Anyone else worried with the short development time of DA2?
#76
Posté 15 janvier 2011 - 10:46
#77
Guest_Inarborat_*
Posté 15 janvier 2011 - 10:59
Guest_Inarborat_*
Krytheos wrote...
I'm more worried about how interesting the characters are going to be; so far, I'm uninterested as a whole in Isabela, Aveline or Bethany.
This x 1000. I fear they're not going to be anything new or interesting, just the standard Bioware formula characters, which I quite like! Kind of been there, done that deflated enthusiasm for me. The dlc guy looks bland, Aveline looks bland, Isabela seems mildly interesting, etc. etc. No one stands out for me, like in past Bioware games. Just have to play and find out.
#78
Posté 15 janvier 2011 - 11:25
Grumpy Old Wizard wrote...
Yep. There are still lots of bugs left in DA:O/Awakening and the last patch was like 6 months ago.
Plus there are basicly fewer options for everything in DA2. DA2 looks to me like it is a big step backwards to cater to casual action gamers rather than rpg fans.
I don't think having more action is a bad thing. I always wished that Kotor had combat similar to Jedi Academy, with everything else the same.
#79
Posté 15 janvier 2011 - 11:50
Can we use that to fuel OUR coffee machines?Mike Laidlaw wrote...
*singletear*
Modifié par Ravenfeeder, 15 janvier 2011 - 11:51 .
#80
Posté 15 janvier 2011 - 12:02
Krytheos wrote...
I'm more worried about how interesting the characters are going to be; so far, I'm uninterested as a whole in Isabela, Aveline or Bethany.
I agree with this. Hopefully I am proven wrong, but so far I only like Fenris, Sebastian, and the updated Merrill. I wasn't fond of the Merrill in Origins and I really like the change. I guess I know the party I'll be using unless someone new comes along.
#81
Posté 15 janvier 2011 - 12:05
Alzack_PewPew wrote...
Krytheos wrote...
I'm more worried about how interesting the characters are going to be; so far, I'm uninterested as a whole in Isabela, Aveline or Bethany.
I agree with this. Hopefully I am proven wrong, but so far I only like Fenris, Sebastian, and the updated Merrill. I wasn't fond of the Merrill in Origins and I really like the change. I guess I know the party I'll be using unless someone new comes along.
I remember not being particularly interested in Mordin before playing ME2, and he turned out to be one of the best characters Bioware has ever produced as far as I am concerned. Next to nothing was known about Legion either, and he was amazing.
The writers know how to make interesting characters. That's definitely not something I'm worried about for DA2.
Modifié par marshalleck, 15 janvier 2011 - 12:05 .
#82
Posté 15 janvier 2011 - 12:06
Ravenfeeder wrote...
Can we use that to fuel OUR coffee machines?Mike Laidlaw wrote...
*singletear*
If you're after a bitter...bitter brew.
#83
Posté 15 janvier 2011 - 12:11
#84
Posté 15 janvier 2011 - 12:22
Ravenfeeder wrote...
Can we use that to fuel OUR coffee machines?Mike Laidlaw wrote...
*singletear*
I don't know if we're ready for the taste and power that comes with it.
#85
Posté 15 janvier 2011 - 12:25
In relation to the thread topic, I'm not worried. I don't think the game is going to be tremendously different from Origins so they don't need to start from scratch.
#86
Posté 15 janvier 2011 - 12:35
I'm confused as to how people can dislike characters they've seen a few pictures of/a few seconds worth of clips of. [quote]
Approves +10
The only character I'm getting a vibe from so far is Isabella. She makes me think "the unholy daughter of morrigan and zevran."
As to the OP's question, no I'm not worried. A while back I took my hand at making a tabletop rpg. Just designing the combat system took months. That being said, if I made another one, rolled the combat system and leveling system from the last into it, it wouldn't take so long. Simply making another compaign in the same world, with the same systems, only tweaking them for effectiveness would take even less time. As to the ongoing complaint that the total game size is smaller than origins, rememeber that there are less locations. Kirkwall is bigger than denirim, not bigger than fereldin. This doesn't mean we'll only be in a location for a couple hours at most like the mages tower for instance.
Modifié par KyleOrdrum, 15 janvier 2011 - 12:36 .
#87
Posté 15 janvier 2011 - 12:38
connorthedragonslayer wrote...
