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Bioware - why always so crappy graphics?


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#401
Blacklash93

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AmstradHero wrote...

Blacklash93 wrote...

Yes, DA2's engine is what makes those textures look so terrible and blurry...

The engine isn't the problem here.

Right, so the engine's culling mechanism, the level design, how many different textures need to be loaded onto the GPU's memory based on all the objects potentially visible at any one time, the need to preload textures so as to prevent possible glitches or slowdowns if something needs to suddenly be shown for which textures aren't loaded, the relevant size of those individual textures, any mip-maps that might exist to assist with LOD rendering... etc, etc, etc, none of that has anything to do with the game's engine?

There's a reason OGRE can't be used to produce games that look as good as the Unreal Engine.

That's no excuse.

Origins's had more detailed environmetal textures than DA2. OGRE is clearly capable of more than we're seeing, especially on PC. DA2's engine is capable of looking every bit as good as ME2.

Unlike you, I'm not content with DA2 looking inferior to year-old game.

#402
Maconbar

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Blacklash93 wrote...

AmstradHero wrote...

Blacklash93 wrote...

Yes, DA2's engine is what makes those textures look so terrible and blurry...

The engine isn't the problem here.

Right, so the engine's culling mechanism, the level design, how many different textures need to be loaded onto the GPU's memory based on all the objects potentially visible at any one time, the need to preload textures so as to prevent possible glitches or slowdowns if something needs to suddenly be shown for which textures aren't loaded, the relevant size of those individual textures, any mip-maps that might exist to assist with LOD rendering... etc, etc, etc, none of that has anything to do with the game's engine?

There's a reason OGRE can't be used to produce games that look as good as the Unreal Engine.

That's no excuse.

Origins's had more detailed environmetal textures than DA2. OGRE is clearly capable of more than we're seeing, especially on PC. DA2's engine is capable of looking every bit as good as ME2.

Unlike you, I'm not content with DA2 looking inferior to year-old game.


Except that DA:O doesn't have more detailed environmental textures.

#403
Blacklash93

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Maconbar wrote...

Blacklash93 wrote...

AmstradHero wrote...

Blacklash93 wrote...

Yes, DA2's engine is what makes those textures look so terrible and blurry...

The engine isn't the problem here.

Right, so the engine's culling mechanism, the level design, how many different textures need to be loaded onto the GPU's memory based on all the objects potentially visible at any one time, the need to preload textures so as to prevent possible glitches or slowdowns if something needs to suddenly be shown for which textures aren't loaded, the relevant size of those individual textures, any mip-maps that might exist to assist with LOD rendering... etc, etc, etc, none of that has anything to do with the game's engine?

There's a reason OGRE can't be used to produce games that look as good as the Unreal Engine.

That's no excuse.

Origins's had more detailed environmetal textures than DA2. OGRE is clearly capable of more than we're seeing, especially on PC. DA2's engine is capable of looking every bit as good as ME2.

Unlike you, I'm not content with DA2 looking inferior to year-old game.


Except that DA:O doesn't have more detailed environmental textures.

Higher-res (on PC), I mean. And there were plenty of better-looking textures than some of what we've seen of DA2.

Modifié par Blacklash93, 16 janvier 2011 - 08:29 .


#404
In Exile

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Blacklash93 wrote...
Higher-res (on PC), I mean. And there were plenty of better-looking textures than some of what we've seen of DA2.


The 1920x1280 DA:O user screenshots look better... but have we seen any PC screenshots of that level?

#405
RavenStorm

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Isn't Ogre just a rendering Engine? What's to say with good artists it can't produce results as good or better than your average unreal game? Back on topic: Any one have any working knowledge of the DA engine? What are it's strengths and limitations?

#406
AlanC9

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Gisle Aune wrote...
Answer to why graphics are starting to hang behind - console players are the greatest market.


You mean largest, right?

If so, that's simply true.

#407
Maria Caliban

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AlanC9 wrote...

Gisle Aune wrote...
Answer to why graphics are starting to hang behind - console players are the greatest market.


You mean largest, right?

If so, that's simply true.


