sinosleep wrote...
I didn't think the default chest piece was too bad as far as going for a lighter look goes.
Eh, it appears to be Medium Armor at the very least to me. Although I'd lean closer to Heavy Armor with the shoulder pads.
sinosleep wrote...
I didn't think the default chest piece was too bad as far as going for a lighter look goes.
JKoopman wrote...
ZachForrest wrote...
Having to sort out my squads gear was a right pain. S'not the sims. it's srs.
They're adults. Let them dress themselves. I think some people have some sort of fetish on here.
You know what? Having to sort out my own gear is a pain too. So is having to choose a weapon. I wish the game would just decide everything for me so I could concentrate on shooting what's in front of me without dealing with all that extraneous crap.
If you'll pardon the over-exagerated sarcasm, my reply to you would be "S'not Gears of War. it's an RPG."
Not being able to customize your party's armor t'aint very RPG-like.
I imagine that they would be... Also, have three different armor styles might also mean needing three different iterations of certain modular parts, like shoulder pads or whatnot... All would equal more work for BW, but more coolness for the gamer.Praetor Shepard wrote...
I also have a question, would having the Light, Medium and Heavy armors, simply be three models to work from for Shep?
+1 Just finished some youtbing on supermassive black holes, so now I'm thinking that good ideas should be put together in the same place.sinosleep wrote...
That being said, I've certainly got no issue with some armors LOOKING like light armor. I mean, that's a big part of the reason all of my femsheps only rock the DEFAULT N7 chest armor. It's the only one that's even close to being form fitting.
Modifié par Locutus_of_BORG, 14 janvier 2011 - 06:40 .
Guest_NewMessageN00b_*
ZachForrest wrote...
JKoopman wrote...
ZachForrest wrote...
Having to sort out my squads gear was a right pain. S'not the sims. it's srs.
They're adults. Let them dress themselves. I think some people have some sort of fetish on here.
You know what? Having to sort out my own gear is a pain too. So is having to choose a weapon. I wish the game would just decide everything for me so I could concentrate on shooting what's in front of me without dealing with all that extraneous crap.
If you'll pardon the over-exagerated sarcasm, my reply to you would be "S'not Gears of War. it's an RPG."
Not being able to customize your party's armor t'aint very RPG-like.
Sorting my own gear is great. I play Shepard, i select his gear. It makes-ah-the-sense-ah
Wasting time dressing up my dollies so they don't die is a pain however. It's jarring. They're spose to be my companions, not some lackeys i dress up in a way i deem fit..
Modifié par JKoopman, 14 janvier 2011 - 06:40 .
JG The Gamer wrote...
I personally don't mind Light/Medium/Heavy or fixed Armour
I suggest a merger of the two. Engineers, Adepts, and Sentinels get fixed Light Armour, and able to customize it as such in ME2. They're not combat specialists, so they're not expected to be in the line of fire. Infiltrators and Vanguards get fixed customizable Medium Armour. They're more so in the line of fire, and should expect to take some hits while specializing in specific points of combat. And Soldiers get customizable Heavy Armour. They're going to take hits and deliver it back, being able to use any gun (save for submachine guns).
JKoopman wrote...
ZachForrest wrote...
JKoopman wrote...
ZachForrest wrote...
Having to sort out my squads gear was a right pain. S'not the sims. it's srs.
They're adults. Let them dress themselves. I think some people have some sort of fetish on here.
You know what? Having to sort out my own gear is a pain too. So is having to choose a weapon. I wish the game would just decide everything for me so I could concentrate on shooting what's in front of me without dealing with all that extraneous crap.
If you'll pardon the over-exagerated sarcasm, my reply to you would be "S'not Gears of War. it's an RPG."
Not being able to customize your party's armor t'aint very RPG-like.
Sorting my own gear is great. I play Shepard, i select his gear. It makes-ah-the-sense-ah
Wasting time dressing up my dollies so they don't die is a pain however. It's jarring. They're spose to be my companions, not some lackeys i dress up in a way i deem fit..
They're not your companions though. They're your team. And you're their commanding officer. And if their commanding officer should dictate that everyone in his squad should be outfitted with the latest ERCS Guardian battle armor, they're obliged to obey.
I know if I were the commanding officer of a squad and one of my female soldiers decided that a catsuit and high heels was her preferred uniform for combat, I wouldn't just allow it because she's "not some lackey I dress up."
But that's getting off topic.
JG The Gamer wrote...
I personally don't mind Light/Medium/Heavy or fixed Armour
I suggest a merger of the two. Engineers, Adepts, and Sentinels get fixed Light Armour, and able to customize it as such in ME2. They're not combat specialists, so they're not expected to be in the line of fire. Infiltrators and Vanguards get fixed customizable Medium Armour. They're more so in the line of fire, and should expect to take some hits while specializing in specific points of combat. And Soldiers get customizable Heavy Armour. They're going to take hits and deliver it back, being able to use any gun (save for submachine guns).
