't like this idea.

What twit takes two shotguns into a battle when he can have a shotgun and an assault rifle.?

you do know that certian classes can only use certian weapons, so if i am a vanguard that can't use AR's why can't i you that slot fo another shotgun rathers than having a slot being wasted, if on the collector ship and you take AR trianing by all mean take a shotgun on your back hip and two other AR, all i am is why should those two weapond slots go to waste, you can mix any weapons you want, i just want the slot to go to good use.


It's about gameplay balance.  The Soldier is special because it has the most weapon options. 

#15
weedlink10

weedlink10
  • Members
  • 146 messages

AntiChri5 wrote...

But wouldn't they share an ammo pool? Or would you get double the ammo?

yes ammo could be a problem, but there is always a way to fix a problems, just like how the inventory intventoy was a problem in ME1 and the way they fix it was removing it from the game, the simplest way i think this is just give more ammo from ammo pick ups.

#16
weedlink10

weedlink10
  • Members
  • 146 messages

Doctah T wrote...

I like it. But maybe make the pistol irreplaceable, or make it so that only SMG's can replace it; it doesn't seem right that a shotgun twice its size could take its place. Also, I like the pistol, but given the option to have a second shotgun, I'd dump it every time.

So like, Pistols and SMGs would have a small weapon slot, and AR's, SR's, and shotties would have a big one. And two small weapons could be traded for a big one. You know, try and make it more even? I dunno, just throwing stuff out there.

i totally agree with you pistols and SMG's should not be use for large weapons, i only want the 3 slots on the back to be put to good use.

#17
weedlink10

weedlink10
  • Members
  • 146 messages

lazuli wrote...

weedlink10 wrote...

AntiChri5 wrote...

I really don't like this idea.

What twit takes two shotguns into a battle when he can have a shotgun and an assault rifle.?

you do know that certian classes can only use certian weapons, so if i am a vanguard that can't use AR's why can't i you that slot fo another shotgun rathers than having a slot being wasted, if on the collector ship and you take AR trianing by all mean take a shotgun on your back hip and two other AR, all i am is why should those two weapond slots go to waste, you can mix any weapons you want, i just want the slot to go to good use.


It's about gameplay balance.  The Soldier is special because it has the most weapon options. 

don't give be that gameplay balance BS, no disrepect, i play the game with all the classes on insanty and can cake the game with every class, why should i have to restart the missions just to choose a different shotgun, beacause i didn't like the shotgun i was playing with, also i don't see how this would affect the balance, it not like you would be dual weilding them, also this is not about get to use all the weapons like the soldier just using up the weapon slots on your back.

#18
Praetor Knight

Praetor Knight
  • Members
  • 5 772 messages

AntiChri5 wrote...

But wouldn't they share an ammo pool? Or would you get double the ammo?


I've been thinking about that too, and recently I've been thinking that the total number of shots is limited to what each weapon carries in thermal clip capacity.

So the number of shots each gun fires in ME2 should not be shared or doubled with other weapons, IMHO.

So for example the Claymore will have its 11 or 21 total shots and the Katana would have its 15 or 25 total number of shots, if they would be both equiped.

Modifié par Praetor Shepard, 15 janvier 2011 - 02:24 .


#19
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

lazuli wrote...

The Spamming Troll wrote...

well if bioware is limiting shots from weapons by creating thermal clips, then i highly doubt theyd let you carry more then one sniper rifle. itd defeat the purpose of heat sincs. but really an infiltrator that carrys a max of 11 sniper bullets is the most retarded thing ive ever seen.


Stop the hate speech.  It's a gameplay balancing decision.  It doesn't have to make sense in the real world, because it's a game.


balancing shmalancing. take adepts and vangaurds for example. adepts NEED squadmates for debuffs in order to paly as adepts, while vangaurds dont need a darn thing besides charge. sure theres some resemblance of balance on paper, but in game theres not much balance at all.

but you missed my point. more sniper rifles mean more sniper shots. if bioware implemented a mechanic that stops your sniper bullet count at 11, then why would they allow you to carry 4 sniper rifles? why not just get me 40 sniper bullets instead, or give me the choice of 4 guns with 10 shots, or 1 with 40.

