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Why did you save the council?


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249 réponses à ce sujet

#101
Abispa

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At the time, I ASSUMED that saving the council or letting them die would have a huge effect on events in ME2, so my paragon saved them and my renegade let them die (as Liara suggested, by the way). Little did I know the number of emotionally powerful emails that I would receive as the result of my many difficult decisions in ME1.

#102
nevar00

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Well, I figured if the Reapers were such an imminent threat, it wouldn't be good for all the government figures to be killed at once, leaving most races disheveled from the (what I thought was more) imminent threat of the Reapers. Plus the Ascension had thousands of lives on it, while each Alliance ship didn't have nearly as many... it didn't feel right just letting so many lives die without trying to do something.

#103
Valmarn

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Ja5ck wrote...

 If you saved the council, what was your reason?

I have two reasons:

1. To make it easier to rally the races of citadel space in ME3 (Hopefully)

2. To be able to do air quotes at the Turian Councilor in ME3



lol...reason 2 is a win!

#104
Abispa

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Ah, you gotta love that Turian counselor. Is it possible to give Turians a wedgie?

#105
FaargAnNorgnal

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Well in my "main" Shepard (the only one I play anymore, actually) I sacrifice the Council. However in my first play through of Mass Effect I did save them. My reasoning at the time was that we all needed to unite and saving the Council would be a heroic act the galaxy could rally behind. It didn't occur to me at the time that the Reapers would be covered-up and denied. I was also confident that the station was mine and not Sovereign's, though I no longer feel that way.

#106
substance_b

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Well, if you're playing the game through as paragon, the choice seems pretty obvious. It was one of the few decisions that seemed likely to have a significant effect going forward. I didn't take into account any "tactical" considerations, as I assumed that the loss of some other ships wouldn't have a very substantial effect on the story.



Not to mention that making a conscious decision to let them die in order to shift the balance of power towards humanity would be a highly undemocratic action, and would go against the very ideals the council is supposedly founded on.

#107
Ice Cold J

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Initially, I said, "Focus on Sovereign" cause I thought that's what we wanted to do. Then I realized I'd be killing the Council.
Fortunately, Saren killed me and I had to reload. Image IPB
I then saved the Council b/c I'm a paragon through and through. Can't even kill them on my renegade playthroughs... just not in me (like I can't kill the Rachni Queen).

#108
Guest_Nyoka_*

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I saved the council because throughout the entire game Udina and all the other "earth first" guys reminded me so much of the Bush administration dealing with Iraq. You know, the "these other species (countries) are holding us back in our righteous war against Evil" attitude and ignoring intergalactic (international) law and dismissing council (United Nations) resolutions. When the officer who wanted to inspect the Normandy told me if I had forgotten what color my blood (flag) is, I wished for it to be anything but red. At some point I was even glad I was born on Mindoir, not on Earth.

Modifié par Nyoka, 24 février 2011 - 11:27 .


#109
Greybox_Inception

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because, the elven council is important. without a government, there's chaos and anarchy 

with a government all things are civilized and comfortable.

Modifié par Greybox_Inception, 25 février 2011 - 12:54 .


#110
Abispa

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After playing ME2, I've pretty much stayed with saving the council since I find it even more irritating for a human lead council to stab me in the back than it is for a multicultural council to stab me in the back. Even if you are a renegade bastard, there is no real pay-off for killing them. Of course, one could argue that there's no real advantage to letting them live. It just gives my paragon Shepards a sense of pride and my renegade Shepards a sense of moral superiority.

#111
RPGmom28

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I saved them because I couldn't bear not to save them. The entire game of ME1, including the Rachni storyline, pounds into your head that embracing diversity is necessary for a civilized society to flourish. The council represents that ideal. My mother dislikes the policies of Barack Obama, but she says that if he walked through her door today, she'd tell him she's honored to meet him because she respects the office of the President of the United States. My Shepard always tells the council that she is honored to become a spectre because of what it represents. Letting the Destiny Ascension burn is really not an option for her.

#112
landis963

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Because my Shepard thought a) they could still be of use to him, even though he hated their guts and B) because the situation that would undoubtedly develop from the Reaper attack would be easier to weather if non-humans saw him as a hero instead of an assassin. My shepards tend towards "Villian with Good Publicity" mentality, looking for an angle that might benefit him. The fact that I might have been metagaming had absolutely nothing to do with it. No sir.



Likewise, he saved the rachni queen because if all else failed, he would have a loyal army of bugs at his disposal. Granted, he was aware that it was a bit of a gamble, even leaving aside the fact of "the queen might have lied about pacifism", but it was too big a reward against a medium risk (he's killed many of them before, he can do it again) and a miniscule amount of effort either way.



However, on Feros there was no such angle, so he decided to view saving the colonists as grenade practice instead of some high-n-mighty endeavor. The others wouldn't know until they got back, at which point the Thorian would be long dead no matter the state of its thralls. Likewise with Shiala. After she had given me what I wanted, and there was no point in keeping it a secret (Saren had the Cipher, Shepard had the Cipher, Liara would be helping piece it together later, the Council would know about it through the report, etc., etc., etc.) he let her go like a minnow.

#113
Darf Spud

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In my last playthrough, I did everything renegade (killing the rachni queen, killing everyone on Zhu's Hope, disconnecting in every conversation with the Council, etc), but I saved the Council in the end. Sort of like in movies when the bad guy does something really good in the end, because he can see the bigger picture.


#114
KAAurious

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I saved the council under the vain hope that they'd listen to Shepard. Ohoho! Boy was I in for a surprise!