This is how I feel as well. No to the armor system from ME1, yes to the armor apperances of ME1. As long as it remains optional and not forced, I'm fine with it.AntiChri5 wrote...
Just make it all optional.
Want a Soldier in nothing but light armour pieces? Sure.
Want an Adept in nothing but heavy armour pieces? Sure.
Whatever you want.
I agree with this.JG The Gamer wrote...
I personally don't mind Light/Medium/Heavy or fixed Armour
I suggest a merger of the two. Engineers, Adepts, and Sentinels get fixed Light Armour, and able to customize it as such in ME2. They're not combat specialists, so they're not expected to be in the line of fire. Infiltrators and Vanguards get fixed customizable Medium Armour. They're more so in the line of fire, and should expect to take some hits while specializing in specific points of combat. And Soldiers get customizable Heavy Armour. They're going to take hits and deliver it back, being able to use any gun (save for submachine guns).
Modifié par Curunen, 14 janvier 2011 - 07:19 .
Pacifien wrote...
I hated being restricted to the light armor in ME1. But points for not being the only squadmate who had to wear armor.
JG The Gamer wrote...
I personally don't mind Light/Medium/Heavy or fixed Armour
I suggest a merger of the two. Engineers, Adepts, and Sentinels get fixed Light Armour, and able to customize it as such in ME2. They're not combat specialists, so they're not expected to be in the line of fire. Infiltrators and Vanguards get fixed customizable Medium Armour. They're more so in the line of fire, and should expect to take some hits while specializing in specific points of combat. And Soldiers get customizable Heavy Armour. They're going to take hits and deliver it back, being able to use any gun (save for submachine guns).
Modifié par sinosleep, 14 janvier 2011 - 07:34 .
Guest_Bennyjammin79_*
sinosleep wrote...
JG The Gamer wrote...
I personally don't mind Light/Medium/Heavy or fixed Armour
I suggest a merger of the two. Engineers, Adepts, and Sentinels get fixed Light Armour, and able to customize it as such in ME2. They're not combat specialists, so they're not expected to be in the line of fire. Infiltrators and Vanguards get fixed customizable Medium Armour. They're more so in the line of fire, and should expect to take some hits while specializing in specific points of combat. And Soldiers get customizable Heavy Armour. They're going to take hits and deliver it back, being able to use any gun (save for submachine guns).
When I was in the army I was a techy, I still wore the same flak vest, with the same armor plates in it when I deployed and qualified in the same way with the same m4 as my infantry friends. Trying to shoehorn traditional RPG armor rankings isn't the way to go in what's supposed to be more of a contemporary military setting IMO.
ALL classes should be able to wear whatever armor they want to considering it's all supposed to be made using space age fabrics and ceramics. There are certain requirements that must be met regardless of gender or trade in the modern military, I don't see why it should be any different in Mass Effect.
Ulzeraj wrote...
sinosleep wrote...
JG The Gamer wrote...
I personally don't mind Light/Medium/Heavy or fixed Armour
I suggest a merger of the two. Engineers, Adepts, and Sentinels get fixed Light Armour, and able to customize it as such in ME2. They're not combat specialists, so they're not expected to be in the line of fire. Infiltrators and Vanguards get fixed customizable Medium Armour. They're more so in the line of fire, and should expect to take some hits while specializing in specific points of combat. And Soldiers get customizable Heavy Armour. They're going to take hits and deliver it back, being able to use any gun (save for submachine guns).
When I was in the army I was a techy, I still wore the same flak vest, with the same armor plates in it when I deployed and qualified in the same way with the same m4 as my infantry friends. Trying to shoehorn traditional RPG armor rankings isn't the way to go in what's supposed to be more of a contemporary military setting IMO.
ALL classes should be able to wear whatever armor they want to considering it's all supposed to be made using space age fabrics and ceramics. There are certain requirements that must be met regardless of gender or trade in the modern military, I don't see why it should be any different in Mass Effect.
Its more about a "balance" concept of many rpg games: certain classes should be considered too overpowered if they could have all their advantages _plus_ the better protection of the game.
I dont know how to explain better than this: in most games warriors and paladins are the melee combatants wearing full plate armor with mild damage. Mages are always displayed as the best damage dealers with their spells but with their cloth robes they are glass cannons.
If mages could wear plate armor they would be overpowered and there would be no reason to play as a warrior. I know ME2 blur this distiction but ME1 has more roots in common rpg ground so you would have no gain chosing a soldier (warrior) over a biotic (mage).