That's no excuse.AmstradHero wrote...
Right, so the engine's culling mechanism, the level design, how many different textures need to be loaded onto the GPU's memory based on all the objects potentially visible at any one time, the need to preload textures so as to prevent possible glitches or slowdowns if something needs to suddenly be shown for which textures aren't loaded, the relevant size of those individual textures, any mip-maps that might exist to assist with LOD rendering... etc, etc, etc, none of that has anything to do with the game's engine?Blacklash93 wrote...
Yes, DA2's engine is what makes those textures look so terrible and blurry...
The engine isn't the problem here.
There's a reason OGRE can't be used to produce games that look as good as the Unreal Engine.
Origins's had more detailed environmetal textures than DA2. OGRE is clearly capable of more than we're seeing, especially on PC. DA2's engine is capable of looking every bit as good as ME2.
Unlike you, I'm not content with DA2 looking inferior to year-old game.





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