Aller au contenu

Photo

I hope they bring back Light/Medium/Heavy Armor appearances in ME3


  • Veuillez vous connecter pour répondre
82 réponses à ce sujet

#26
JKoopman

JKoopman
  • Members
  • 1 441 messages

sinosleep wrote...

I didn't think the default chest piece was too bad as far as going for a lighter look goes.

Posted Image
Posted Image
Posted Image


Eh, it appears to be Medium Armor at the very least to me. Although I'd lean closer to Heavy Armor with the shoulder pads.

Posted Image
Posted Image
Posted Image

#27
JKoopman

JKoopman
  • Members
  • 1 441 messages
Honestly, come to think of it, this thread could easily be retitled "Give us the option to get rid of f-ing shoulder pads in ME3" as that's 90% of my issue with ME2's armor system. Simply put, shoulder pads are not flattering on a female form.

#28
Elvis_Mazur

Elvis_Mazur
  • Members
  • 1 477 messages
Hell no. I would rather have the current ME2 system witch allows you to change it by pieces. They just need to add the same for the companions and then you have a great system!

#29
ZachForrest

ZachForrest
  • Members
  • 262 messages
I'm sure shoulder pads very much had a renaissance last year?

#30
ZachForrest

ZachForrest
  • Members
  • 262 messages

JKoopman wrote...

ZachForrest wrote...

Having to sort out my squads gear was a right pain. S'not the sims. it's srs.

They're adults. Let them dress themselves. I think some people have some sort of fetish on here.


You know what? Having to sort out my own gear is a pain too. So is having to choose a weapon. I wish the game would just decide everything for me so I could concentrate on shooting what's in front of me without dealing with all that extraneous crap.

If you'll pardon the over-exagerated sarcasm, my reply to you would be "S'not Gears of War. it's an RPG."

Not being able to customize your party's armor t'aint very RPG-like.


Sorting my own gear is great. I play Shepard, i select his gear. It makes-ah-the-sense-ah

Wasting time dressing up my dollies so they don't die is a pain however.  It's jarring. They're spose to be my companions, not some lackeys i dress up in a way i deem fit..

#31
Locutus_of_BORG

Locutus_of_BORG
  • Members
  • 3 578 messages

Praetor Shepard wrote...
I also have a question, would having the Light, Medium and Heavy armors, simply be three models to work from for Shep?

I imagine that they would be... Also, have three different armor styles might also mean needing three different iterations of certain modular parts, like shoulder pads or whatnot... All would equal more work for BW, but more coolness for the gamer.

Also, I agree the idea of using the armor styles to reflect the baseline durabilty balance between the classes would be a nice touch.

sinosleep wrote...

That being said, I've certainly got no issue with some armors LOOKING like light armor. I mean, that's a big part of the reason all of my femsheps only rock the DEFAULT N7 chest armor. It's the only one that's even close to being form fitting.

+1 Just finished some youtbing on supermassive black holes, so now I'm thinking that good ideas should be put together in the same place.

Modifié par Locutus_of_BORG, 14 janvier 2011 - 06:40 .


#32
Lvl20DM

Lvl20DM
  • Members
  • 610 messages
In ME2 we had armor pieces and full suits. An Onyx style cat suit would be easy enough to implement, I think. Combine that with a helmet toggle for the full suits and they could add a good amount of customization.

#33
Guest_NewMessageN00b_*

Guest_NewMessageN00b_*
  • Guests
I liked how there was this pretty much accurate variation in how the armor looked. Felt really satisfying as you got heavier armors.

#34
JKoopman

JKoopman
  • Members
  • 1 441 messages

ZachForrest wrote...

JKoopman wrote...

ZachForrest wrote...

Having to sort out my squads gear was a right pain. S'not the sims. it's srs.

They're adults. Let them dress themselves. I think some people have some sort of fetish on here.


You know what? Having to sort out my own gear is a pain too. So is having to choose a weapon. I wish the game would just decide everything for me so I could concentrate on shooting what's in front of me without dealing with all that extraneous crap.

If you'll pardon the over-exagerated sarcasm, my reply to you would be "S'not Gears of War. it's an RPG."

Not being able to customize your party's armor t'aint very RPG-like.


