Making White Dragons, arctic wyverns, ice trolls, and other cold weather beasties
#1
Posté 14 janvier 2011 - 04:55
From Dann on the discussion of his module Dragonglade, which was fun.
"It turns out that reskinning an existing model is really quite easy. I used the free DDS Converter 2.1 to change the Red Dragon body and wing textures to TGA images, made them white in an image editor, saved them (with the original alpha-channel), then converted them back to DDS. Putting them in the override folder makes all Red Dragons appear as White Dragons (in all modules), while making a HAK pack will only convert them for a specific module."
I have looked on the net for re-skinning tutorials and they are all really involved. Is it possible to do this without digging into the bowels of texturing and 3-d modelling?
#2
Guest_Chaos Wielder_*
Posté 14 janvier 2011 - 05:11
Guest_Chaos Wielder_*
1) Go to the data install folder. Something like: C:\\Program Files\\Atari\\Neverwinter Nights 2\\Data
2) Find NWN2_Materials
3) Open it up
4) Since we're looking for a creature, look for C_ and then the name of the creature. In this case, C_Reddragon
5) Open up the Body and Wings files, as they're both part of the model. You don't need to touch which end in _I, _N or _T. Those are the glow, normal and tint maps(respectively). These don't matter for your purpose here.
6) Edit the files in something like Gimp, paintnet or photoshop as you desire. Change the hue, color balance or whatever.
7) Save them into your campaign folder, hak or override.
8) Load up the toolset, and check it!
Let me know if any of that isn't clear. The NWN2_Materials folder doesn't have every creature in it mind you. Let's say you wanted to reskin a SOZ creature. Well, its textures will be in a folder called NWN2_Materials_X2. Also, keep in mind this will overwrite the textures of *ALL* creatures that use that particular model. So, all your red dragons might be white or whatever.
I made a tutorial which shows how you can overwrite textures on an individual by individual basis without 2da editing here: http://shagretnwn2.b...lar-demand.html
#3
Posté 14 janvier 2011 - 05:43
#4
Posté 15 janvier 2011 - 04:34
Here's a look at my first try:
400x300http://lh4.ggpht.com/_9ocWRSkzdqs/TTEi2BGeuoI/AAAAAAAAAEc/I6yeGEumI2s/s1280/Obsidian%20Neverwinter%20Nights%202%20Toolset%20TWA%20Chapter%202%201142011%20112939%20PM.jpg[/IMG]
It still needs lots of finishing, but it's the right color.
#5
Guest_Chaos Wielder_*
Posté 15 janvier 2011 - 04:41
Guest_Chaos Wielder_*
#6
Posté 15 janvier 2011 - 06:13
#7
Posté 15 janvier 2011 - 06:15
Another good method for this sort of work is to dump the diffuse map and replace it with a copy of the normal map (just copy it and get rid of the _N). Then just apply contrast, tint and hue changes to the new diffuse until it looks right.
In the case of this particular critter though, you'd need to re-apply the alpha map from the old diffuse to the new one.
Edit: I'm such a jerk... I forgot to say, "Nice work!" so here it is: Nice work!
Modifié par ArtEChoke, 15 janvier 2011 - 06:45 .
#8
Posté 15 janvier 2011 - 06:22
#9
Posté 16 janvier 2011 - 03:01
One thing to consider it while you are reworking these maybe add a tint map (if they currently don't have one). Now your white dragon can become any color increasing it's diversity!
#10
Posté 16 janvier 2011 - 05:12
I was thinking it would be a good idea to release them onto the vault when I get them right. The current problem I have is that I am simply overriding the texture on the red dragon, not adding a new creature. I know it's possible, but I don't know how to do it, so it would not have much flexibility.
#11
Guest_Chaos Wielder_*
Posté 16 janvier 2011 - 08:37
Guest_Chaos Wielder_*
#12
Posté 16 janvier 2011 - 10:11
#13
Posté 21 janvier 2011 - 01:56
400x300http://lh5.ggpht.com/_9ocWRSkzdqs/TTjmpE-EjyI/AAAAAAAAAEs/wZScSLiDF9U/Fullscreen%20capture%201202011%2085038%20PM.jpg[/IMG]
I gave him (her? Who can tell, really?) a nice blue tint, and colored in the mouth, eye, loincloth, and claws.
Modifié par M. Rieder, 21 janvier 2011 - 01:57 .
#14
Posté 21 janvier 2011 - 02:05
#15
Posté 21 janvier 2011 - 04:02
Either that loincloth is spread along his left leg - or he's very happy to see us.
Modifié par DannJ, 21 janvier 2011 - 04:03 .
#16
Posté 21 janvier 2011 - 05:46
PS why do people INSIST on calling dragons/other huge stuff critters? This is faerun not georgia and even if it was it only applies to little furry animals. These are critters:
www.google.ca/images
#17
Posté 21 janvier 2011 - 09:30
Eguintir Eligard wrote...
PS why do people INSIST on calling dragons/other huge stuff critters? This is faerun not georgia and even if it was it only applies to little furry animals. These are critters:
www.google.ca/images
LOL
I'm guilty of this. It is because using the same terms (monsters/creatures) over and over again is a bit boring. And it can add a little flavor. It makes the most dangerous of creatures sound harmless. A bit like that cuddly dinosaur with a nasty surprise in Jurassic park.
Great work btw M. Reider!
#19
Posté 22 janvier 2011 - 04:24
Cyphre69 wrote...
Still looking for some beasties for cold environments? .. If you need some arctic animals feel free to convert them out of this.. CLICK ME !! (Highland Snake, Snow Tiger, Arctic Boar, Polar Bear, ..).
I am still looking for more! Thank you. If I want to use these as someting other than companions, do I just make a new blueprint and set the appropriate appearance?
#20
Posté 22 janvier 2011 - 05:59
dno
#21
Posté 22 janvier 2011 - 02:55
#22
Posté 22 janvier 2011 - 03:00
#23
Posté 23 janvier 2011 - 12:34
Apologies for any confusions. You know you and I talked about it at length during it's creation and I knew it was tintable. Then again, talented though you are, you do seem somewhat forgetful at times of conversations. It's a true marker of the mad scientist, so no worries.
dunniteowl
#24
Posté 23 janvier 2011 - 03:15
#25
Posté 23 janvier 2011 - 03:18
Shaughn78 wrote...
Are you currently just overriding the models or are you creating new appearances in the 2da?
Just overriding. I haven't tried making new models yet. I'm pretty deep in TWA2, but when I get a chance, I would like to create new models with the modified skins and post them to the vault for general use.





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