Why did you save the council?
#101
Posté 20 février 2011 - 01:09
#102
Posté 20 février 2011 - 01:18
#103
Posté 20 février 2011 - 02:33
Ja5ck wrote...
If you saved the council, what was your reason?
I have two reasons:
1. To make it easier to rally the races of citadel space in ME3 (Hopefully)
2. To be able to do air quotes at the Turian Councilor in ME3
lol...reason 2 is a win!
#104
Posté 20 février 2011 - 05:12
#105
Posté 21 février 2011 - 03:54
#106
Posté 21 février 2011 - 06:11
Not to mention that making a conscious decision to let them die in order to shift the balance of power towards humanity would be a highly undemocratic action, and would go against the very ideals the council is supposedly founded on.
#107
Posté 21 février 2011 - 09:54
Fortunately, Saren killed me and I had to reload.
I then saved the Council b/c I'm a paragon through and through. Can't even kill them on my renegade playthroughs... just not in me (like I can't kill the Rachni Queen).
#108
Guest_Nyoka_*
Posté 24 février 2011 - 10:57
Guest_Nyoka_*
Modifié par Nyoka, 24 février 2011 - 11:27 .
#109
Posté 25 février 2011 - 12:51
with a government all things are civilized and comfortable.
Modifié par Greybox_Inception, 25 février 2011 - 12:54 .
#110
Posté 25 février 2011 - 01:06
#111
Posté 25 février 2011 - 01:31
#112
Posté 25 février 2011 - 04:09
Likewise, he saved the rachni queen because if all else failed, he would have a loyal army of bugs at his disposal. Granted, he was aware that it was a bit of a gamble, even leaving aside the fact of "the queen might have lied about pacifism", but it was too big a reward against a medium risk (he's killed many of them before, he can do it again) and a miniscule amount of effort either way.
However, on Feros there was no such angle, so he decided to view saving the colonists as grenade practice instead of some high-n-mighty endeavor. The others wouldn't know until they got back, at which point the Thorian would be long dead no matter the state of its thralls. Likewise with Shiala. After she had given me what I wanted, and there was no point in keeping it a secret (Saren had the Cipher, Shepard had the Cipher, Liara would be helping piece it together later, the Council would know about it through the report, etc., etc., etc.) he let her go like a minnow.
#113
Posté 25 février 2011 - 07:18
#114
Posté 25 février 2011 - 07:30
#115
Posté 05 mars 2011 - 08:34
I let the council and their entire support system get itself killed from their own ineptness on every playthrough. When presented with the either/or choice, I nearly lept for joy. It was like doing two great things for the universe at the same time!
#116
Posté 05 mars 2011 - 11:21
Gibb_Shepard wrote...
I unfortunately only save the Council due to meta-gaming. I hate it when the Council is not alive in ME2, all the aliens despise humanity and i don't get those oh so hilarious finger quotes.<br />
<br />
Also instead of the next rank of Turian, Asari and Salarian stepping up, humanity siezes control. WTF?<br />
<br />
So due to how everything is so screwed up after their death, i always save the Council.
Ah come on. You don't wanna see humanity kick the $h17 out of the other races. And about the dreadnoughts and the fleets, that's why you preserve the collector base! It gives you technology so far ahead of the other races they can't hope to defeat you. Humanity could turn into the Protheans, the ONLY spacefaring race in the galaxy... Or at least the most dominant.
#117
Posté 06 mars 2011 - 07:13
Unfortunately, I have a sinking feeling that humanity will be targetted first by the reapers, I'll go to the council for help, and they'll be like 'It's a human problem.'
I'll be like
Shep: Okay, so you say it's a human problem, well, when we wanted you to help at Eden Prime and during that collector mess, you said it was because we made those colonies in dangerous areas outside of Council space or too close to or inside of known dangerous areas. Well, now places in areas you said are proper, safe, council space are being attacked, what will you do?
Council: Ah, you knew Reapers were going to attack more than us, we need to prepare for when they attack us, but you humans have been preparing all this time, so you should be fine, surely when we get around to helping there will be a few human worlds left, maybe some refugees in our own systems if we weren't stopping such because the reapers will go after the humans there and we're afraid they might be indoctrinated. Then maybe we'll help. If you want, you can do all these nifty side-quests for us in hopes you might guilt trip some of our most troublesome and disloyal officers into helping you, while many of their subordinates spy on you and relay back to us Reaper tactics and your technology to fight them. Good luck Shepard!
#118
Posté 06 mars 2011 - 01:58
#119
Posté 06 mars 2011 - 02:26
So I save them out of metagaming mostly. "Ah yes, 'Reapers'".
#120
Posté 06 mars 2011 - 02:39
KAAurious wrote...
I saved the council under the vain hope that they'd listen to Shepard. Ohoho! Boy was I in for a surprise!
They are ungrateful, ignorant, incompetent, arrogant, annoying, slow to respond...
The council itself as it is portrayed in the games is utterly worthless. And yet by saving them humanity earns a much better place in the galaxy. I thought about this before ME2, and it turns out that's exactly the effect it has when you do import your ME1 character that saved the council.
#121
Posté 06 mars 2011 - 04:00
Was relieved when it didn't result in not having enough ships left to take down Sovereign and I'm really hoping there's an opportunity to air quote 'reapers' right back at the Turian rep in ME3.
Modifié par Furtled, 06 mars 2011 - 04:23 .
#122
Posté 06 mars 2011 - 07:13
#123
Posté 06 mars 2011 - 07:19
#124
Posté 06 mars 2011 - 08:52
#125
Posté 06 mars 2011 - 10:34





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