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Bioware - why always so crappy graphics?


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#276
Meltemph

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 please, with so much relativism you shoot yourself in the foot right there. how can you keep a discssion when you say thatParis can be somewhere between north and south poles?
Rankings and comparisons exist for a reason and game, so called, journalists make them an important part of the gaming community.


But you have to make sure what you are comparing is the same thing.  Yes TW2 has better technical graphics(higher pixel count), but the artwork/design of the graphics are very subjective and largely based on taste.  He siaid nothing that "shot him in the foot", you just happened to not like what he said.  Comparison are their to give clarity to a description, not to confuse an issue.  

The graphics are, imo, not any better then DA2 except in the amount of pixels used, imo.  Jet Set Radio Future or Ogre Battle 64, imo, has the best graphics on a console I have seen and they are not hardware intensive, but the design and style are awesome.


One can say that if one artstyle is preferable (chosen by majority) it is superior, right?


The only part of the game that a line of thought like that is true is if we are talking purely mechanical in graphics.  Other then that, you can't quantify something that is not quantifiable.  

On the other hand you can say its for the massess, its mainstream crap! Ho would you describe DA2 then? Huh? Is it that good coz most of RPG fans will choose it (or not) a rpg GOTY? Or is it that GOTY is a proof of its mainstreamisation?


What does any of that have to do with his post?  Graphics are extremely subjective in near everything but the mechanics of it(pixels/resolutions/ect).  It does not matter how many people like one look over the other, you can not claim as fact that one is superior to the other with something based completely on subjectiveness and opinion.  Unless you are talking pure mechanical prowess.

#277
Thiefy

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personally i liked the graphics and the way it looks. it certainly is a little different than what i was used to but i think it fits well in the context of the game. i'm hoping the new style will do as good a job or better than the old one but then again i was a complete bioware newb when i got DAO (didn't even know about the company or legacy) and thoroughly enjoyed what i found so i am looking forward to future installments.

#278
crimzontearz

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I repeat



Darksiders

Image IPB



GoW2

Image IPB



same engine, same tech, same hardware



should we consider Darksiders less than GOW because GOW has gone the "photorealistic" route? Have darksiders' visuals less merit in spite of the meticulous attention to details and the success in giving life to a comicbook world?



I say no, sorry.



by the same meter and measure I see the great work put into DA2's art style and I cannot consider it inverior to other, maybe more realistic, games.

#279
orpheus333

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I think X3: Terran Conflict is the most beautiful game ever made. 

But then its easy to make space look beautiful. 

#280
slimgrin

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andyr1986 wrote...

I think X3: Terran Conflict is the most beautiful game ever made. 

But then its easy to make space look beautiful. 


It also has the best screen tearing ever made. :(

I would argue TW2 has better art design than DA2, but that I understand truly is subjective.

Modifié par slimgrin, 15 janvier 2011 - 02:45 .


#281
JoltDealer

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Graphics is one of those things that you can't always go for. The better they are, the more disc space they take up. If Dragon Age 2 was made with the best graphics possible, then sacrifices would have to be made to allow for the extra space the new graphics take up. A longer story, fully-voice characters, more locations, and just more content in general would need to be cut. DLC has allowed for more content to be added post-release, but Bioware has a responsibility to their customers to deliver a good product even without the support of dlc.

#282
orpheus333

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slimgrin wrote...

andyr1986 wrote...

I think X3: Terran Conflict is the most beautiful game ever made. 

But then its easy to make space look beautiful. 


It also has the best screen tearing ever made.

I would also argue TW2 has better art design than DA2, but that I understand truly is subjective.


Force V-Sync your golden.

And all I get from TW2 is Twickenham and twickenham defiantly doesn't have the best art direction. 

Crimson Sound wrote...

Graphics is one of those things that you can't always go for. The better they are, the more disc space they take up. If Dragon Age 2 was made with the best graphics possible, then sacrifices would have to be made to allow for the extra space the new graphics take up. A longer story, fully-voice characters, more locations, and just more content in general would need to be cut. DLC has allowed for more content to be added post-release, but Bioware has a responsibility to their customers to deliver a good product even without the support of dlc.


DVD is still a standard on the PC and developers have done some amazing things with compression to fit everything on a dual layer Doovdee. Too me the most important thing is texture quality and as my PC flags over the years all the effects tend to go and texture quality remains maxed. Good textures are king and its a shame that Microsoft and Sony didn't dedicate more time in designing fast vram. As we could all have top quality graphics. Ambient Occlusion, High Dynamic Range, Anti-Aliasing (who really needs it at 1080p) etc are just awesome extras.

Modifié par andyr1986, 15 janvier 2011 - 02:53 .


#283
mad825

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Graphic ****s.

They never change, they would rrather if somthing looked good even if it meant sacrificing gameplay/story/plot.

They are nothing but a cancer in the gaming sociality.

Modifié par mad825, 15 janvier 2011 - 02:52 .


#284
slimgrin

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mad825 wrote...

Graphic ****s.

They never change, they would rrather if somthing looked good even if it meant sacrificing gameplay/story/plot.

They are nothing but a cancer in the gaming sociality.


:(.....both can be had nowadays. 

edit: not getting the Twickenham reference, but when I look at the concept art, TW2's doesn't look like it was designed by an illustrator at Disney.


Image IPB


Image IPB

Modifié par slimgrin, 15 janvier 2011 - 03:09 .


#285
Malsumis

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slimgrin wrote...

MerinTB wtf are you smoking? TW2 looks so much better its not even close. Ugh...never mind. I've ran into a wall here...


TW2 does look much better, but it's chance of being a turd like the first are pretty good too.

Sorry but boob cards don't make a good game.