Sorting my own gear is great. I play Shepard, i select his gear. It makes-ah-the-sense-ah

Wasting time dressing up my dollies so they don't die is a pain however.  It's jarring. They're spose to be my companions, not some lackeys i dress up in a way i deem fit..


They're not your companions though. They're your team. And you're their commanding officer. And if their commanding officer should dictate that everyone in his squad should be outfitted with the latest ERCS Guardian battle armor, they're obliged to obey.

I know if I were the commanding officer of a squad and one of my female soldiers decided that a catsuit and high heels was an appropriate uniform for combat, I wouldn't allow it just because she's "not some lackey I dress up."

But that's getting off topic.

Modifié par JKoopman, 14 janvier 2011 - 06:40 .


#35
JG The Gamer

JG The Gamer
  • Members
  • 969 messages
I personally don't mind Light/Medium/Heavy or fixed Armour

I suggest a merger of the two. Engineers, Adepts, and Sentinels get fixed Light Armour, and able to customize it as such in ME2. They're not combat specialists, so they're not expected to be in the line of fire. Infiltrators and Vanguards get fixed customizable Medium Armour. They're more so in the line of fire, and should expect to take some hits while specializing in specific points of combat. And Soldiers get customizable Heavy Armour. They're going to take hits and deliver it back, being able to use any gun (save for submachine guns).

#36
Locutus_of_BORG

Locutus_of_BORG
  • Members
  • 3 578 messages
^Actually, Sentinels in heavy armor could be nice too, to fit the tanking theme they got going from me2.

#37
Eddo36

Eddo36
  • Members
  • 1 491 messages
It was dumb the way light armor has more tech/biotic protection than heavy armor. What's the point in investing to unlock heavier armor?

#38
Lunatic LK47

Lunatic LK47
  • Members
  • 2 024 messages

JG The Gamer wrote...

I personally don't mind Light/Medium/Heavy or fixed Armour

I suggest a merger of the two. Engineers, Adepts, and Sentinels get fixed Light Armour, and able to customize it as such in ME2. They're not combat specialists, so they're not expected to be in the line of fire. Infiltrators and Vanguards get fixed customizable Medium Armour. They're more so in the line of fire, and should expect to take some hits while specializing in specific points of combat. And Soldiers get customizable Heavy Armour. They're going to take hits and deliver it back, being able to use any gun (save for submachine guns).


Uh, no. Light Armor was little more than an overglorified scuba-diving space-suit with the ****tiest protection, while Heavy Armor was ****g Ugly and also had ****tier protection.

#39
ZachForrest

ZachForrest
  • Members
  • 262 messages

JKoopman wrote...

ZachForrest wrote...

JKoopman wrote...

ZachForrest wrote...

Having to sort out my squads gear was a right pain. S'not the sims. it's srs.

They're adults. Let them dress themselves. I think some people have some sort of fetish on here.


You know what? Having to sort out my own gear is a pain too. So is having to choose a weapon. I wish the game would just decide everything for me so I could concentrate on shooting what's in front of me without dealing with all that extraneous crap.

If you'll pardon the over-exagerated sarcasm, my reply to you would be "S'not Gears of War. it's an RPG."

Not being able to customize your party's armor t'aint very RPG-like.


Sorting my own gear is great. I play Shepard, i select his gear. It makes-ah-the-sense-ah

Wasting time dressing up my dollies so they don't die is a pain however.  It's jarring. They're spose to be my companions, not some lackeys i dress up in a way i deem fit..


They're not your companions though. They're your team. And you're their commanding officer. And if their commanding officer should dictate that everyone in his squad should be outfitted with the latest ERCS Guardian battle armor, they're obliged to obey.

I know if I were the commanding officer of a squad and one of my female soldiers decided that a catsuit and high heels was her preferred uniform for combat, I wouldn't just allow it because she's "not some lackey I dress up."

But that's getting off topic.


In ME2 in what sense are you their CO (except Miranda and Jacob perhaps)? They've joined the squad for whatever reasons (occasionally confusing). A squad which you lead certainly. But you're not their CO. You have no real authority other than their willingness to work with you. If i was a trained professional i would resent a leader, however good that leader, telling me what armour i should wear. Particularly if i'm helping the guy gratis.

#40
AntiChri5

AntiChri5
  • Members
  • 7 965 messages

JG The Gamer wrote...