I'm confused as to how people can dislike characters they've seen a few pictures of/a few seconds worth of clips of.
In relation to the thread topic, I'm not worried. I don't think the game is going to be tremendously different from Origins so they don't need to start from scratch.
Judging the book by its cover. I'll admit, Fenris looks like everything I can't stand in a character (even his name screams out "I belong in bad fanfic"), but I'm willing to bite my tongue and see if he really is as obnoxious as he seems.
Modifié par marshalleck, 15 janvier 2011 - 12:40 .
#88
Posté 15 janvier 2011 - 12:43
Modifié par Beaner28, 15 janvier 2011 - 12:43 .
#89
Posté 15 janvier 2011 - 12:46
Beaner28 wrote...
It is an issue. You will all see when DA 2 gets mediocre reviews.
If this will not happen, you're going to admit you were wrong?
#90
Posté 15 janvier 2011 - 12:54
Nah, man. Why let the perfectly good argument of "the reviewers were clearly bought off!!!11" go to waste?hhh89 wrote...
Beaner28 wrote...
It is an issue. You will all see when DA 2 gets mediocre reviews.
If this will not happen, you're going to admit you were wrong?
Modifié par Eski.Moe, 15 janvier 2011 - 12:56 .
#91
Posté 15 janvier 2011 - 12:57
Eski.Moe wrote...
Nah, man. Why let the perfectly good argument of 'the reviewers were clearly bought off!" go to waste?hhh89 wrote...
Beaner28 wrote...
It is an issue. You will all see when DA 2 gets mediocre reviews.
If this will not happen, you're going to admit you were wrong?
#92
Posté 15 janvier 2011 - 01:05
connorthedragonslayer wrote...
I'm confused as to how people can dislike characters they've seen a few pictures of/a few seconds worth of clips of.
In relation to the thread topic, I'm not worried. I don't think the game is going to be tremendously different from Origins so they don't need to start from scratch.
I don't hate them. I just don't like the look of them lol. I can only go by looks for now until I play the actual game but I am by no means dismissing them completely. I didn't think I would like shale but the scene I remember most from her was the Chicken stomp lol
#93
Posté 15 janvier 2011 - 02:26
Mark Darrah states that he, Matt Goldman, and MIke Laidlaw started talking about DA 2 in 2009. So if one assumes those discussions began in January of 2009 then that gives them a maximum 26 months of development time on this game. I'm more inclined to think they started discussions in 2009 March but without additional info it's hard to know for sure. Mike Laidlaw also gave me the impression that full development of DA 2 didn't begin until after DA:O demonstrated commercial success.makenzieshepard wrote...
Eclipse_9990 wrote...
Shadelon wrote...
shinobi602 wrote...
This has probably been posted before, but I actually never really post on the DA forums so I'm not sure. I'm going to pick up DA:O soon so I'm reading up on DA2.
I just realized that DA2 is coming out like...15-16 months after the first one...I mean COD games have longer development time than that
The actual DEVELOPMENT time of the game is different from "how many months after the first is it coming out." In actuality, DA-II started development several months BEFORE DAO ever came out.
Woah.. No joke?
Proof
It's the first thing out of their mouths. Also remember DAO was pushed back 6 months and was basically finished as the console port were being done.
So based on the developer diary makenzieshepherd linked to my interpretation is as follows:Mike Laidlaw said...
Even when Origins was nearing completion we had already started thinking about Dragon Age 2. We'd already begun sharpening that ax. So the moment they took the blinders off and said, "OK. Go!" We knew exactly what we were making. We knew the exact vision we were trying to bring to the plate.
2009 January~March thru 2009 November = DA 2 pre-production (9-11 months)
2009 December thru 2011 Feb= DA 2 production (15 months)
That seems like a fairly compact development timeframe to me and I do have some concern about DA 2 having bugs or other issues as a result. IMHO this is likely due to BioWare's parent company letting BioWare know that the previous ~36 month development timeframe was no longer acceptable. However I've enjoyed every BioWare game for PC that I've played (KotOR, Jade Empire, Mass Effect 1 & 2, Dragon Age: Origins). Consequently I feel that BioWare has earned my trust and will need to actually burn me on a game before I will hold off on purchasing their games at launch. I look forward to seeing how the framed narrative setting in Dragon Age 2 plays.
