Reorte wrote...
Sovereign is just the most powerful ship in the attacking force. Not getting all available friendly ships into the overall fight ASAP simply doesn't make sense to me unless you want an Allied victory but still want the other races to get weakened and not yours. The overall outcome of such a move would be total Allied losses higher, but fewer human ones.
To me, leaving the council to die would only make tactical sense if they were fleeing elsewhere and saving them would divert forces from the fight against Sovereign and the geth. I don't chose to save the Council, I chose to stop the most valuable military asset around from being trashed and to increase friendly forces during the Battle of the Citadel.
No doubt you make a good point. If you do save the council does any ship of any other race help againts Sovereign? It will be the logical thing but i think i didnt see anything about it on the game.
But you right that saving them should make council races be more united and safe some resources.
Correct me if wrong, but if you choose to safe the council you only safe the Destiny Ascention right?(but i think if you do not safe them few Turian main Cruiser get destroy too, which will confirm everything what you said).
With all this knowledge saving the Council seems more preferable for future events.
First time i play I didnt think twice on sacrificing them, I automaticly thought saving the Human fleet for stoping Sovereign was the best option. On the end i think reserving the Alliance fleet to fight Soveragn is the most effective solution for clouse range problem that Sovereign is, but less effective in long terms. Saving the Destiny Ascention is risky for that situation but much better for future events.
Modifié par Zubi Fett, 25 décembre 2011 - 05:39 .





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