2/3rd of DA:O's sales were consoles. There were more copies sold on XBox than PC. (This was Feb 2010 though)

#408
Wookiepelt

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Story > Gameplay > Art Style > Graphics

If a game has a good story, gameplay and art style, but has outdated graphics, I will play it and probably love it. (Amnesia: The Dark Descent)

If a game has a bad story and mindless, repetitive gameplay, I'll get bored after a few hours. (Call of Duty)

Dragon Age 2 will have an amazing storyline, the gameplay will require a brain to be good at it and from what I've seen, the art style is amazing. Just because the graphics are a little outdated, doesn't mean that the game will be awful, or ugly. The graphics of a game, are probably the least important part, unless your playing a FPS game, that needs good visuals to make up for the hollow storyline and repetitive gameplay. (Crysis)




#409
AmstradHero

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RavenStorm wrote...

Isn't Ogre just a rendering Engine? What's to say with good artists it can't produce results as good or better than your average unreal game? Back on topic: Any one have any working knowledge of the DA engine? What are it's strengths and limitations?

Precisely. OGRE is an open source engine available for people to develop their games. It doesn't have anything to do with DAO/DA2 except that I was using it to demonstrate a point: Some engines are offer more features (and thus better visual fidelity and/or performance) than others.

The Eclipse engine does not appear to be as heavily optimised as the Unreal Engine (though that's no great surprise) and the level design means that a lot more terrain and objects are potentially visible at any given time. But it appears that some people merely want to attack DA2 for "looking bad" without actually having any understanding of their technical issues behind rendering/game engines. I'll leave them to their uninformed criticisms.

#410
PinkShoes

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dude apart from bioware you only been playing those terrible terrible ff games?



DA has graphics that were behind the times but tbh i liked them i thought they suited the game nicely and also think, from the previews, the updated the grahpics but never took away the dragon age feel to the game. So yeah the graphics were not top of the line they didnt make me want to vomit up hate.

#411
scottelite

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"why always so crappy graphics"?

With this level of writing the OP is clearly worth listening to.

#412
razielsoul

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idk but i'm just seeing this and remember when they told us DA2 would have incredible graphics

Image IPB

Image IPB
file:///C:/Users/Raziel/AppData/Local/Temp/moz-screenshot-3.pngfile:///C:/Users/Raziel/AppData/Local/Temp/moz-screenshot-5.png

#413
AddictedRebel72

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Mike Laidlaw wrote...

Lotion Soronnar wrote...

I dont' get you guys. It's like you live in a different universe than me.


ME1 = good graphics
ME2 = good graphics
DA:O = good graphics
DA2 = good graphics.

Tehy ALL have good graphics. Perhaps its the color pallete or lighting that bugs you or something. But they all have good graphics. That is not to be disputed.


This is exactly right. What we don't have are the very best graphics possible on a platform, and that's for a very good reason: we're spending our processor and graphics resources in different places.

Asking why Dragon Age doesn't have industry leading graphics is like asking to know why you can't simultaneously issue orders and control 4 crysis suit dudes in Crysis 2, because you can control 4 people simultaneously in Dragon Age 2. Different games, different focus.

Game development is about choices and priority. That said, our graphics have consistently gotten better with each title in our franchises, and we're quite pleased with that.



I don't get this graphics thing either and I understand that you can't have everything amazing. It's dependant on the type of game it is. Gears has great graphics but it's limited , fun but limited in many other areas.
I would much rather have a deep and involving game on all levels.  If you're constantly worrying about the graphics in dragon age and the like then you're missing the point.

The graphics in DA2 look better on the 360 than origins, and if I had a pc, origins looks really good on that. But I don't play games like dragon age for the graphics.

And anyway the music in DA2 is sublime which is more important to me in an rpg than the graphics.

#414
werewoof

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Decent graphics and great gameplay > Super amazing hi-def graphics that would melt my video card and no effort put into gameplay/story.



Personally I like the graphics in DA2. They look nice, but they don't seem like they'll kill my computer.

#415
Harcken

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I like DA2's graphics; I just wish the graphics style was more realistic and not cartoony. I just can't take the "dark and gritty" world seriously when it looks like Naruto.

#416
Fenn_

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 na.llnet.bioware.cdn.ea.com/u/f/eagames/bioware/dragonage2/assets/gallery/screenshots/screenshot-35-mage_heal-o.jpg

Modifié par Fenn , 25 février 2011 - 03:52 .


#417
astrallite

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That looks like a shot out of Neverwinter Nights 2.

#418
AtreiyaN7

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Have fun with Crysis 2? *rolleyes*

#419
Erani

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Why such crappy thread?

#420
Vicious

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Bioware needs to stop making their own engines. They are not too good at it.





That's really all it is.