#20
weedlink10

weedlink10
  • Members
  • 146 messages

The Spamming Troll wrote...

lazuli wrote...

The Spamming Troll wrote...

well if bioware is limiting shots from weapons by creating thermal clips, then i highly doubt theyd let you carry more then one sniper rifle. itd defeat the purpose of heat sincs. but really an infiltrator that carrys a max of 11 sniper bullets is the most retarded thing ive ever seen.


Stop the hate speech.  It's a gameplay balancing decision.  It doesn't have to make sense in the real world, because it's a game.


balancing shmalancing. take adepts and vangaurds for example. adepts NEED squadmates for debuffs in order to paly as adepts, while vangaurds dont need a darn thing besides charge. sure theres some resemblance of balance on paper, but in game theres not much balance at all.

but you missed my point. more sniper rifles mean more sniper shots. if bioware implemented a mechanic that stops your sniper bullet count at 11, then why would they allow you to carry 4 sniper rifles? why not just get me 40 sniper bullets instead, or give me the choice of 4 guns with 10 shots, or 1 with 40.

i hate when someone brings up balancing, when i can cake walk the game with all classes on insantay, know the game just gets boring because we are limited on the amount of weapons we can carry, and when someone brings up a great idea that makes sense and is totally doable adds flexibility and chioce people freak out.

Modifié par weedlink10, 15 janvier 2011 - 06:12 .


#21
AntiChri5

AntiChri5
  • Members
  • 7 965 messages

weedlink10 wrote...

AntiChri5 wrote...

I really don't like this idea.

What twit takes two shotguns into a battle when he can have a shotgun and an assault rifle.?

you do know that certian classes can only use certian weapons, so if i am a vanguard that can't use AR's why can't i you that slot fo another shotgun rathers than having a slot being wasted, if on the collector ship and you take AR trianing by all mean take a shotgun on your back hip and two other AR, all i am is why should those two weapond slots go to waste, you can mix any weapons you want, i just want the slot to go to good use.


If you are completely changing the weapon system to a point per equipped system i assumed all classes would have access to all weapons from the start, but all but soldier would not be able to take all of them.

What would be your in universe explanation for a trained marine taking two shotguns when he could easily put an Ar or SR in one of those slots?

#22
weedlink10

weedlink10
  • Members
  • 146 messages

AntiChri5 wrote...

weedlink10 wrote...

AntiChri5 wrote...

I really don't like this idea.

What twit takes two shotguns into a battle when he can have a shotgun and an assault rifle.?

you do know that certian classes can only use certian weapons, so if i am a vanguard that can't use AR's why can't i you that slot fo another shotgun rathers than having a slot being wasted, if on the collector ship and you take AR trianing by all mean take a shotgun on your back hip and two other AR, all i am is why should those two weapond slots go to waste, you can mix any weapons you want, i just want the slot to go to good use.


If you are completely changing the weapon system to a point per equipped system i assumed all classes would have access to all weapons from the start, but all but soldier would not be able to take all of them.

What would be your in universe explanation for a trained marine taking two shotguns when he could easily put an Ar or SR in one of those slots?

thats what i am saying, he can take any weapons he wants, the soldier would benfit the most from this as he can use all weapons, so you as a player can take any weapons you want, you can take all sinpers, all ARs, all shotgun, or he can stay the same and take one of each, or two ARs, and one sinper, to two sinpers and one shotgun. but the vanguard would only be ale to take shotguns until he can trian in another weapon on the collector ship, i don't know why this concept is so hard for people to understand, it makes total sense, right now it doesn't make any sense for a marine to have two weapon slots on is back but not use them, i am not saying to give all the classes all the weapons to use, just let them take three weapons that they are train in with them, rather simple and makes total sense.