Modifié par Triple Zero, 15 janvier 2011 - 02:34 .
#94
Posté 15 janvier 2011 - 05:56
BTW yes, I'm kind of worried with the short development time of DA2 because Dragon Age Awakening was a bugfest. Although Origins was a 5+ years old project it had many bugs too. Still, many of them aren't fixed. At least, I hope that DA II is going to have better and quicker patch support than Origins and Awakening. People tend to forget easily here in these forums.
#95
Posté 15 janvier 2011 - 05:59
PanosSmirnakos wrote...
There are 2 ways to find out... 1) Play it yourself and see how many bugs / glitches it has or not. 2) Wait for players reviews and decide after the release of the game to buy it or not.
BTW yes, I'm kind of worried with the short development time of DA2 because Dragon Age Awakening was a bugfest. Although Origins was a 5+ years old project it had many bugs too. Still, many of them aren't fixed. At least, I hope that DA II is going to have better and quicker patch support than Origins and Awakening. People tend to forget easily here in these forums.
No people don't forget, but they deal with it. Bioware tends to forget though.
#96
Posté 15 janvier 2011 - 06:15
yoshibb wrote...
I say, it's not soon enough.
I mean two months? What am I supposed to do for two months?
Agreed
#97
Posté 15 janvier 2011 - 06:15
#98
Posté 15 janvier 2011 - 06:36
*smallestviolin*Mike Laidlaw wrote...
Shadelon wrote...
Yes no joke. This has been stated by Bioware devs NUMEROUS times, but yet again, it appears no one listens.
*singletear*
on one hand, it's neat the new game comes out fairly fast. On the other yeah, it does make one wonder how many design decisions were driven by what seems like pretty tight schedule which could limit how much content could've been created in the given time.
#99
Posté 15 janvier 2011 - 06:45
tmp7704 wrote...
*smallestviolin*
on one hand, it's neat the new game comes out fairly fast. On the other yeah, it does make one wonder how many design decisions were driven by what seems like pretty tight schedule which could limit how much content could've been created in the given time.
The question is whether the deadline drives development or development drives deadline. Does EA sit down as say, DA2 needs to be out in 2 years - Bioware, go. Or does Bioware say, this is the game that we want to make, and then EA comes back and says, it needs to be done in 2 years.
It makes a difference in terms of how much the design accomodates the timeframe.
Personally, I hope that the devs merely chose to shorten the game versus to per se reduce the content of it; I always felt that DA:O was 20 hours too long, and possibly 40 hours too long for the main plot they had (read: basically none).
Modifié par In Exile, 15 janvier 2011 - 06:46 .
#100
Posté 15 janvier 2011 - 07:21
I think this distinction hinges on presumption that in the latter case the deadline is actually calculated reasonably based on the "game we want to make". As opposed to being set in manner which still forces cuts here and there.In Exile wrote...
The question is whether the deadline drives development or development drives deadline. Does EA sit down as say, DA2 needs to be out in 2 years - Bioware, go. Or does Bioware say, this is the game that we want to make, and then EA comes back and says, it needs to be done in 2 years.
In any case, there seems to be currently increased focus from the main publishers on maximizing short-term profits through frequent releases of established franchises -- see Bobby Kotick's comments regarding that for the evidence. As such, i'd expect it to be more of the former than the latter.
Shorter is pretty much given with the remarks we got that place DA2 somewhere between DAO and Awakening. Keep on mind this is something that is viewed by some as "reduced content". But i also expect more cuts than that -- through breadth rather than just length. We see some glimpses of it like the lack of suitable dual-wield animation set for warriors being given as reason why that style was removed from the class altogether, no more melee combat allegedly with the same reasoning, etc. This can quite likely extend to other areas like amount of different zones and whatnot... so i'm setting my expectations bar pretty low in this regard.Personally, I hope that the devs merely chose to shorten the game versus to per se reduce the content of it; I always felt that DA:O was 20 hours too long, and possibly 40 hours too long for the main plot they had (read: basically none).
As for the "main plot of DAO being basically none" ... well, that's bit disingenous, isnt it? Pretty much every main plot of large works can be dismissed in such manner if only one is willing to simplify it enough, and once you simplify it enough then everything can be "too long for so little of plot". Lord of the Rings is just two hobbits on a fetch quest, e.g. That it takes three books to wrap it up is quite outrageous.





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