#286
AtreiyaN7

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The graphics in ME2 were pretty good, and that's good enough for me. If you want cutting-edge, there's always Crysis 2 eventually (and I'm waiting for that one since it should be a fun way to test my system). BW has done pretty well with the constraints imposed by the engines they've used as far as I can tell (way too much brown in DA:O though, heh).

Right now, I'm playing Dead Space atm thanks to a Steam sale, and the graphics aren't even remotely awesome, but it hasn't bothered me. The game has been interesting thus far, so I'm cool with that. I care more about the story/content/gameplay being interesting than the graphics being eye-popping. I must admit that I'm somewhat annoyed over the sluggish and awkward controls in Dead Space however, but that's a separate issue. :P

Modifié par AtreiyaN7, 15 janvier 2011 - 03:28 .


#287
crimzontearz

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AtreiyaN7 wrote...

The graphics in ME2 were pretty good, and that's good enough for me. If you want cutting-edge, there's always Crysis 2 eventually (and I'm waiting for that one since it should be a fun way to test my system). BW has done pretty well with the constraints imposed by the engines they've used as far as I can tell (way too much brown in DA:O though, heh).

Right now, I'm playing Dead Space atm thanks to a Steam sale, and the graphics aren't even remotely awesome, but it hasn't bothered me. The game has been interesting thus far, so I'm cool with that. I care more about the story/content/gameplay being interesting than the graphics being eye-popping. I must admit that I'm somewhat annoyed over the sluggish and awkward controls in Dead Space however, but that's a separate issue. :P


dead space does one thing immensely well......

and that is of course immersion. Immersion is broken VERY rarely in the game and that is great


oh and


twinkle twinkle little star......:whistle:

#288
In Exile

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slimgrin wrote...

mad825 wrote...

Graphic ****s.

They never change, they would rrather if somthing looked good even if it meant sacrificing gameplay/story/plot.

They are nothing but a cancer in the gaming sociality.


:(.....both can be had nowadays. 

edit: not getting the Twickenham reference, but when I look at the concept art, TW2's doesn't look like it was designed by an illustrator at Disney.


Image IPB


Image IPB



Why are you using character art (e.g. the version of a character they will try to design & implement in-game) versus effectively anatomical art (flavour art to illustrate species redesign)?

#289
slimgrin

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You're right In Exile, I should probably quit harping on this issue. Some artistic decisions I do like in DA2, others just puzzle me. It's not consistent. No matter, I've made my opinion clear by now.

Modifié par slimgrin, 15 janvier 2011 - 03:50 .


#290
In Exile

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slimgrin wrote...

You're right In Exile, I should probably quit harping on this issue. Some artistic decisions I do like in DA2, others just puzzle me. It's not consistent. No matter, I've made my opinion clear by now.


Meh, I agree with you insofar as there is a clear artistic difference, but IMO it's not really visible in that shot. It's just clothed human vs. naked DA races.

#291
orpheus333

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OH! The Witcher 2.



Sorry TW2 is a postcode in Twickenham, London. Right I get you all now. Well its my experiance that even simplest of art can be fulfilling. No matter where it comes from. Simplicity isn't always the horrid end people make it out to be.

#292
orpheus333

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Fandango9641 wrote...

In Exile wrote...

Why are you using character art (e.g. the version of a character they will try to design & implement in-game) versus effectively anatomical art (flavour art to illustrate species redesign)?


Image IPB


Image IPB



A fairer comparison perhaps, and (without dogging on either game) one that highlights the difference in design between TW2 and DA2?


To me the difference between the two art styles almost exactly the same as White Wolfs Exalted and D&D and too be honest exalted is better. YOu really can;t make base judgements from art work.

#293
Greenishio

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As long as the voice acting and writing are good, I can accept the graphics lagging behind a bit.

#294
Onyx Jaguar

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all graphics are blasphemy to my balls, real men play ASCII front-end games

#295
Silentmode

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So shallow OP. I suppose he forgot that Bioware games normally are 5x longer than most developers who make "hawt" looking games, doesn't leave a lot of room for being cutting edge graphically. And I would pit ME2 up against almost anything honestly, especially in presentation.

#296
Onyx Jaguar

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Making statements with authority is what makes a man a man! man

#297
slimgrin

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You're just spamming Onyx. You used to at least contribute to the discussion.

Modifié par slimgrin, 15 janvier 2011 - 05:39 .


#298
TheMadCat

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slimgrin wrote...

You're just spamming Onyx. You used to at least contribute to the discussion.


When was this?

#299
Onyx Jaguar

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I can only say I dislike the engine in so many ways before I have to insult it with creative methods

#300
Amioran

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iEthanol wrote...
Oh, right and you know exactly how long it took because you've got magical powers. I've got an idea, stop pulling stuff out of your ass, bub.


I know one of the people that worked on the project, and either if I didn't just read the log, genius.

iEthanol wrote...
Not to mention that the Redesigned mod is not created by one person--- it is a compilation of the work of several authors. On top of that we're talking about authors who have jobs, lives, etc... of course it would take them some time to release content. It's not like they are getting paid fulltime to do it (like Bioware employees).


So? Are you an imbecile? This confirms exactly what I say. They focus on a thing ONLY, to the exclusion of all else, for a long period of time. A game is not made like that. Actually having more people in a single mod proves even better my point. And then many of the people that worked on that project are students, some of them worked on it for as long as 4 hours the day, inform yourself before talking things you don't know.

Have you read anything at all of what I wrote? You actually confirmed what I said without either understanding it. Now, or you are an idiot, or you have a so low IQ to not either comprehend that you have actually demonstrated how much you were wrong confronting those screenshots. Choose the one you prefer.

Modifié par Amioran, 15 janvier 2011 - 09:00 .