#115
grifonik

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Politicians are like cockroaches, even if a few get killed, there's a whole party willing to replace the dead. Did ME2 prove my choice wrong? Nope. Does the council ever do anything to help Shep?

I let the council and their entire support system get itself killed from their own ineptness on every playthrough. When presented with the either/or choice, I nearly lept for joy. It was like doing two great things for the universe at the same time!

#116
ShadyJ

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Gibb_Shepard wrote...

I unfortunately only save the Council due to meta-gaming. I hate it when the Council is not alive in ME2, all the aliens despise humanity and i don't get those oh so hilarious finger quotes.<br />
<br />
Also instead of the next rank of Turian, Asari and Salarian stepping up, humanity siezes control. WTF?<br />
<br />
So due to how everything is so screwed up after their death, i always save the Council.



Ah come on. You don't wanna see humanity kick the $h17 out of the other races. And about the dreadnoughts and the fleets, that's why you preserve the collector base! It gives you technology so far ahead of the other races they can't hope to defeat you. Humanity could turn into the Protheans, the ONLY spacefaring race in the galaxy... Or at least the most dominant.

#117
Avalon Aurora

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I save the council, because I wanted to look at their faces and feel satisfied and awesome and sneer at them from my computer screen (and theoretically in Shepard's head) as they finally admit the reapers are real... seemed great at the end of ME1, and then ME2 rolls around and they've gone and done a 180 on me, I went and researched if it would be any different via wiki and guides and such if you let them die, and discovered it isn't, if anything, things are worse, because tons of aliens hate you for it. WTF?! Anyway, I'm hoping I can laugh at them even harder when ME3 rolls around and the reapers are proved real.

Unfortunately, I have a sinking feeling that humanity will be targetted first by the reapers, I'll go to the council for help, and they'll be like 'It's a human problem.'

I'll be like

Shep: Okay, so you say it's a human problem, well, when we wanted you to help at Eden Prime and during that collector mess, you said it was because we made those colonies in dangerous areas outside of Council space or too close to or inside of known dangerous areas. Well, now places in areas you said are proper, safe, council space are being attacked, what will you do?

Council: Ah, you knew Reapers were going to attack more than us, we need to prepare for when they attack us, but you humans have been preparing all this time, so you should be fine, surely when we get around to helping there will be a few human worlds left, maybe some refugees in our own systems if we weren't stopping such because the reapers will go after the humans there and we're afraid they might be indoctrinated. Then maybe we'll help. If you want, you can do all these nifty side-quests for us in hopes you might guilt trip some of our most troublesome and disloyal officers into helping you, while many of their subordinates spy on you and relay back to us Reaper tactics and your technology to fight them. Good luck Shepard!

#118
OrlesianWardenCommander

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Because in the end saving the council reinstates your specter status and also gives all races a greater respect for humanity, we appear less selfish and willing too help other races at great cost. If we just save human lives that destroys council relations with other races , Plus I hate being flagged as a racist and I can't wait too scream in the turians face " I told you soo!" when the reapers come a knockin.

#119
Jimbe2693

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In my first ever playthrough I listened to Garrus and sacrificed them for the greater good. But I didn't like how it put humans on top. The other races are too scared to put forward new leaders?

So I save them out of metagaming mostly. "Ah yes, 'Reapers'".

#120
termokanden

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KAAurious wrote...

I saved the council under the vain hope that they'd listen to Shepard. Ohoho! Boy was I in for a surprise!


They are ungrateful, ignorant, incompetent, arrogant, annoying, slow to respond...

The council itself as it is portrayed in the games is utterly worthless. And yet by saving them humanity earns a much better place in the galaxy. I thought about this before ME2, and it turns out that's exactly the effect it has when you do import your ME1 character that saved the council.

#121
Furtled

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I saved them because I reasoned that it was the best choice for humans to show they weren't xenophobic. Letting them die would make it too easy for the rest of the universe to point to the first human spectre and use their deaths as an example of why humans weren't to be trusted or allowed a say in galactic affairs. That and on balance there were a lot of people on that ship who would have died as well as the worry of having a geth fleet behind me when trying to tackle Sovereign.

Was relieved when it didn't result in not having enough ships left to take down Sovereign and I'm really hoping there's an opportunity to air quote 'reapers' right back at the Turian rep in ME3.

Modifié par Furtled, 06 mars 2011 - 04:23 .


#122
Almostfaceman

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Big-picture wise it makes sense to save the council. The obvious tone of the game is that cooperation with other races (which is a lesson for human "races") is preferable to making a stab at becoming isolationist or dominating the other races. At the point you have to choose about the Council, you are also aware of a Galactic Threat. It just simply doesn't make sense to possibly make enemies of species that can help you defend against that threat. For its own self-preservation, humanity needs to tread carefully and make as many friends as possible. Save the council and don't give in to the sophomoric urge to kill them just because they don't always agree with you or your friends.

#123
lazuli

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I saved them because it was the top-right option. I'm terrible at roleplaying.

#124
Mars Nova

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Because it seemed like the right thing to do. Plus I didn't like the idea of one species controlling the entire galaxy.

#125
Great Biotic Wind

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I saved them because to me, they seemed to represent galactic unity at a time of great danger. They were (are) also a legitimate authority and losing them would've been a great loss from my point of view, would've made it seem like Sovereign actually succeeded in its attempt. Finally, I assumed that saving them would lead to them co-operating with me on going after the Reapers in the second game - but I think I would've saved them even if I knew I'd end up getting dismissed-that-claim'd. All in all, they're an authority who at least didn't seem to be openly corrupt and seemed quite balanced, so I figured saving them was the right thing to do.