I personally don't mind Light/Medium/Heavy or fixed Armour

I suggest a merger of the two. Engineers, Adepts, and Sentinels get fixed Light Armour, and able to customize it as such in ME2. They're not combat specialists, so they're not expected to be in the line of fire. Infiltrators and Vanguards get fixed customizable Medium Armour. They're more so in the line of fire, and should expect to take some hits while specializing in specific points of combat. And Soldiers get customizable Heavy Armour. They're going to take hits and deliver it back, being able to use any gun (save for submachine guns).


Sentinels are the best tanks in the game, and Vanguards definitely have need of heavy armour.

Just make it all optional.

Want a Soldier in nothing but light armour pieces? Sure.

Want an Adept in nothing but heavy armour pieces? Sure.

Whatever you want.

#41
aksoileau

aksoileau
  • Members
  • 882 messages
Modular pieces ftw.

#42
kmcd5722

kmcd5722
  • Members
  • 354 messages
Honestly, I was supremely disappointed not being able to wear heavy armor in ME1 as an adept. ME2's system is great, but it needs more parts for armor to really feel like we have choices. The Kestrel armor is just overpowered, so I ended up wearing essentially all of it besides the greaves and helmet. But if we had many different parts to swap with unique bonuses for various missions, that would be awesome.



We also need squad armor, so that I understand. Two swappable dress-ups doesn't cut it for "customizing" squad "armor."

#43
kstarler

kstarler
  • Members
  • 532 messages

AntiChri5 wrote...

Just make it all optional.

Want a Soldier in nothing but light armour pieces? Sure.

Want an Adept in nothing but heavy armour pieces? Sure.

Whatever you want.

This is how I feel as well. No to the armor system from ME1, yes to the armor apperances of ME1. As long as it remains optional and not forced, I'm fine with it.

#44
Sailears

Sailears
  • Members
  • 7 078 messages

JG The Gamer wrote...

I personally don't mind Light/Medium/Heavy or fixed Armour

I suggest a merger of the two. Engineers, Adepts, and Sentinels get fixed Light Armour, and able to customize it as such in ME2. They're not combat specialists, so they're not expected to be in the line of fire. Infiltrators and Vanguards get fixed customizable Medium Armour. They're more so in the line of fire, and should expect to take some hits while specializing in specific points of combat. And Soldiers get customizable Heavy Armour. They're going to take hits and deliver it back, being able to use any gun (save for submachine guns).

I agree with this.
Sentinel, adept and engineer - light
Infiltrator, Vanguar - medium
Soldier - heavy.

For each piece of (modular armour) there should be different variants (L/M/H), and the ability to equip these can be unlocked through the class passive talent, or upgrades.

Regarding sentinels, I don't feel they should be a tank just because they had the tank theme in ME2. Tech armour should be for additional defence due to light armour limitations. In fact, this (for me) would make them more fun to play.

Edit - for an extremely complex system, different armour parts
could be given weight values, with each class having a minimum starting
armour encumberance (upgradeable through the game), and you could
customise any set of armour as long as the total value of all the parts
was below your class maximum.

Modifié par Curunen, 14 janvier 2011 - 07:19 .


#45
Ulzeraj

Ulzeraj
  • Members
  • 496 messages

Pacifien wrote...

I hated being restricted to the light armor in ME1. But points for not being the only squadmate who had to wear armor.


I remember a light armor that was better in all stats than all the heavy armor I collected for my soldier. Cant remember the name... it was a white and red one.

#46
sinosleep

sinosleep
  • Members
  • 3 038 messages

JG The Gamer wrote...

I personally don't mind Light/Medium/Heavy or fixed Armour

I suggest a merger of the two. Engineers, Adepts, and Sentinels get fixed Light Armour, and able to customize it as such in ME2. They're not combat specialists, so they're not expected to be in the line of fire. Infiltrators and Vanguards get fixed customizable Medium Armour. They're more so in the line of fire, and should expect to take some hits while specializing in specific points of combat. And Soldiers get customizable Heavy Armour. They're going to take hits and deliver it back, being able to use any gun (save for submachine guns).


When I was in the army I was a techy, I still wore the same flak vest, with the same armor plates in it when I deployed and qualified in the same way with the same m4 as my infantry friends. Trying to shoehorn traditional RPG armor rankings isn't the way to go in what's supposed to be more of a contemporary military setting IMO. 

ALL classes should be able to wear whatever armor they want to considering it's all supposed to be made using space age fabrics and ceramics. There are certain requirements that must be met regardless of gender or trade in the modern military, I don't see why it should be any different in Mass Effect. 

Modifié par sinosleep, 14 janvier 2011 - 07:34 .


#47
Sailears

Sailears
  • Members
  • 7 078 messages
^That's interesting sinosleep, thanks for sharing.

In that case I take back what I said in my last post.

#48
Guest_Bennyjammin79_*

Guest_Bennyjammin79_*
  • Guests
ME2 armour system all the way. Colossus was fugly. Predator was ok. Did anybody really use anything else anyways?

#49
Ulzeraj

Ulzeraj
  • Members
  • 496 messages

sinosleep wrote...

JG The Gamer wrote...

I personally don't mind Light/Medium/Heavy or fixed Armour

I suggest a merger of the two. Engineers, Adepts, and Sentinels get fixed Light Armour, and able to customize it as such in ME2. They're not combat specialists, so they're not expected to be in the line of fire. Infiltrators and Vanguards get fixed customizable Medium Armour. They're more so in the line of fire, and should expect to take some hits while specializing in specific points of combat. And Soldiers get customizable Heavy Armour. They're going to take hits and deliver it back, being able to use any gun (save for submachine guns).


When I was in the army I was a techy, I still wore the same flak vest, with the same armor plates in it when I deployed and qualified in the same way with the same m4 as my infantry friends. Trying to shoehorn traditional RPG armor rankings isn't the way to go in what's supposed to be more of a contemporary military setting IMO. 

ALL classes should be able to wear whatever armor they want to considering it's all supposed to be made using space age fabrics and ceramics. There are certain requirements that must be met regardless of gender or trade in the modern military, I don't see why it should be any different in Mass Effect. 


Its more about a "balance" concept of many rpg games: certain classes should be considered too overpowered if they could have all their advantages _plus_ the better protection of the game.

I dont know how to explain better than this: in most games warriors and paladins are the melee combatants wearing full plate armor with mild damage. Mages are always displayed as the best damage dealers with their spells but with their cloth robes they are glass cannons.

If mages could wear plate armor they would be overpowered and there would be no reason to play as a warrior. I know ME2 blur this distiction but ME1 has more roots in common rpg ground so you would have no gain chosing a soldier (warrior) over a biotic (mage).

#50
Lunatic LK47

Lunatic LK47
  • Members
  • 2 024 messages

Ulzeraj wrote...

sinosleep wrote...

JG The Gamer wrote...

I personally don't mind Light/Medium/Heavy or fixed Armour

I suggest a merger of the two. Engineers, Adepts, and Sentinels get fixed Light Armour, and able to customize it as such in ME2. They're not combat specialists, so they're not expected to be in the line of fire. Infiltrators and Vanguards get fixed customizable Medium Armour. They're more so in the line of fire, and should expect to take some hits while specializing in specific points of combat. And Soldiers get customizable Heavy Armour. They're going to take hits and deliver it back, being able to use any gun (save for submachine guns).


When I was in the army I was a techy, I still wore the same flak vest, with the same armor plates in it when I deployed and qualified in the same way with the same m4 as my infantry friends. Trying to shoehorn traditional RPG armor rankings isn't the way to go in what's supposed to be more of a contemporary military setting IMO. 

ALL classes should be able to wear whatever armor they want to considering it's all supposed to be made using space age fabrics and ceramics. There are certain requirements that must be met regardless of gender or trade in the modern military, I don't see why it should be any different in Mass Effect. 


Its more about a "balance" concept of many rpg games: certain classes should be considered too overpowered if they could have all their advantages _plus_ the better protection of the game.

I dont know how to explain better than this: in most games warriors and paladins are the melee combatants wearing full plate armor with mild damage. Mages are always displayed as the best damage dealers with their spells but with their cloth robes they are glass cannons.

If mages could wear plate armor they would be overpowered and there would be no reason to play as a warrior. I know ME2 blur this distiction but ME1 has more roots in common rpg ground so you would have no gain chosing a soldier (warrior) over a biotic (mage).


Uh, this is the future. We shouldn't *HAVE* to be shoehorned into the traditional RPG elements. I found myself using Soldier every single time in Mass Effect just because it made the most amount of sense.